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28 replies   989 views
1

What unique would you add to the game? Get creative but be practical.

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Description

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Can be used to make Runewords:

7
User avatar

Whero 47

Barbarian Americas Switch
halloquin mylanders bow

+3 skills
200% ed
lvl12
Concentration

cast
Fireball
on impact
knockback
Pierce
50%
40% ias
7
User avatar

kerph 192

RotW Americas PC
Whero wrote: 18 hours ago
halloquin mylanders bow

+3 skills
200% ed
lvl12
Concentration

cast
Fireball
on impact
knockback
Pierce
50%
40% ias
This sounds suspiciously similar to Mist ...

♥♥♥ SC ladder & non-ladder ♥♥♥

Ladder equivalence *

Jah
=24
Ber
/
Zod
=20
Cham
=11
Sur
=10
Lo
=7.7
Ohm
=4.7
Vex
=2.4
Gul
=1.1
Ist
/18
Perfect Amethyst
/30
Ral
=1
Mal
=0.7
Um
=0.4
Pul
=0.33
Lem
=0.2

Feel free to add me on discord @kerph for a quick reply 😊
7
User avatar

Queegon 1081

RotW Druid Europe PC
Grounding Boots or Blur or Lightning Rod, maybe Lightning Greaves
Myrmidon Greaves


-1
Teleport

+100% light res
+5-10% max light resist
+40% frw
lvl 15
Vigor
when equipped
requirements -33%

and any of the whole slew of variable affixes on top that are evocative of "speed" like cannot be frozen, increased chance of blocking, faster hit recovery, physical damage reduction and/or %lightning damage reduction. Basically enough to warrant not using Enigma.

Might be too good for chars not using Enigma now anyway though :P. My furydruid, barbarian, or any smiter ever would kill for these.

______________________________________________________
Can trade on LoD, RotW, and Ladder/Non-Ladder
7
Great ideas so far! I especially like the Blunt Object, the "Power Amulet of Traveling Light" and the gloves that give other summoners
Death Mark
. I'll toss one in:

Buckle
Belt

+1 all skills
10% faster hit recovery
8-12% less physical damage
1 of:
10-20% Cold or Fire or Lightning or Poison or Magic resist
1 open socket
7
Unique
Archon Plate

Demons Demise
Grants Levitation skill (or something that lets you have two handers in one hand)
+1-2 All Skills
20-40 all res
17-24 FHR
20-40 MF
20-30 FCR
replenish life +9
Mana regen 20%
1-2 sockets

At least I would take Enigma off some of my sorc builds haha

LF:HRs,
Perfect Gems
,
Perfect Amethyst
,
Hel
,
Ral
,
Key of Hate
Key of Terror
Key of Destruction
. Do not ask me how much an item is worth value is perceived. Please use the price checking tool before posting an offer please.
7
AardvarksAdvance wrote: 19 hours ago
NikoBelic wrote: 19 hours ago
Bertram The Cursed wrote: 21 hours ago
Highlords Lifter (
Belt
)
+20 % FHR
+15 % IAS
- (minus) 50 FCR
+20 Strenght
100 % enhanced Defense
You can equip Two Handed Weapons in one Hand.
Too strong . It would be pretty much bis for every melee build . I would say even sorc wana wear it .
Even with the 50 FCR penalty??
Imagine Obsession and Spirit duo . It would worth much more penalty that -50 fcr
7
biswbdiablo2io wrote: 1 day ago
I want a small charm that is a
Skeleton
Key
and unlocks all the locked chests so I can quite caring about keys. Or maybe I want keys to auto pickup to 12, and then I can just run over the top of them.
Unique
Bramble Mitts

Thief's Wager
+15% Deadly Strike
+20-40 Dexterity
+25% Bonus to Attack Rating
Poison Length Reduced by 75%
+300-400% Extra
Gold
From Monsters
-50-100% Better Chance of Getting Magic Items
(hidden modifier: grants Assassin's ability to open locked chests without keys)


I wanted it to have some solid offensive stats without being a one stop shop for everything melee is looking for. Missing IAS, strength, vitality, leech, fun procs. No extra defense, and only a false resistance with poison length reduction. Unbeatable
Gold
find, at the cost of tanking your MF%. Aside from being a unique that lets you ditch keys, I think the negative MF% could be a niche blessing if you're trying to hunt item bases. Maybe even crank that up to -100-200% assuming the formula doesn't break from having a negative modifier
7
User avatar

kerph 192

RotW Americas PC
FerociousTerrier wrote: 16 hours ago
Great ideas so far! I especially like the Blunt Object, the "Power Amulet of Traveling Light" and the gloves that give other summoners
Death Mark
. I'll toss one in:

Buckle
Belt

+1 all skills
10% faster hit recovery
8-12% less physical damage
1 of:
10-20% Cold or Fire or Lightning or Poison or Magic resist
1 open socket
A
Belt
like this for an extra facet would feel so nice for cast delay elemental builds instead of
Arachnid Mesh
^^

♥♥♥ SC ladder & non-ladder ♥♥♥

Ladder equivalence *

Jah
=24
Ber
/
Zod
=20
Cham
=11
Sur
=10
Lo
=7.7
Ohm
=4.7
Vex
=2.4
Gul
=1.1
Ist
/18
Perfect Amethyst
/30
Ral
=1
Mal
=0.7
Um
=0.4
Pul
=0.33
Lem
=0.2

Feel free to add me on discord @kerph for a quick reply 😊
7
Combining some of the wonderful ideas above and thinking of QoL and story rather than more power:

Unique Gloves ‘
Anya
’s Escape’
- 10 charges of identify
- unlocks treasure chests (like asa)
- 5 FHR
- 5FRW
+ 5 dex
- 10 charges of town portal
- minus 8 light radius
- 50% cold resistance
+5% max cold res
- Regen mana 5%
- Regen life +5

They were developed by
Harrogath
’s defenders for
Anya
shortly after her rescue from the frozen prison. Mala never wanted to see
Anya
like that again, so had
Larzuk
, Cain and QualKehk over for dinner. Whilst dining on mountain elk stewed using Mala’s special brew, Mala asked each of them each to impart their own power and knowledge into these gloves, power that would help
Anya
to escape if she was ever imprisoned again. Using the forge at Mount Arreat,
Larzuk
created these unique
Chain Gloves
from the remnants of Nilithak’s weapons, imbuing them with extreme cold resistance. Cain channelled the powers of the Horadrim, giving the wearer the ability to identify powers of items unknown, and the ability to call forth a town portal, an ability Cain made use of in his many escapes from
Tristram
. Mala herself bestowed the gloves with a flow of regenerative energies.
Qual-Kehk
consulted with the spirits of the ancients to grant the wearer improved reflexes. The assassin’s guild liaison,
Natalya
played a part too, imbuing the gloves the with skills of an expert lock pick. Forged from the fires still burning where the world Stone once stood, and chilled in Ice caverns of the
Frozen River
,
Anya
’s Escape is a reminder of the deep bonds binding the barbarian people of
Harrogath
.
9

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