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Description
Can be used to make Runewords:
halloquin mylanders bow
+3 skills
200% ed
lvl12 Concentration
cast Fireball on impact
knockback
Pierce 50%
40% ias
+3 skills
200% ed
lvl12 Concentration
cast Fireball on impact
knockback
Pierce 50%
40% ias
This sounds suspiciously similar to Mist ...Whero wrote: 18 hours agohalloquin mylanders bow
+3 skills
200% ed
lvl12 Concentration
cast Fireball on impact
knockback
Pierce 50%
40% ias
Grounding Boots or Blur or Lightning Rod, maybe Lightning Greaves
Myrmidon Greaves
-1 Teleport
+100% light res
+5-10% max light resist
+40% frw
lvl 15 Vigor when equipped
requirements -33%
and any of the whole slew of variable affixes on top that are evocative of "speed" like cannot be frozen, increased chance of blocking, faster hit recovery, physical damage reduction and/or %lightning damage reduction. Basically enough to warrant not using Enigma.
Might be too good for chars not using Enigma now anyway though
. My furydruid, barbarian, or any smiter ever would kill for these.
Myrmidon Greaves
-1 Teleport
+100% light res
+5-10% max light resist
+40% frw
lvl 15 Vigor when equipped
requirements -33%
and any of the whole slew of variable affixes on top that are evocative of "speed" like cannot be frozen, increased chance of blocking, faster hit recovery, physical damage reduction and/or %lightning damage reduction. Basically enough to warrant not using Enigma.
Might be too good for chars not using Enigma now anyway though
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Can trade on LoD, RotW, and Ladder/Non-Ladder
Can trade on LoD, RotW, and Ladder/Non-Ladder
Great ideas so far! I especially like the Blunt Object, the "Power Amulet of Traveling Light" and the gloves that give other summoners Death Mark. I'll toss one in:
Buckle Belt
+1 all skills
10% faster hit recovery
8-12% less physical damage
1 of:
10-20% Cold or Fire or Lightning or Poison or Magic resist
1 open socket
Buckle Belt
+1 all skills
10% faster hit recovery
8-12% less physical damage
1 of:
10-20% Cold or Fire or Lightning or Poison or Magic resist
1 open socket
Unique Archon Plate
Demons Demise
Grants Levitation skill (or something that lets you have two handers in one hand)
+1-2 All Skills
20-40 all res
17-24 FHR
20-40 MF
20-30 FCR
replenish life +9
Mana regen 20%
1-2 sockets
At least I would take Enigma off some of my sorc builds haha
Demons Demise
Grants Levitation skill (or something that lets you have two handers in one hand)
+1-2 All Skills
20-40 all res
17-24 FHR
20-40 MF
20-30 FCR
replenish life +9
Mana regen 20%
1-2 sockets
At least I would take Enigma off some of my sorc builds haha
LF:HRs, Perfect Gems, Perfect Amethyst, Hel, Ral, Key of Hate Key of Terror Key of Destruction. Do not ask me how much an item is worth value is perceived. Please use the price checking tool before posting an offer please.
Imagine Obsession and Spirit duo . It would worth much more penalty that -50 fcrAardvarksAdvance wrote: 19 hours agoEven with the 50 FCR penalty??NikoBelic wrote: 19 hours agoToo strong . It would be pretty much bis for every melee build . I would say even sorc wana wear it .Bertram The Cursed wrote: 21 hours agoHighlords Lifter ( Belt)
+20 % FHR
+15 % IAS
- (minus) 50 FCR
+20 Strenght
100 % enhanced Defense
You can equip Two Handed Weapons in one Hand.
