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1

What unique would you add to the game? Get creative but be practical.

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2

Description

I would add an Enigma alternative in the form of
Boots
, but I'm not talking about FRW.

Nightmare Hooves
Unique
Scarabshell Boots

Defense: 56-65
Durability: 14
Req Strength: 91
Req Level: 30
Quality Level: 87
Treasure Class: 63
Assassin Kick Damage: 60-110
Level 1
Vigor
Aura when equipped
+1 to
Charge

-10 light radius


Having access to
Charge
on all characters and a 1 point
Vigor
Aura Synergy would make for an interesting Enigma alternative; As well as free up your body armor.
Inspirations:
I played Diablo 3 before this game and called back to Crusader's Steed
Charge
Skill. Provided excellent mobility as I remember.
That gives these
Boots
part of their name. Hooves of course, on horses but the Mare in Nightmare is also relating to horses. These
Boots
could very easily be overpowered so I thought to throw some minus light radius on these, similar to Nadir Runeword. Also NIGHT-MARE. I do love wordplay.
The
Boots
would carry a high quality level similar to
Arachnid Mesh
but most notably have a lower level requirement than Enigma. So once you had them, new characters will love them.
You may too have heard the use of blinding as an adjective for speed.
"blinding speed" or "blinding fast"
So having speed stats and minus light radius makes even more practical sense to me.
Notably this unique would lack in other statistics and especially FRW for further balancing.

Would you rock a pair of Nightmare Hooves on your build?
Let me hear your thoughts and comment ideas for uniques you'd like to see added to Sanctuary!
Thanks so much for reading!
5

Can be used to make Runewords:

7
I would add an Enigma alternative in the form of
Boots
, but I'm not talking about FRW.

Nightmare Hooves
Unique
Scarabshell Boots

Defense: 56-65
Durability: 14
Req Strength: 91
Req Level: 30
Quality Level: 87
Treasure Class: 63
Assassin Kick Damage: 60-110
Level 1
Vigor
Aura when equipped
+1 to
Charge

-10 light radius


Having access to
Charge
on all characters and a 1 point
Vigor
Aura Synergy would make for an interesting Enigma alternative; As well as free up your body armor.
Inspirations:
I played Diablo 3 before this game and called back to Crusader's Steed
Charge
Skill. Provided excellent mobility as I remember.
That gives these
Boots
part of their name. Hooves of course, on horses but the Mare in Nightmare is also relating to horses. These
Boots
could very easily be overpowered so I thought to throw some minus light radius on these, similar to Nadir Runeword. Also NIGHT-MARE. I do love wordplay.
The
Boots
would carry a high quality level similar to
Arachnid Mesh
but most notably have a lower level requirement than Enigma. So once you had them, new characters will love them.
You may too have heard the use of blinding as an adjective for speed.
"blinding speed" or "blinding fast"
So having speed stats and minus light radius makes even more practical sense to me.
Notably this unique would lack in other statistics and especially FRW for further balancing.

Would you rock a pair of Nightmare Hooves on your build?
Let me hear your thoughts and comment ideas for uniques you'd like to see added to Sanctuary!
Thanks so much for reading!
7
Love it. But add 40% FRW please :)

Of course if those existed, I would probably never wear any other
Boots
.

-10 to light radius might actually be annoying, get rid of that too :)
7
OP
Well the point of there not being FRW is that
Charge
is unaffected by it. And
Charge
negates the need to run at all lol.
Vigor
level 1 adds 18% FRW.
7
Triumphant wrote: 21 hours ago
Well the point of there not being FRW is that
Charge
is unaffected by it. And
Charge
negates the need to run at all lol.
Vigor
level 1 adds 18% FRW.
Charge
is affected by FRW

Post ur offer before adding me. No PM. Only add me if u offer bin/lf. No reply after 3 days=offer rejected
No socketing service. If u get item otherwise, retract ur pending offer. Edit ur post or post "retracted" to do so.
7
OP
Maybe the -light radius stat could roll from -5 to -10.
I figure the
Hellfire Torch
would negate it and make it tolerable anyways. Gotta have balance. I don't love how OP some singular items are. They oughtta have trade offs. Take
Goblin Toe
, for example... HUGE 25% CB but no other real good stats or FRW.
7
OP
Blubbalutsch wrote: 21 hours ago
Triumphant wrote: 21 hours ago
Well the point of there not being FRW is that
Charge
is unaffected by it. And
Charge
negates the need to run at all lol.
Vigor
level 1 adds 18% FRW.
Charge
is affected by FRW
The internet has lied to me. I cannot believe it.
I am unsure how broken, stacking FRW would make them then if true.
7
considering there are ~400 uniques in the game out of which ~50 are any good i would rather remove some uniques and rework most remaining to be usable
... surprisingly, looking at the unique
Boots
, none are completely terrible.. so maybe this idea could be implemented on a set pair of
Boots
, from a terrible set, like tankred's or vidala's?
7
OP
ganseng wrote: 21 hours ago
considering there are ~400 uniques in the game out of which ~50 are any good i would rather remove some uniques and rework most remaining to be usable
... surprisingly, looking at the unique
Boots
, none are completely terrible.. so maybe this idea could be implemented on a set pair of
Boots
, from a terrible set, like tankred's or vidala's?
Perhaps. I do agree most uniques are borderline unusable. Runewords are simply too good. That reiterates my point that items need drawbacks sometimes. I know that is probably an unpopular opinion and most people just want to clear entire screens in seconds. I refuse to craft Grief. I probably never will. One user said it best on the item page, it is better to ask what build, Grief, is NOT BiS for.
That is a whole other topic, I was just interested in what the community could come up with as far as useful uniques that fill gaps in builds.
7
Deckard's Journal

