Update on the switch from Dark Lancer to Urdar in the Tainted build, RE: Death Mark tele-locking:
The urdar is able to move freely after Death Mark. It does not get stuck by the Tainted like the Dark Lancer does.
I haven't been able to check if the Tainted get locked by the Urdar after teleporting, because the Urdar doesn't sit still. My hypothesis is that the Tainted get locked "within the hit box" of the Urdar, like the Dark Lancer gets locked "within the hit box" of the Tainted. The problem with that hypothesis is that when YOU Teleport with your demons/merc, everyone gets frozen until you move if you have a big guy like Lister or an Urdar--so no idea why the big guys with the larger hit boxes get frozen in that situation.
If I understood correctly that the Summon Tainted get the -Enemy fire resist and Skill level at the point of summoning and then you can wear whatever gear afterwards, then the best pre-buff would be: Dual Phoenix + Flickering Flame + Arkaine's Valor socketed with Defender's Fire for total -81 EFR right? Do I miss anything?
Does it also mean that we can fill up the inventory with Demon skillers before summoning, and then stash them all afterwards during our run to have more loot space?
Yes, you can load up on Demon skillers, a plus 3 demon ammy, +6 demon book +6 demon Kris (good luck on those two) and then swap out everything for a complete Chaos setup if you like. Tedious, but that seems to be the way the Bound demons (and summons) work: snapshot of skill levels at time they are spawned.
I've been toying with two build ideas, both with max Bind Demon, Demonic Mastery and Blood Oath. 1) max Abyss + max miasma chains, rest in Miasma Bolt, with Mang and either baalos book (for +2 demon/+3 Demonic Mastery) or a +3/+3 Bind Demon book (rerolling till I fond one) on swap, and Void or Obsession + Meph book on main, swapping out skillers, Wraithstep and ammy at the start of games. = Strong Demon / Strong if not maxed Abyss/Chains.
2) *current build* Max Tainted, Max Blood Boil, rest in Engorge. Stack demon skills at start, swap to + fire skills/fire sunder/flicker when summoning Tainted. If -fire res proves to work on summoned Tainted, will stack -fire res on swap for rapid resummons. I'm still not sure if they get the -fire res yet, although I know they get the sunder effect regardless of whether you keep the sunder in your inventory or not. I also don't know if your summons get the resistance penalties or not. ¯\_(ツ)_/¯
No your Summon's don't get the penalty's from your sunder charm only the benefits, asked grok about this a milltion type of ways to water out the nitty gritty on how it is.
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FerociousTerrier
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