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Description byCan be used to make Runewords:
If you add Teleport to torch, you could change Enigma to roll from skills like BO, Fade, Static Field, Dodge, Burst of Speed, Levitation Mastery, etc.
Torches are already pretty powerfull and not all builds can beat the ubers.Scatstorm wrote: 1 month agoIf you add Teleport to torch, you could change Enigma to roll from skills like BO, Fade, Static Field, Dodge, Burst of Speed, Levitation Mastery, etc.
You cannot change an meta item like Enigma without a huge negative response. You need to ad stuff or change items that are not that important for the existing builds.
Other items/runewords that can roll with Teleport, would be a much more elegant way to make Enigma less important, than deleting Teleport from an item we spend hundreds of hours to farm up for.
Teleport should be a Set Boni on maybe all higher level sets (that includes a bodyarmor) to give them a huge boost. Otherwise you never use the bodyarmor/full Set anyway.
I wish to be able to sort characters by name / last time played / classes / etc.
I have hundreds of characters on my offline profile and is a bit tedious to find a specific one.
I try to name them in a specific way but they are "shuffled" when you play them and then break the order.
I have hundreds of characters on my offline profile and is a bit tedious to find a specific one.
I try to name them in a specific way but they are "shuffled" when you play them and then break the order.
My Holy Grail - holygrailtracker.php?user_id=106606
This is a really great idea. I can't even imagine how many offline characters someone like MrLlamaSC must haveFlorian_G wrote: 1 month agoI wish to be able to sort characters by name / last time played / classes / etc.
I have hundreds of characters on my offline profile and is a bit tedious to find a specific one.
I try to name them in a specific way but they are "shuffled" when you play them and then break the order.
Simple:
1) the ability to create one character and save 3-4 specs per each class type.
2) rework each class so they can all clear Ubers and colossal ancients, which feeds into my first wish
3) communication for console, for trading and meeting people,
4)rework super uniques to rival runewords without surpassing words like Last Wish.
5)remove Teleport from Enigma and create make a charm or even a rune for other classes to gain that effect.
6)remove sunder charms entirely and immunities aka pre patch 1.08 we didn’t need them then and shouldn’t need them now, it’s just wasted inventory space
And lastly 7) if not a player 8 capability maybe another difficulty tier with access either better drop rates or new uniques/runes etc because face it this game has a loyal fan base but it is not like it was so it’s incredibly difficult to solo level-you used to be able to create and get a character to 80 in a day or two
1) the ability to create one character and save 3-4 specs per each class type.
2) rework each class so they can all clear Ubers and colossal ancients, which feeds into my first wish
3) communication for console, for trading and meeting people,
4)rework super uniques to rival runewords without surpassing words like Last Wish.
5)remove Teleport from Enigma and create make a charm or even a rune for other classes to gain that effect.
6)remove sunder charms entirely and immunities aka pre patch 1.08 we didn’t need them then and shouldn’t need them now, it’s just wasted inventory space
And lastly 7) if not a player 8 capability maybe another difficulty tier with access either better drop rates or new uniques/runes etc because face it this game has a loyal fan base but it is not like it was so it’s incredibly difficult to solo level-you used to be able to create and get a character to 80 in a day or two
1) show seperately the item's original stat from things (jewels) socketed into it. i kind of lost track on the original stat of the item (eg. griffon) few days later after socketing a Guardian's Thunder into it...
2) drops should not go into Void just because monsters (ghosts etc) died outside the path ( Arcane Sanctuary/ Chaos Sanctuary etc), this is extremely frustrating and pointless design that should've been rectified.
2) drops should not go into Void just because monsters (ghosts etc) died outside the path ( Arcane Sanctuary/ Chaos Sanctuary etc), this is extremely frustrating and pointless design that should've been rectified.
Manners Maketh Man -Rude / Illiterate / Ridiculously low-balled ppl WILL BE IGNORED.
If we agree to trade, please be proactive & efficient.
I'll add you if you've left a message in my ad (with your offer & BNet ID) + We've both agree to trade.
If we agree to trade, please be proactive & efficient.
I'll add you if you've left a message in my ad (with your offer & BNet ID) + We've both agree to trade.
A hotkey for moving items to trade frame, for those 40 jewel/pgem trades
Rework poison damage mechanics to allow applied poisons to stack
Give Battle Orders to a5 barbs, Lower Resist/Amp Damage/ Decrepify curses to Lightning/Fire/Cold a3 Iron Wolves, and maybe add Cloak of Shadows to Rogues or do a bit more with Inner Sight
Add a tell to Arcane Sanctuary or within the palace so I don't have to 4 way it every time
Fix the %ED jewel bug
(said here before) Reshuffle the inventory to have a section only for charms, where they are only active in that section
A costly unique reroll recipe. Reverts the unique back to its base item, and has the same flat 5% chance to become ethereal, if a valid item. Maybe a Token of Absolution, Standard of Heroes, and any unique jewel. Something to do with those bad facets, and excess tokens
Oh, and I'd love to have the level of Chance on Hit or Chance when Hit modifiers for rare/magic items to be drastically increased, going from maybe +50% at low ilvl to 5x at high ilvl. Runewords and Uniques would need specific attention to keep up. It's just goofy that these procs do next to nothing but make a funny visual effect after level 10.
Rework poison damage mechanics to allow applied poisons to stack
Give Battle Orders to a5 barbs, Lower Resist/Amp Damage/ Decrepify curses to Lightning/Fire/Cold a3 Iron Wolves, and maybe add Cloak of Shadows to Rogues or do a bit more with Inner Sight
Add a tell to Arcane Sanctuary or within the palace so I don't have to 4 way it every time
Fix the %ED jewel bug
(said here before) Reshuffle the inventory to have a section only for charms, where they are only active in that section
A costly unique reroll recipe. Reverts the unique back to its base item, and has the same flat 5% chance to become ethereal, if a valid item. Maybe a Token of Absolution, Standard of Heroes, and any unique jewel. Something to do with those bad facets, and excess tokens
Oh, and I'd love to have the level of Chance on Hit or Chance when Hit modifiers for rare/magic items to be drastically increased, going from maybe +50% at low ilvl to 5x at high ilvl. Runewords and Uniques would need specific attention to keep up. It's just goofy that these procs do next to nothing but make a funny visual effect after level 10.
Spell charges on items, can we have a rational thought on this form the designers? Why so low, why so expensive to recharge?
I would like to see all charges set to 50x what they are now and recharge cost to 1/10th.
I would like to see all charges set to 50x what they are now and recharge cost to 1/10th.
I would personally love a way to adjust where the /fps overlay goes as well as a complete UI Scale to make everything smaller I don't need my stats screen and character panel taking up half my screen
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