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Single Player has a serious failing compared to Multi player that being the ability to Trade between players.
A single player is expected to find 100% of items which make their characters able to participate in end game content. All the Runes to equip characters and mercs.
its very likely a single player may go years and never see a top ruin drop just like multi players but the multi has trading to take items they are willing to Sacrifice or don't need and trade them for runes.
The Idea I'm putting forward would be an NPC who would trade items from the player for Runes. Seems crazy on the surface. how to make it not OP and not have to completely alter the existing game.
To start the player would have to give up fair equivalent: "How to make it work like trading?" 1) Top rune possible would be Ist and to get one would be RNG when trading an ELITE Unique or Set Item you'd have a chance at any rune between Ko & Ist. Trade an exceptional Item Unique or Set and you can get a Rune between Sol & Io Normal Unique and set can get any up to Amn (not likely worth it but some will want to fop off the useless drops too)
This would not instantly give Single players Bur's or Zods but it would reduce the "You can chase runes for the next 8 yrs and still never see the ones you need to drop"
It'd also make the chance of a single player completing the Hundred % of runewords from 0% to possible eventually. just off the top of my head there are at least 5 burs and a few Zod's needed and I'm pretty sure no one is that lucky and likely to ever be that lucky.
As for the NPC any merchant could be the trader give them another tab like Gambling where you trade whatever quality Unique or set item and it rolls a rune you get in exchange probably only able to trade by norm nightmare and Hell Rune availability. so the Hell NPC can exchange all three Nightmare two Norm one.
It'd truly help fix the most glaring issue with SP.
A single player is expected to find 100% of items which make their characters able to participate in end game content. All the Runes to equip characters and mercs.
its very likely a single player may go years and never see a top ruin drop just like multi players but the multi has trading to take items they are willing to Sacrifice or don't need and trade them for runes.
The Idea I'm putting forward would be an NPC who would trade items from the player for Runes. Seems crazy on the surface. how to make it not OP and not have to completely alter the existing game.
To start the player would have to give up fair equivalent: "How to make it work like trading?" 1) Top rune possible would be Ist and to get one would be RNG when trading an ELITE Unique or Set Item you'd have a chance at any rune between Ko & Ist. Trade an exceptional Item Unique or Set and you can get a Rune between Sol & Io Normal Unique and set can get any up to Amn (not likely worth it but some will want to fop off the useless drops too)
This would not instantly give Single players Bur's or Zods but it would reduce the "You can chase runes for the next 8 yrs and still never see the ones you need to drop"
It'd also make the chance of a single player completing the Hundred % of runewords from 0% to possible eventually. just off the top of my head there are at least 5 burs and a few Zod's needed and I'm pretty sure no one is that lucky and likely to ever be that lucky.
As for the NPC any merchant could be the trader give them another tab like Gambling where you trade whatever quality Unique or set item and it rolls a rune you get in exchange probably only able to trade by norm nightmare and Hell Rune availability. so the Hell NPC can exchange all three Nightmare two Norm one.
It'd truly help fix the most glaring issue with SP.
Can be used to make Runewords:
Single Player has a serious failing compared to Multi player that being the ability to Trade between players.
A single player is expected to find 100% of items which make their characters able to participate in end game content. All the Runes to equip characters and mercs.
its very likely a single player may go years and never see a top ruin drop just like multi players but the multi has trading to take items they are willing to Sacrifice or don't need and trade them for runes.
The Idea I'm putting forward would be an NPC who would trade items from the player for Runes. Seems crazy on the surface. how to make it not OP and not have to completely alter the existing game.
To start the player would have to give up fair equivalent: "How to make it work like trading?" 1) Top rune possible would be Ist and to get one would be RNG when trading an ELITE Unique or Set Item you'd have a chance at any rune between Ko & Ist. Trade an exceptional Item Unique or Set and you can get a Rune between Sol & Io Normal Unique and set can get any up to Amn (not likely worth it but some will want to fop off the useless drops too)
This would not instantly give Single players Bur's or Zods but it would reduce the "You can chase runes for the next 8 yrs and still never see the ones you need to drop"
It'd also make the chance of a single player completing the Hundred % of runewords from 0% to possible eventually. just off the top of my head there are at least 5 burs and a few Zod's needed and I'm pretty sure no one is that lucky and likely to ever be that lucky.
As for the NPC any merchant could be the trader give them another tab like Gambling where you trade whatever quality Unique or set item and it rolls a rune you get in exchange probably only able to trade by norm nightmare and Hell Rune availability. so the Hell NPC can exchange all three Nightmare two Norm one.