Unique Bramble Mitts
Thief's Wager
+15% Deadly Strike
+20-40 Dexterity
+25% Bonus to Attack Rating
Poison Length Reduced by 75%
+300-400% Extra Gold From Monsters
-50-100% Better Chance of Getting Magic Items
(hidden modifier: grants Assassin's ability to open locked chests without keys)
I wanted it to have some solid offensive stats without being a one stop shop for everything melee is looking for. Missing IAS, strength, vitality, leech, fun procs. No extra defense, and only a false resistance with poison length reduction. Unbeatable Gold find, at the cost of tanking your MF%. Aside from being a unique that lets you ditch keys, I think the negative MF% could be a niche blessing if you're trying to hunt item bases. Maybe even crank that up to -100-200% assuming the formula doesn't break from having a negative modifier
A Belt like this for an extra facet would feel so nice for cast delay elemental builds instead of Arachnid Mesh ^^FerociousTerrier wrote: 16 hours agoGreat ideas so far! I especially like the Blunt Object, the "Power Amulet of Traveling Light" and the gloves that give other summoners Death Mark. I'll toss one in:
Buckle Belt
+1 all skills
10% faster hit recovery
8-12% less physical damage
1 of:
10-20% Cold or Fire or Lightning or Poison or Magic resist
1 open socket
Combining some of the wonderful ideas above and thinking of QoL and story rather than more power:
Unique Gloves ‘ Anya’s Escape’
- 10 charges of identify
- unlocks treasure chests (like asa)
- 5 FHR
- 5FRW
+ 5 dex
- 10 charges of town portal
- minus 8 light radius
- 50% cold resistance
+5% max cold res
- Regen mana 5%
- Regen life +5
They were developed by Harrogath’s defenders for Anya shortly after her rescue from the frozen prison. Mala never wanted to see Anya like that again, so had Larzuk, Cain and QualKehk over for dinner. Whilst dining on mountain elk stewed using Mala’s special brew, Mala asked each of them each to impart their own power and knowledge into these gloves, power that would help Anya to escape if she was ever imprisoned again. Using the forge at Mount Arreat, Larzuk created these unique Chain Gloves from the remnants of Nilithak’s weapons, imbuing them with extreme cold resistance. Cain channelled the powers of the Horadrim, giving the wearer the ability to identify powers of items unknown, and the ability to call forth a town portal, an ability Cain made use of in his many escapes from Tristram. Mala herself bestowed the gloves with a flow of regenerative energies. Qual-Kehk consulted with the spirits of the ancients to grant the wearer improved reflexes. The assassin’s guild liaison, Natalya played a part too, imbuing the gloves the with skills of an expert lock pick. Forged from the fires still burning where the world Stone once stood, and chilled in Ice caverns of the Frozen River, Anya’s Escape is a reminder of the deep bonds binding the barbarian people of Harrogath.
Unique Gloves ‘ Anya’s Escape’
- 10 charges of identify
- unlocks treasure chests (like asa)
- 5 FHR
- 5FRW
+ 5 dex
- 10 charges of town portal
- minus 8 light radius
- 50% cold resistance
+5% max cold res
- Regen mana 5%
- Regen life +5
They were developed by Harrogath’s defenders for Anya shortly after her rescue from the frozen prison. Mala never wanted to see Anya like that again, so had Larzuk, Cain and QualKehk over for dinner. Whilst dining on mountain elk stewed using Mala’s special brew, Mala asked each of them each to impart their own power and knowledge into these gloves, power that would help Anya to escape if she was ever imprisoned again. Using the forge at Mount Arreat, Larzuk created these unique Chain Gloves from the remnants of Nilithak’s weapons, imbuing them with extreme cold resistance. Cain channelled the powers of the Horadrim, giving the wearer the ability to identify powers of items unknown, and the ability to call forth a town portal, an ability Cain made use of in his many escapes from Tristram. Mala herself bestowed the gloves with a flow of regenerative energies. Qual-Kehk consulted with the spirits of the ancients to grant the wearer improved reflexes. The assassin’s guild liaison, Natalya played a part too, imbuing the gloves the with skills of an expert lock pick. Forged from the fires still burning where the world Stone once stood, and chilled in Ice caverns of the Frozen River, Anya’s Escape is a reminder of the deep bonds binding the barbarian people of Harrogath.
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