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Description

I still don't understand exactly how damage of your demon is calculated, but in an exercise to crunch numbers, I learned a few things I didn't know previously. This is all based on the assumption that the following thread is mostly true:
https://www.reddit.com/r/diablo2/commen ... ow_so_far/

That is to say, your demon has a first snapshot on binding that dictates its aura/level, monster level, and health, but it does not snapshot its damage (and perhaps health after modifications like
Blood Oath
). Also that your demon has a second snapshot every time it spawns in a new game, and this snapshot takes your skill levels, specifically
Bind Demon
(and maybe
Demonic Mastery
for AR and
Blood Oath
for health and resists??), and calculates the damage your demon will deal for the rest of the game, before modifiers like auras,
Amplify Damage
and such.

Therefore, it is in your interest to stack as much
Bind Demon
skill as possible before exiting a game and starting a new one, at least any time you plan on doing something difficult like Colossal Ancients or Ubers (I dunno, never done one).

But wait! What about
Demonic Mastery
? That adds a % damage that your demon does as well. Turns out, that % damage is already added into the
Bind Demon
skill, so the higher DM goes, the higher BD goes. Which is best to maximize, though? BD increase flat damage and +5% damage per level, and DM increases 10% damage per level. Is the flat damage or the % damage more important?

To simulate this, I had some fun with Maxroll D2planner.

The very maximum you can get DM at the start of a game (since you can't prebuff) is Level 56:
Weapon: +3 Demonic +3
Bind Demon
Dagger

Shield: +3 Demonic +3
Bind Demon
Grimoire

Ammy: +3 Demonic
Helm
: +2
Chest: +2
Rings: +2
Belt
: +1
Boot: +1
Hellfire/Anni: +4
GCs: +9
= total +36
Bind Demon

All of that equip also results in Lvl 50
Demonic Mastery
and Lvl 50
Blood Oath


These are my calculations (if I'm calculating correctly) for
Lister the Tormentor
: Now, if we decided to change the +3
Bind Demon
staff mods for +3
Demonic Mastery
, we end up flipping them around to 50/56, respectively: I am assuming that the skill adds the flat damage first and then add the % damage increase afterwards and this becomes the Base Weapon Damage of Lister the Tormenter. Note that the flat damage has a very significant effect on the "Base Weapon Damage" damage of
Lister the Tormentor
before things like auras, assuming the calculation is correct. It means we should max out
Bind Demon
as priority. The damage at that point is ~16K per hit by
Lister the Tormentor
. I don't think that is amazing even after linking 10 mobs, BUT, lucky us, we get a free aura and our Merc can pile on as well... and lets not forget Cursed! When you start looking at those percentages stacking up (assuming that upon spawn, the demon's base weapon damage is ~16K and that
Fanaticism
,
Concentration
and Might each add a percentage of THAT value on top as off-weapon ED... but I may be wrong), we are seeing some really decent damage on the order of 100K+. Cursed is where it goes cuckoo, resulting in ~300K damage per hit before factoring in physical resistances. Assuming 50% physical resistances, that would still be >200K damage in one hit.

Someone should really check me on those calcs...

Note also, however, that this setup includes ridiculously difficult to find
Dagger
and book. So I just did a quick re-calc using my current gear setup with Obsession, Mara, a Splendor +3
Bind Demon
book (which I have a base for) and only 3 GCs: And that's s big drop, but still ~100K damage per hit pre-
Amplify Damage
. I don't have a merc with Pride yet, and Lister is currently rocking
Conviction
, but once the patch hits, I will aim for a Cursed
Fanaticism
demon and Pride. NOTE: this is without having to do any gear juggling before starting a new game.

If you wanted a more reasonable gear-juggle-scheme, you could get a
Mang Song's Lesson
instead of super rare godly
Dagger
and the aforementioned Splendor
Grimoire
, while quickly swapping out 5-6 GCs for your
Gheed
's, Sunder(s), cube and spare inventory space: This is quite nice, as it gives you a big damage boost and won't take 10 years of visiting
Drognan
and re-rolling blue daggers/books to achieve.

I expect that everyone has read this post in fine detail and am now happy to hear your comments, critiques and corrections to my math. Thanks!
5

Can be used to make Runewords:

7
I still don't understand exactly how damage of your demon is calculated, but in an exercise to crunch numbers, I learned a few things I didn't know previously. This is all based on the assumption that the following thread is mostly true:
https://www.reddit.com/r/diablo2/commen ... ow_so_far/

That is to say, your demon has a first snapshot on binding that dictates its aura/level, monster level, and health, but it does not snapshot its damage (and perhaps health after modifications like
Blood Oath
). Also that your demon has a second snapshot every time it spawns in a new game, and this snapshot takes your skill levels, specifically
Bind Demon
(and maybe
Demonic Mastery
for AR and
Blood Oath
for health and resists??), and calculates the damage your demon will deal for the rest of the game, before modifiers like auras,
Amplify Damage
and such.

