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War Scythe requires 80 strength and 80 flex. A sorc with Anni and torch has 50 strength and 65 dex.retepnap wrote: 6 hours agoIf you never really use the charges anyway, then it becomes more a question of preferences / aesthetics?Crimmy wrote: 16 hours agoI'm contemplating making one in an Eth base.
The only consideration is being unable to repair the cyclone charges. I don't really use them to begin with, but maybe I should be.
So I'm just wanting your opinion and maybe Insight is regarding the Cyclone Armor charges.
I see SW Infinity as a Nova weapon not a lightning weapon. As such I'm not going to be specifically targeting bosses, ubers, or Uber ancients with Nova. Against everything else in the game, save souls, I don't need the CA. Sometimes there's a random Herald that does an ungodly amount of dmg with a spell and in that case I'm usually just dead, maybe CA would help but I'd have to he using it every single time for the random occurrence of it maybe saving me from an instant Death.
I don't do pvp but I also don't imagine wanting to self wield Infinity as a sorc pvp.
Anything I'm potentially missing?
For many players, it "evolves" into something aesthetic rather than just "practcial / LoQ" issues.
Some mention that Ethereal looks better - I definitely agree. But if "the looks" does not matter, then go for the ones with lowest req.
And as also mentioned, if you do go for the aesthetics then Ethereal may play a vital "role" in terms of those -10 ATT for either or both STR and DEX req. (some only have STR req - others have both, that you need to use (waste) pts. on).
My personal favorite by far is the War Scythe - nothing beats that look, seen from my perspective.
And before all the experts starts telling you, that you will need to "waste a few pts. into ..." here is something to consider imo:
1. In this case, using eg. War Scythe, you may have to spend around 25 pts. depending on your stats on the amulet and/or ring(s). Typically setup would probably be 2 x SOJ - so that leaves out the ring part - and thus leaving it up to the stats on the amulet. On top of that, you can add whatever ATT that is missing on your torch and anni.
Possible "waste" could be 5 pts. (I have 20 STR on my amulet, so that leaves me with wasting 5 pts. into DEX).
If you are using upgraded vipermagi and / or eg. War Traveler - then you "only" need to waste pts. into DEX (or find an amulet to cover this).
2. Is it worth it? Well, I believe that if you can't spare to waste at least the 5 pts. then your build is not adequate anyway?
If you need to "waste" eg. 30 pts. - then it starts to make a "difference" - all though, if you only or mostly play P1-P3 then I would absolutely claim it does not matter.
Most importantly - do what you like and want - and just enjoy
NB: if you go the Ethereal style - remember to assign your left mouse button to eg. "lightning" attack - that way you will avoid the Ethereal weapon from "hitting" anything and thus be worn down. Remember, that it resets if you eg. use a token or get a reset at the vendor, so you will have to assign again.
EDIT: It does lower dex, so it is 5 wasted dex points not 15, assuming perfect 20 attribute torch and anni.
I do not believe Eth reduces dex requirements (edit - it does). So that’s 15 (edit 5) stat points you have to waste for dex, not to mention less flexible build options forcing you to 80 strength (but at least strength is useful for using other items like sandstorm war travs upgraded viper magi)
Ethereal does lower both str and dex requirements by 10.
Mania in an ethereal Cryptic Sword base
Cryptic Sword requirements are normally 99 str and 109 dex.
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It does. -10 for dex and -10 for str. Always. Easy to remember.
https://diablo.fandom.com/wiki/Ethereal ... Diablo_II)
"The bonus to damage or defense is 50%. The new durability is half of the original +1. Strength and Dexterity requirements are reduced by 10 each. The sale value is reduced by 75% or more."
Ok thanks, I stand corrected. I thought I tested it once and it didn’t, but I must have been confused as to the non Eth requirement level
Correct me if wrong, but isn't it also the case that if you try an attack spell assigned to left click, and you are out of mana, the char will swing a normal attack instead? So there is a small risk of durability loss if this happens. While assigning the action "throw" to left click does so that nothing happens if you hold a non-throwing weapon.retepnap wrote: 6 hours ago...
NB: if you go the Ethereal style - remember to assign your left mouse button to eg. "lightning" attack - that way you will avoid the Ethereal weapon from "hitting" anything and thus be worn down.
Throw is obviously less useful, still I sometimes see sorcs with Eth infinities using throw that way. It is up to the player to decide if it is worth it to waste versatility by omitting the left click action this way, obviously.
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Good Insight (every pun intended) - all though I have mentioned the reason for my "choice" several times elsewhere, I totally forgot it this time.NaglFarfar wrote: 2 hours agoCorrect me if wrong, but isn't it also the case that if you try an attack spell assigned to left click, and you are out of mana, the char will swing a normal attack instead? So there is a small risk of durability loss if this happens. While assigning the action "throw" to left click does so that nothing happens if you hold a non-throwing weapon.retepnap wrote: 6 hours ago...
NB: if you go the Ethereal style - remember to assign your left mouse button to eg. "lightning" attack - that way you will avoid the Ethereal weapon from "hitting" anything and thus be worn down.
Throw is obviously less useful, still I sometimes see sorcs with Eth infinities using throw that way. It is up to the player to decide if it is worth it to waste versatility by omitting the left click action this way, obviously.
The reason I use the "lightning" on left mouse, is so that I can still make quite a bit of dmg while being cursed with mana blood.
I do not recall any situation where my mana pool was empty and thus making the weapon "swing" - my best guess is that I doubt that is what will happen.
But the throw option is definitely an option - if you do not care about being unable to attack or just avoid the curse.
Maybe we should test this?
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