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Bind Demon 20+ Can I keep unbinding and re-binding until get a specific aura?

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fredkid 2107

RotW Warlock Americas PC
Depending on Attack Ratting of the minions and/or defense from the enemies the -% defense have a huge impact...
With Necromancer, I did some calculations once on maxroll, and the -% defense from Infinity's
Conviction
added more to my total overall damage than Pride's
Concentration
or Beast's
Fanaticism
🤔🧮🤓
BigD wrote: 2 months ago
Semirotta wrote: 2 months ago
BigD wrote: 2 months ago


You mean
Conviction
Aura I'm assuming. If I were running a fire warlock thats what I'd go for.
Conviction
+ Lightning Enchanted ideally.
Yes, I keep forgetting the
Conviction
aura name as I never have it in runeword, too expensive.
Im running
Echoing Strike
though, I understand that the fire would especially gain from
Conviction
but wouldnt of have thought it to be this useful even on the
Echoing Strike
build.
For example there are sometimes immune to physical enemies which wont break their immunity with the curse alone; but adding the
Conviction
and surprise surprise, its gone.
Strange, because supposedly
Conviction
doesnt touch enemy damage resist, only fire+lightning+cold res & defense rating. You sure its not Amp Dmg curse +
Sigil Lethargy
combined perhaps?
Sigil Lethargy
has about -28-30% enemy damage resist (similar to decrep with its slowing effect too) .

Time Zone: GMT-3
Non-Ladder | Softcore | Expansion (RotW only)
----
Equivalence for trades:
Ist
= 1 =
Token of Absolution
= 20
Perfect Gems

Pul
=0.25 |
Um
=0.5|
Mal
=0.75
Gul
=1.5|
Vex
=2 |
Ohm
=3 |
Lo
=4 |
Sur
=5
Ber
=9 |
Jah
=12 |
Cham
=9 |
Zod
= 12
7
User avatar

BigD 492

RotW Paladin Americas Switch
fredkid wrote: 2 months ago
Depending on Attack Ratting of the minions and/or defense from the enemies the -% defense have a huge impact...
With Necromancer, I did some calculations once on maxroll, and the -% defense from Infinity's
Conviction
added more to my total overall damage than Pride's
Concentration
or Beast's
Fanaticism
🤔🧮🤓
BigD wrote: 2 months ago
Semirotta wrote: 2 months ago


Yes, I keep forgetting the
Conviction
aura name as I never have it in runeword, too expensive.
Im running
Echoing Strike
though, I understand that the fire would especially gain from
Conviction
but wouldnt of have thought it to be this useful even on the
Echoing Strike
build.
For example there are sometimes immune to physical enemies which wont break their immunity with the curse alone; but adding the
Conviction
and surprise surprise, its gone.
Strange, because supposedly
Conviction
doesnt touch enemy damage resist, only fire+lightning+cold res & defense rating. You sure its not Amp Dmg curse +
Sigil Lethargy
combined perhaps?
Sigil Lethargy
has about -28-30% enemy damage resist (similar to decrep with its slowing effect too) .
Yeah, I could see how that would work. But purely from game mechanic standpoint it shouldn't remove their physical immunity.

HCL nintendo switch
6276-3649-1595
Bnet: CoralViper#114373
7
OP
User avatar

fredkid 2107

RotW Warlock Americas PC
Yep
Conviction
don't remove Physical immunity (or even affect Physical resistance)👍
Just make easier to hit...
BigD wrote: 2 months ago
fredkid wrote: 2 months ago
Depending on Attack Ratting of the minions and/or defense from the enemies the -% defense have a huge impact...
With Necromancer, I did some calculations once on maxroll, and the -% defense from Infinity's
Conviction
added more to my total overall damage than Pride's
Concentration
or Beast's
Fanaticism
🤔🧮🤓
BigD wrote: 2 months ago


Strange, because supposedly
Conviction
doesnt touch enemy damage resist, only fire+lightning+cold res & defense rating. You sure its not Amp Dmg curse +
Sigil Lethargy
combined perhaps?
Sigil Lethargy
has about -28-30% enemy damage resist (similar to decrep with its slowing effect too) .
Yeah, I could see how that would work. But purely from game mechanic standpoint it shouldn't remove their physical immunity.