A unique charm or equippable book that provides for unlimited item identifications.

Meshif
's Scope

Another unique charm that increases the distance that you can discover the map geography.
7
I want a small charm that is a
Skeleton
Key
and unlocks all the locked chests so I can quite caring about keys. Or maybe I want keys to auto pickup to 12, and then I can just run over the top of them.
7
Triumphant wrote: 20 hours ago
ganseng wrote: 21 hours ago
considering there are ~400 uniques in the game out of which ~50 are any good i would rather remove some uniques and rework most remaining to be usable
... surprisingly, looking at the unique
Boots
, none are completely terrible.. so maybe this idea could be implemented on a set pair of
Boots
, from a terrible set, like tankred's or vidala's?
Perhaps. I do agree most uniques are borderline unusable. Runewords are simply too good. That reiterates my point that items need drawbacks sometimes. I know that is probably an unpopular opinion and most people just want to clear entire screens in seconds. I refuse to craft Grief. I probably never will. One user said it best on the item page, it is better to ask what build, Grief, is NOT BiS for.
That is a whole other topic, I was just interested in what the community could come up with as far as useful uniques that fill gaps in builds.
Drawbacks and tradeoffs are really important for good design.
7
Already had posted this in an earlier topic, but as you ask, here again:


Demon's Sorrow (a.k.a. Grief's little Brother ;-)
Crystal Sword

Lvl-Req.: 57

Indestructible
+30-40% Increased Attack Speed (varies)
Damage +300-340 (varies)
Ignore Target's Defense
+100-150 Damage to Demons
20% Deadly Strike
+40% Faster Run/Walk
Fire Absorb 15%

The aim was to have a viable alternative for the runeword Grief. I think this weapon would be weaker than Grief damagewise, but therefor offers more mobility (for those who do not have Enigma for example).
Crystal Sword
, because there is no Unique
Crystal Sword
at the moment.
It could be upgraded twice to Phaseblade, which would bring it on par with the standard Grief-Phaseblade in regards of speed.
Indestructible, so that it can not drop ethereal and outshine Grief when being upgraded twice (Phaseblades do not have durability).

The cherry on top: You can socket it with
Larzuk
-quest and throw something useful in there...


As much as I like to come up with new Uniques I very strongly agree with ganseng concerning the high necessity of overworking the majority of the Uniques. There is too much unusable trash among them...
7
I'm not going full into stats, but here are some item effects that I'd like to add off the top of my head:
  • Identify
    Belt
    - A
    Belt
    that gives you a +1 to identify, like
    Sling
    gives +1 to town portal. I don't care about the stats, but here are the constraints I'd put on it: it has to be a
    Belt
    (I guess it could also be a chest armor) to avoid cumbersome game play (players carrying the item and switching to identify), it shouldn't compete with rare belts in FHR+resistances (taking into account the 2 opened up inventory slots), probably should have FCR to make it a real alternative to
    Arachnid Mesh
    , might be cool to give it FRW because it's a beloved stat that you can kind of stack for free and would keep this utility-focused, keeping players from being tempted to
    Sacrifice
    convenience for power. This has been on my mind for years,
    Sling
    made me think it's something they might actually consider.
  • +4 to all skills chest armor - A real alternative to Enigma for the end game. Now that terrorized act clearing allows slower-paced game play (+the ever-increasing difficulty of heralds), something like this might be an attractive alternative when not grinding short loops (ie, act bosses/super uniques). Alternatively, it could be an
    Ormus
    's robes-like item with random rolls of increased elemental damge/resistance lowering. Point is, I'd like a targeted Enigma-killer for non-grindy loops.
  • Physical ring - We need
    The Stone of Jordan
    for physical characters.
    Bul-Kathos' Wedding Band
    is not it.
    Raven Frost
    is close, but it's just big AR+cannot be frozen, which is nowhere near cool enough, IMO. I'd like to see just a dumb, big damage ring, with a stupid name like "The Blunt Object": -10% physical resistance, big AR, STR+DEX, 10% AOE damage. Life/mana steal intentionally left blank.
  • The anti-charm - Amulet with whatever stats and "+1% [random element] damage per empty slot, unidentified, or consumable in your inventory." Don't get caught up in the numbers/wording, point is: a way to get away from filling your inventory with charms. Should still be weaker than having a full inventory of charms: goal of the item should include not invalidating awesome charms (damage is done with those, we can't take them away from players), just to have a real alternative for players who don't mind playing sub-optimally for convenience. Should be high-level enough that it only presents the choice to knowledgeable players and doesn't prevent beginners from exploring charm management. This is a tough one and probably a bad idea even conceptually, but I'd love to test something like this.