It'd truly help fix the most glaring issue with SP.
A single player is expected to find 100% of items which make their characters able to participate in end game content. All the Runes to equip characters and mercs.
its very likely a single player may go years and never see a top ruin drop just like multi players but the multi has trading to take items they are willing to Sacrifice or don't need and trade them for runes.
The Idea I'm putting forward would be an NPC who would trade items from the player for Runes. Seems crazy on the surface. how to make it not OP and not have to completely alter the existing game.
To start the player would have to give up fair equivalent: "How to make it work like trading?" 1) Top rune possible would be Ist and to get one would be RNG when trading an ELITE Unique or Set Item you'd have a chance at any rune between Ko & Ist. Trade an exceptional Item Unique or Set and you can get a Rune between Sol & Io Normal Unique and set can get any up to Amn (not likely worth it but some will want to fop off the useless drops too)
This would not instantly give Single players Bur's or Zods but it would reduce the "You can chase runes for the next 8 yrs and still never see the ones you need to drop"
It'd also make the chance of a single player completing the Hundred % of runewords from 0% to possible eventually. just off the top of my head there are at least 5 burs and a few Zod's needed and I'm pretty sure no one is that lucky and likely to ever be that lucky.
As for the NPC any merchant could be the trader give them another tab like Gambling where you trade whatever quality Unique or set item and it rolls a rune you get in exchange probably only able to trade by norm nightmare and Hell Rune availability. so the Hell NPC can exchange all three Nightmare two Norm one.
It'd truly help fix the most glaring issue with SP.
Single player has /players in exchange
Also you can just use hero editor to emulate trading
Also you can just use hero editor to emulate trading
I dont see this as a problem of singleplayer. SP is ssf and good as it is. Just play online if you want the easy way. Tbh i think SP is the true way Diablo 2 is meant to be played, not the bot infected rune inflation thats called online. The only mode change i would wish for is to maybe play with your friend via LAN, if he has a singleplay character too. But this is just my 50 Cents to your 50 Cents. You can absolutely play the so called endgame content in SP without any of the high runewords or super elite uniques. Just look how fast it is when you see streamers like Kano can do successful Uber Runs in just one single day/play session.
Second that.Lemzodistber wrote: 11 hours agoSingle player has /players in exchange
Also you can just use hero editor to emulate trading
trade/diabruhs-t1759073.html#p4287446
PLEASE COMMENT BEFORE ADDING
* Trading on PSN & PC *
/players 8 and static maps is all the advantage single players need. If you want to trade play online.
If they allow online players to do /players 8 then you can have your trade npc that trades runes for your uniques
If they allow online players to do /players 8 then you can have your trade npc that trades runes for your uniques
OP
Advantage? What advantage?kopiman wrote: 9 hours ago/players 8 and static maps is all the advantage single players need. If you want to trade play online.
If they allow online players to do /players 8 then you can have your trade npc that trades runes for your uniques
1:1,800,000 drop rate on a Rune is the same in each mode except in multi you can trade to get drops you'll likely never get to see if trading didn't exist which it doesn't in SP.
Multi doesn't lose anything. and even if they added it to SP Multi is in no way affected by it.
They could just as easily move the RNG chance of drops over by one digit increasing drops in SP
I don't play single player, but I see streamers abuse the static map a lot for Andy/ LK/ countess farming, and I think this is advantave. A sorc with Teleport and static map can kill 1 Andy every 2 minutes, for me on multiplayer takes 10 minutes just to find her.
That being said, I am playing a "single player" with trading. I play online, and join trade games when i have to. I rarrely play multiplayer games, because I tend to die with my hardcore characters too often
That being said, I am playing a "single player" with trading. I play online, and join trade games when i have to. I rarrely play multiplayer games, because I tend to die with my hardcore characters too often
The most succinctly correct answer possible. IMO.Lemzodistber wrote: 11 hours agoSingle player has /players in exchange
Also you can just use hero editor to emulate trading
Will buy any 3 minor keys for an Ist - message me.
My free items are for players who play on xbox only and are intended for new players or ones who can't afford much. Its sad I even need to stipulate this ...
My free items are for players who play on xbox only and are intended for new players or ones who can't afford much. Its sad I even need to stipulate this ...
Right...
d2 is petty good play.
If you want everything perfect, you can just use editor to make everything perfect and some even you can make it have skill on Death. Like lv 60 blizzard.
