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3 replies   263 views
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Description

I had never considered using an Act 2 merc for Defiance aura, just under the assumption that Defense is so much less important than other attributes, so the aura is probably a bad choice.

Starting running it recently on my Firelock, and I like it. It's really the only Aura that helps him directly, versus helping my merc and demon. I had been running Prayer, which technically helps him also, but with Hex Siphon and Enigma, I'm getting like 40+ life per kill so Prayer is pretty meaningless in comparison.

Brought my defense to around 6500, and chance to hit for a TZ Dark Lancer went down from 75% (if I recall) to 45%. That's a pretty meaningful reduction against physical damage, 40% (1-45/75)! Yes if I'm running it doesn't work, but that's still pretty dang good. I feel like I do notice a difference against some T-5 P8 Herald physical damage packs that hit like a truck.

Swapped out Treachery for Fortitude on my merc to better take advantage, and he is now running 15k defense, 25k with Shiver Armor proc. Chance to hit on him should only be around 16% @25k.

Also, I randomly had a Horker Barb tailing me and scavenging me today. Was a pretty decent combo, lol. He used Shout, which took my merc defense up to 35k! (~12.5% chance to hit)

What Act 2 merc aura do you guys think is best for non-physical damage characters?
Description by varangium
5

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7
I had never considered using an Act 2 merc for Defiance aura, just under the assumption that Defense is so much less important than other attributes, so the aura is probably a bad choice.

Starting running it recently on my Firelock, and I like it. It's really the only Aura that helps him directly, versus helping my merc and demon. I had been running Prayer, which technically helps him also, but with Hex Siphon and Enigma, I'm getting like 40+ life per kill so Prayer is pretty meaningless in comparison.

Brought my defense to around 6500, and chance to hit for a TZ Dark Lancer went down from 75% (if I recall) to 45%. That's a pretty meaningful reduction against physical damage, 40% (1-45/75)! Yes if I'm running it doesn't work, but that's still pretty dang good. I feel like I do notice a difference against some T-5 P8 Herald physical damage packs that hit like a truck.

Swapped out Treachery for Fortitude on my merc to better take advantage, and he is now running 15k defense, 25k with Shiver Armor proc. Chance to hit on him should only be around 16% @25k.

Also, I randomly had a Horker Barb tailing me and scavenging me today. Was a pretty decent combo, lol. He used Shout, which took my merc defense up to 35k! (~12.5% chance to hit)

What Act 2 merc aura do you guys think is best for non-physical damage characters?
7
I suppose that a horker Barb that tails some one else and acts like a vulture is a successful Horker Barb!
7
varangium wrote: 10 hours ago
[…]

What Act 2 merc aura do you guys think is best for non-physical damage characters?
I mostly stick with Holy Freeze. If they can’t get within range to hit you, defence doesn’t come into it. That does rely on your attack taking most of them out before they get within striking distance though.. so doesn’t always work with tougher packs and bosses.
7
If you want to stop worrying about lancers , tough Herald packs and dolls put 1 point in Ring of Fire.
It pushes everything away from you , puts whole Herald pack in hit recovery and (if not synergized) have too small damage to kill dolls. It gives you enough time to either kill stuff or Teleport away from dangerous situation.
And Ring of Fire is quite useful when taming that dark lancer too.
9

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