GMT-3
I only play softcore, non-ladder.

> Free Annihilus <
> Free sunder charms <
7
I think a new class of wearable items in the form of trousers/chainmail leggings or some kind of leg wear! Most armours pictorially only cover the chest anyway, some some leg wear is long overdue.

Aards.
7
User avatar

kerph 191

RotW Americas PC
Unique gloves that give +1
Death Mark
oskill for necro/druid (even
Valkyrie
). Summoner's don't need fcr pre-Enigma (which would be the niche for this item i imagine) so it's a perfect fit instead of
Trang-Oul's Claws
/
Magefist
. Hopefully with not too many other good stats, maybe 25% poison resist or something, and not too rare so it's easily attainable on a pre-Enigma budget

Also (not a unique) but some
Grimoire
runeword that's viable as an endgame alternative to
Ars Dul'Mephistos
so some of these amazing bases can be put to use. Probably with +2 warlock skills & like 25% fcr but missing the -% magic resist / enhanced damage / attack rating / magic find. Make it use
Sur
since it's still basically useless.
Sur
Um
and that way it has +22 all resist too. It was very brave for blizzard to return to their roots of creating completely useless runewords in rotw with Vigilance, but it's not cutting it

♥♥♥ SC ladder & non-ladder ♥♥♥

Ladder equivalence *

Jah
=24
Ber
/
Zod
=20
Cham
=11
Sur
=10
Lo
=7.7
Ohm
=4.7
Vex
=2.4
Gul
=1.1
Ist
/18
Perfect Amethyst
/30
Ral
=1
Mal
=0.7
Um
=0.4
Pul
=0.33
Lem
=0.2

Feel free to add me on discord @kerph for a quick reply 😊
7
Not a unique as such but I think a set called ‘BFF’ geared specifically toward Mercs.

Armour - ethereal by default. Allows some life regen, life, 30 FHR, and small DR all for survivability. 2 sockets for customisation. 10 all res.

Helm
- ethereal by default. Life leach. Adds life, adds strength and dex. Gives one of level 3 lightning, fire, cold, or poison resist.

Bow / Sword / Polearm (
Eth
)

250 % e damage.
30 FHR.
30 IAS.
Adds 1 elemental damage fire/light/cold/poison.
30 FCR.
10 CB.
10 OW.
10 all res.

Complete the set:

+2 skills,
double CB and OW bonus on weapon,
Helm
aura jumps to level 6,
small life regen and DR rates double, 30 FRW.
Another 20 all res (so 40 total).
Merc aura. Armor and gear takes on same colour as armour of the player.

Players can also complete the set - but will have to deal with the issue of
Eth
on all the items.
7
Highlords Lifter (
Belt
)
+20 % FHR
+15 % IAS
- (minus) 50 FCR
+20 Strenght
100 % enhanced Defense
You can equip Two Handed Weapons in one Hand.
7
Bertram The Cursed wrote: 3 hours ago
Highlords Lifter (
Belt
)
+20 % FHR
+15 % IAS
- (minus) 50 FCR
+20 Strenght
100 % enhanced Defense
You can equip Two Handed Weapons in one Hand.
Too strong . It would be pretty much bis for every melee build . I would say even sorc wana wear it .
7
NikoBelic wrote: 1 hour ago
Bertram The Cursed wrote: 3 hours ago
Highlords Lifter (
Belt
)
+20 % FHR
+15 % IAS
- (minus) 50 FCR
+20 Strenght
100 % enhanced Defense
You can equip Two Handed Weapons in one Hand.
Too strong . It would be pretty much bis for every melee build . I would say even sorc wana wear it .
Even with the 50 FCR penalty??
7
User avatar

kerph 191

RotW Americas PC
I don't think melee needs any more single target dmg 😅

♥♥♥ SC ladder & non-ladder ♥♥♥

Ladder equivalence *

Jah
=24
Ber
/
Zod
=20
Cham
=11
Sur
=10
Lo
=7.7
Ohm
=4.7
Vex
=2.4
Gul
=1.1
Ist
/18
Perfect Amethyst
/30
Ral
=1
Mal
=0.7
Um
=0.4
Pul
=0.33
Lem
=0.2

Feel free to add me on discord @kerph for a quick reply 😊
9

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