Description
A single player is expected to find 100% of items which make their characters able to participate in end game content. All the Runes to equip characters and mercs.
its very likely a single player may go years and never see a top ruin drop just like multi players but the multi has trading to take items they are willing to Sacrifice or don't need and trade them for runes.
The Idea I'm putting forward would be an NPC who would trade items from the player for Runes. Seems crazy on the surface. how to make it not OP and not have to completely alter the existing game.
To start the player would have to give up fair equivalent: "How to make it work like trading?" 1) Top rune possible would be Ist and to get one would be RNG when trading an ELITE Unique or Set Item you'd have a chance at any rune between Ko & Ist. Trade an exceptional Item Unique or Set and you can get a Rune between Sol & Io Normal Unique and set can get any up to Amn (not likely worth it but some will want to fop off the useless drops too)
This would not instantly give Single players Bur's or Zods but it would reduce the "You can chase runes for the next 8 yrs and still never see the ones you need to drop"
It'd also make the chance of a single player completing the Hundred % of runewords from 0% to possible eventually. just off the top of my head there are at least 5 burs and a few Zod's needed and I'm pretty sure no one is that lucky and likely to ever be that lucky.
As for the NPC any merchant could be the trader give them another tab like Gambling where you trade whatever quality Unique or set item and it rolls a rune you get in exchange probably only able to trade by norm nightmare and Hell Rune availability. so the Hell NPC can exchange all three Nightmare two Norm one.
It'd truly help fix the most glaring issue with SP.
Can be used to make Runewords:
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