I wasn't very active on this forum before warlock launched so I haven't had a lot of time to extrapolate who might be a part of the dev team, past or present. I've seen a few discussions ad nauseum posted throughout the years regarding developing a use for the Standard of Heros since it is worthless in it's current state other than maybe chronicle. Is this something that could get some real traction? I think, based on all the discussions, everyone agrees this would be a very nice addition to the game
I wasn't very active on this forum before warlock launched so I haven't had a lot of time to extrapolate who might be a part of the dev team, past or present. I've seen a few discussions ad nauseum posted throughout the years regarding developing a use for the Standard of Heros since it is worthless in it's current state other than maybe chronicle. Is this something that could get some real traction? I think, based on all the discussions, everyone agrees this would be a very nice addition to the game
But on the off-chance there is one:
Go fix the Miasma Chain friendly-unit-blocking and 0-dmg-to-target bugs! And the plethora of other bugs that have largely been around since D2:R launched with no fixes in sight. Thanks.
(Will give you a cookie if you actually get stuff fixed! Delivery not included.)
But on the off-chance there is one:
Go fix the Miasma Chain friendly-unit-blocking and 0-dmg-to-target bugs! And the plethora of other bugs that have largely been around since D2:R launched with no fixes in sight. Thanks.
(Will give you a cookie if you actually get stuff fixed! Delivery not included.)
Agreed. It's annoying af having to reposition around my crew
Also on the off-chance, please fix the mechanics of poison damage so that poison damage is not interrupted by other sources of damage and that poison from different characters is able to be applied on top of poison from someone else so that you can be in a multiplayer setting with two+ poison builds at once (think of how ridiculous it would be to not be able to have two melee characters in the same game).
But on the off-chance there is one:
Go fix the Miasma Chain friendly-unit-blocking and 0-dmg-to-target bugs! And the plethora of other bugs that have largely been around since D2:R launched with no fixes in sight. Thanks.
(Will give you a cookie if you actually get stuff fixed! Delivery not included.)
Well, IF there is one here, you must most definitely use reverse-psychology. Telling Bliizard what they have to fix hasn't worked for years. So maybe you say something like "Bugs are a feature and a source of healthy proteins." Maybe then you will evoke some childlike response of Defiance and take away your beloved bugs.
But on the off-chance there is one:
Go fix the Miasma Chain friendly-unit-blocking and 0-dmg-to-target bugs! And the plethora of other bugs that have largely been around since D2:R launched with no fixes in sight. Thanks.
(Will give you a cookie if you actually get stuff fixed! Delivery not included.)
Well, IF there is one here, you must most definitely use reverse-psychology. Telling Bliizard what they have to fix hasn't worked for years. So maybe you say something like "Bugs are a feature and a source of healthy proteins." Maybe then you will evoke some childlike response of Defiance and take away your beloved bugs.
Pshhhh
If cookie bribes don't get them going, I've got no Faith left in any of them anyways.
I think it's a misconception that "developers" have any say in what thing to build and which bug to fix.
Shareholder tell the CEO "make money".
CEO tells directors "make money".
Directors tell product owners "make money".
Product owners shuff things tam hat they think will make money into the backlog.
Devs code what is in the backlog.
Back in the days, when games like D2R were created, it was different. The task was "make an awesome game" because this is what led to money. Now it's tweaking the wrong metrics for the sake of bein "data driven".
The current dev team should get credit for involving d2r intensive players / streamers. But unfortunately they missed that 99%+ of players are not like them. But at least they involved some players.
I think it's a misconception that "developers" have any say in what thing to build and which bug to fix.
Shareholder tell the CEO "make money".
CEO tells directors "make money".
Directors tell product owners "make money".
Product owners shuff things tam hat they think will make money into the backlog.
Devs code what is in the backlog.
Back in the days, when games like D2R were created, it was different. The task was "make an awesome game" because this is what led to money. Now it's tweaking the wrong metrics for the sake of bein "data driven".
The current dev team should get credit for involving d2r intensive players / streamers. But unfortunately they missed that 99%+ of players are not like them. But at least they involved some players.
Be that as it may, the devs are 100% more accessible than any CEO or Director ever will be so that's the first line of defense. Once that is breached, there might be an off-chance that one of them is disgruntled or rogue enough to John Wayne some code in for us pee-ons
Does this site feed into any LLM that Blizz employees might query? Joking aside I guess it depends if the devs actually play the game or not. This site is a mandatory tab on my web browser as an active D2R player...
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Rhaegar86
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