The online play, that you want play it slow.
Like I said , if you want everything perfect, edit your char in single play. Online play is more about play trade. Talk with people, feel value.
Even if the value is not realistic, not correct, not reflect real world demand supply.
In Single Player,
You can make jewel like rotw new jewel by editor.
You can make unique like rotw new equipment or similar by editor.
Create armor with any skill on struck.
Create - resist on any equipment.
Does this sounds like super rotw on non wizlock class?
d2 is petty good play.
If you want everything perfect, you can just use editor to make everything perfect and some even you can make it have skill on Death. Like lv 60 blizzard.
The online play, that you want play it slow.
Like I said , if you want everything perfect, edit your char in single play. Online play is more about play trade. Talk with people, feel value.
Even if the value is not realistic, not correct, not reflect real world demand supply.
In Single Player,
You can make jewel like rotw new jewel by editor.
You can make unique like rotw new equipment or similar by editor.
Create armor with any skill on struck.
Create - resist on any equipment.
Does this sounds like super rotw on non wizlock class?
Please be aware, all my trade is in non ladder d2r. Not warlock.
OP
Who said everything Perfect?leox wrote: 7 hours agoRight...
d2 is petty good play.
If you want everything perfect, you can just use editor to make everything perfect and some even you can make it have skill on Death. Like lv 60 blizzard.
The online play, that you want play it slow.
Like I said , if you want everything perfect, edit your char in single play. Online play is more about play trade. Talk with people, feel value.
Even if the value is not realistic, not correct, not reflect real world demand supply.
Having the equivalent of a trade platform where you can trade ELITE Uniques and Set items for the chance of a Ist Rune is creating a way to get the high runes that may never drop in the quantities the Games 100% Complete need.
You are not going to tell me the bers zods Chams have ANY chance of dropping enough to EVER complete ALL the rune words. That accomplishment is only possible with Trading. All I'm suggesting is create a way to trade to a NPC for Mid high runes using scarce Elite drops to trade for them.
even if you farm & farm you wont just overnight have tons of high runes. Ask yourself this: How long does it take to farm 50 Elite Uniques?
now lets say lady luck is 100% on your side you get 50 Ist =25 Gul =12 Vex=6 Ohm=3 Lo=1 Sur
Yeah that's right you've sold off 50 Elite Drops and still not 1 Ber
The idea is to help eventually be able to complete the Runewords but you'll definitely still be farming and farming and farming with at least some chance of reaching the goal.
Ok , it is totally fine to adjust game in that simulate way. You can directly edit that Ber into your inventory.
But okay,
You can totally edit things according to trade history here. This trade world is bot orient world. Simulate that in single player is totally fine.
But okay,
You can totally edit things according to trade history here. This trade world is bot orient world. Simulate that in single player is totally fine.
Please be aware, all my trade is in non ladder d2r. Not warlock.
OP
The difference between p1 and p8 is Massive in terms of loot drops and exp. And not to mention static maps. It's like running with maphack on.
If you have to ask what the difference is you clearly have no idea what p1 solo farming online is like vs p8 static maps
Yes, we got your idea. What Leox meant is that after selling 200.of those uniques, you can just hero edit your Ber rune and you got your NPC simulated.Dragoneyes001 wrote: 6 hours ago
And like all the others here I too don't see any elephant in the room. I prefer SSF exactly for the reason that there is not that rune inflation and you can enjoy things like rare items from time to time.
And if you want to farm runes, P8 LK runs is the way to go. You will get your Ber faster than with your NPC.
Playing HC SSF right now.
Hell completed: Sorc, Druid, Paladin
Nightmare completed: Ama, Assa
Normal completed: Necro, Barb
Hell completed: Sorc, Druid, Paladin
Nightmare completed: Ama, Assa
Normal completed: Necro, Barb
OP
10,000+ p8 LK runs kind of defeats your statement ZERO Ber drop 1 made from lower runes. The super chests drop about 40% of the runes above Ko the rest are everywhere but those chests.vued wrote: 6 hours agoYes, we got your idea. What Leox meant is that after selling 200.of those uniques, you can just hero edit your Ber rune and you got your NPC simulated.Dragoneyes001 wrote: 6 hours ago
And like all the others here I too don't see any elephant in the room. I prefer SSF exactly for the reason that there is not that rune inflation and you can enjoy things like rare items from time to time.
And if you want to farm runes, P8 LK runs is the way to go. You will get your Ber faster than with your NPC.