Therefore, it is in your interest to stack as much
Bind Demon
skill as possible before exiting a game and starting a new one, at least any time you plan on doing something difficult like Colossal Ancients or Ubers (I dunno, never done one).

But wait! What about
Demonic Mastery
? That adds a % damage that your demon does as well. Turns out, that % damage is already added into the
Bind Demon
skill, so the higher DM goes, the higher BD goes. Which is best to maximize, though? BD increase flat damage and +5% damage per level, and DM increases 10% damage per level. Is the flat damage or the % damage more important?

To simulate this, I had some fun with Maxroll D2planner.

The very maximum you can get DM at the start of a game (since you can't prebuff) is Level 56:
Weapon: +3 Demonic +3
Bind Demon
Dagger

Shield: +3 Demonic +3
Bind Demon
Grimoire

Ammy: +3 Demonic
Helm
: +2
Chest: +2
Rings: +2
Belt
: +1
Boot: +1
Hellfire/Anni: +4
GCs: +9
= total +36
Bind Demon

All of that equip also results in Lvl 50
Demonic Mastery
and Lvl 50
Blood Oath


These are my calculations (if I'm calculating correctly) for
Lister the Tormentor
: Now, if we decided to change the +3
Bind Demon
staff mods for +3
Demonic Mastery
, we end up flipping them around to 50/56, respectively: I am assuming that the skill adds the flat damage first and then add the % damage increase afterwards and this becomes the Base Weapon Damage of Lister the Tormenter. Note that the flat damage has a very significant effect on the "Base Weapon Damage" damage of
Lister the Tormentor
before things like auras, assuming the calculation is correct. It means we should max out
Bind Demon
as priority. The damage at that point is ~16K per hit by
Lister the Tormentor
. I don't think that is amazing even after linking 10 mobs, BUT, lucky us, we get a free aura and our Merc can pile on as well... and lets not forget Cursed! When you start looking at those percentages stacking up (assuming that upon spawn, the demon's base weapon damage is ~16K and that
Fanaticism
,
Concentration
and Might each add a percentage of THAT value on top as off-weapon ED... but I may be wrong), we are seeing some really decent damage on the order of 100K+. Cursed is where it goes cuckoo, resulting in ~300K damage per hit before factoring in physical resistances. Assuming 50% physical resistances, that would still be >200K damage in one hit.

Someone should really check me on those calcs...

Note also, however, that this setup includes ridiculously difficult to find
Dagger
and book. So I just did a quick re-calc using my current gear setup with Obsession, Mara, a Splendor +3
Bind Demon
book (which I have a base for) and only 3 GCs: And that's s big drop, but still ~100K damage per hit pre-
Amplify Damage
. I don't have a merc with Pride yet, and Lister is currently rocking
Conviction
, but once the patch hits, I will aim for a Cursed
Fanaticism
demon and Pride. NOTE: this is without having to do any gear juggling before starting a new game.

If you wanted a more reasonable gear-juggle-scheme, you could get a
Mang Song's Lesson
instead of super rare godly
Dagger
and the aforementioned Splendor
Grimoire
, while quickly swapping out 5-6 GCs for your
Gheed
's, Sunder(s), cube and spare inventory space: This is quite nice, as it gives you a big damage boost and won't take 10 years of visiting
Drognan
and re-rolling blue daggers/books to achieve.

I expect that everyone has read this post in fine detail and am now happy to hear your comments, critiques and corrections to my math. Thanks!
7
OP
I forgot to mention. Since the flat damage absolutely dwarfs the normal damage of every demon in the game, it almost shouldn't matter which demon you bind. The affixes are probably the most important and "demon skills".

What might be crazy is that the Dark Lancer's
Jab
might do all of that damage 3 times at once! But really, as that point, one hit should be enough, right?

Also forgot to mention that I do not know when/how
Blood Oath
modifies the demon, but I expect it is similar to the snapshot of
Bind Demon
at the start of a game--in any case, doesn't matter because the numbers are silly (>1 million health) and the caps are going to be in effect soon enough.
7
OP
Sorry, I added another calculation. This time asking what happens if the % damage from
Bind Demon
(and
Demonic Mastery
) is added AFTER the spawn snapshot, and that the spawn snapshot only adds the +flat damage, thus making the
Bind Demon
%ED calculation an off-hand %ED calculation alongside
Fanaticism
/
Concentration
/Might. Below are the numbers, which actually seem more realistic. I would also assume these numbers are more dynamic, meaning the %ED will vary depending on current skill levels, so in this case, I'm starting with max
Bind Demon
and then swapping back to regular adventure gear: These numbers all seem more realistic, because with my current gear and
Lister the Tormentor
with
Conviction
(no
Fanaticism
, Might or
Concentration
, but yes,
Amplify Damage
), it is taking him a fair amount of time to beat down
Baal
in P1. I doubt that would be the case if he was slapping for 100K each time.
9

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