If I trusted blizzard further than I could throw them an Editor could poof them into existence but Blizzard has its Terms of use and its specifically states no 3rd party programs. I'm not going to trust them to keep ignoring SP. Besides an NPC would be playing the game which is the entire point of Farming at all.
If I wanted to relive the Open Bnet days why bother with little shit just make the character have 26 million HP/MP and 255 skill lvls and spawn Super Uber Bosses again.
Dragoneyes001 wrote: 5 hours ago10,000+ p8 LK runs kind of defeats your statement ZERO Ber drop 1 made from lower runes. The super chests drop about 40% of the runes above Ko the rest are everywhere but those chests.vued wrote: 6 hours agoYes, we got your idea. What Leox meant is that after selling 200.of those uniques, you can just hero edit your Ber rune and you got your NPC simulated.
And like all the others here I too don't see any elephant in the room. I prefer SSF exactly for the reason that there is not that rune inflation and you can enjoy things like rare items from time to time.
And if you want to farm runes, P8 LK runs is the way to go. You will get your Ber faster than with your NPC.
If I trusted blizzard further than I could throw them an Editor could poof them into existence but Blizzard has its Terms of use and its specifically states no 3rd party programs. I'm not going to trust them to keep ignoring SP. Besides an NPC would be playing the game which is the entire point of Farming at all.
If I wanted to relive the Open Bnet days why bother with little shit just make the character have 26 million HP/MP and 255 skill lvls and spawn Super Uber Bosses again.
Just because people disagree with you, there is no need to get impolite.
I also have to agree to the others, but I can understand you. From every perspective possible, one wishes for "improvements" in the game mechanics. Online players want online P8 and offline players want trading or " more reliable" chances to get specific items/runes. With the amount of LK runs you did, you were unlucky not to find a Ber.
But I like that one has to make a choice between two fundamentally different game modes. I enjoy both of them. I have been a SSF only player, then became an online "rich guy" and now I slowly go back to SSF and challenge runs and the like. Offline can only be SSF, The only "trading" is that you can share items between your character via shared stash. Do you know that there were times when even this wasn't possible. 23 or 24 years ago my Javazon found a Grandfather (which was a mighty weapon back then) and she was not able to give it to a barb.
So let's enjoy the game modes like they are. They make sense.
I dont quite understand your point about this.Dragoneyes001 wrote: 5 hours ago
10,000+ p8 LK runs kind of defeats your statement ZERO Ber drop 1 made from lower runes. The super chests drop about 40% of the runes above Ko the rest are everywhere but those chests.
If I trusted blizzard further than I could throw them an Editor could poof them into existence but Blizzard has its Terms of use and its specifically states no 3rd party programs. I'm not going to trust them to keep ignoring SP. Besides an NPC would be playing the game which is the entire point of Farming at all.
If I wanted to relive the Open Bnet days why bother with little shit just make the character have 26 million HP/MP and 255 skill lvls and spawn Super Uber Bosses again.
You want reasonable thing that will increase your chance to get Ber. That is exactly the bot program do in online play. And same things you can do with editor in offline play.
Like vue previous mention, you can hunt 100 uniques and drop on Ground, assume you are trade with AI. Open editor, add 5 Ber into your inventory.
Further more, if you want to simulate market up and down, you can check today's exchange rate and edit it your self. (Like you find 30 Perfect Gems, you add yourself 1 Ist, that is common rate if bot is reasonable in market) Further , you can do like save 500 unique rings and exchange it with AI (your self , simulate computer ai manually, use editor)
D2 rotw online play is full of bot and bug to reduce difficulty to its original copy. If you play in Local, Single player without editor, you wont even get Grief in 1 season play. And it is totally fine to play SP. I usually play 1p. Or not team up with players 99% of time.
My brother used to do play with no trade. 1 or 2 season, no Grief, no Infinity , no Enigma, only some difficult Immortal King set and some sets are not even find....casually play.
But very luck find, Zod. That is kind of ...fun. get hardest one but not find regular one.
===
There is no problem to use editor, you can do whatever you want because it is your local computer, your world. You can even play it without internet and it is almost no difference!
I used to like create super on struck spells, it looks fancy. Like 33% p nora, 33% Nova, 33% lv 60 f Nova. It will be reasonable damage and 'fun'. The damage strength will be like Grief 1 hit. But anyway, create a trade economy SP is also possible and can be fun.
Please be aware, all my trade is in non ladder d2r. Not warlock.
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