Time Zone: GMT-3
Non-Ladder | Softcore | Expansion (RotW only)
----
Equivalence for trades:
Ist
= 1 =
Token of Absolution
= 20
Perfect Gems

Pul
=0.25 |
Um
=0.5|
Mal
=0.75
Gul
=1.5|
Vex
=2 |
Ohm
=3 |
Lo
=4 |
Sur
=5
Ber
=9 |
Jah
=12 |
Cham
=9 |
Zod
= 12
7
BigD wrote: 2 months ago
Semirotta wrote: 2 months ago
BigD wrote: 2 months ago


You mean
Conviction
Aura I'm assuming. If I were running a fire warlock thats what I'd go for.
Conviction
+ Lightning Enchanted ideally.
Yes, I keep forgetting the
Conviction
aura name as I never have it in runeword, too expensive.
Im running
Echoing Strike
though, I understand that the fire would especially gain from
Conviction
but wouldnt of have thought it to be this useful even on the
Echoing Strike
build.
For example there are sometimes immune to physical enemies which wont break their immunity with the curse alone; but adding the
Conviction
and surprise surprise, its gone.
Strange, because supposedly
Conviction
doesnt touch enemy damage resist, only fire+lightning+cold res & defense rating. You sure its not Amp Dmg curse +
Sigil Lethargy
combined perhaps?
Sigil Lethargy
has about -28-30% enemy damage resist (similar to decrep with its slowing effect too) .
Perhaps its the reduce of def? I dont really know why it does that. A bug perhaps? I mean it shouldnt affect much of anything but the resists and def but im happy it removes immunity from time to time :'d
It could be the sigil and amp curse, I really dont know for sure. Usually its exactly been when I have already the sigil there, its got the curse on but its still immune to physical. It happen rarely, but does happen from time to time.
7
Conviction
does not help an
Echoing Strike
build. As was said,
Conviction
does not break or lower Physical resistance and
Echoing Strike
always hits, so there is no need for defense reduction.
The meta for
Echoing Strike
afaik is a fast-hitting Cursed (= applying
Amplify Damage
with each hit) Demon with either
Fanaticism
or
Holy Freeze
/
Holy Shock
/
Holy Fire
for regular
Amplify Damage
proc.
7
Semirotta wrote:


Perhaps its the reduce of def? I dont really know why it does that. A bug perhaps? I mean it shouldnt affect much of anything but the resists and def but im happy it removes immunity from time to time :'d
It could be the sigil and amp curse, I really dont know for sure. Usually its exactly been when I have already the sigil there, its got the curse on but its still immune to physical. It happen rarely, but does happen from time to time.
Sigil Lethargy
can remove Physical Immunity
7
RealityKingz wrote: 2 months ago
Schnorki wrote: 2 months ago
RealityKingz wrote: 2 months ago


I just want to throw in a suggestion in case you are interested.

Try finding one with
Holy Fire
, freeze or lightning along with cursed instead. For sure you'll lose a little bit of numbers on your stat page but it pales in comparison to how strong aoe amp proc is. Each time the aura ticks, it'll curse every enemy it hits, this effectively means you will be doing double damage to everything on top of deadly strikes and what not.

Fana only really benefits your demon and merc and also required your demon to physically hit things to proc amp damage in a small area. The aoe aura is a big upgrade to this.
A fana Heph already reliably insta-curses the entire screen. So the only real difference with
Holy Fire
/shock is that you're giving up a rather noticeable damage boost for him, your merc, and yourself (depending on your build) for an unnoticeably weak dmg aura and no real other benefit.
Holy Freeze
, yes, that has its uses, depending on your build and preference.
Afaik Fana Heph still has to bonk things but I can't recall exactly if it was screen wide. I may have not saw it properly then.

From my couple of testings with Fana vs holy auras, while Fana is definitely beneficial via dmg%, I ended up concluding holy aura edging a bit on top soley due to auto proccing amp while I'm teleing around. This eliminated the need to wait for it to hit things, albeit it's fast due to innate modifiers, maybe I'll have to run it again to triple check.

Edit: Oh ya, also wanted to point out and confirm that demons binded from +skills for the higher
Bind Demon
levels are screenshotted and persists. I'm also like 98% certain this also screenshots
Blood Oath
. Meaning you maintain the % dmg mitigation of whatever the level was at the time of binding.
Two months after this comment, is this still the going theory with how bound demons work? I've read elsewhere that they carry the base stats/level/aura/health from time of binding into each game (i.e., their "snapshot") but that when they spawn in each new game they get a second "snapshot" based on your skills like
Bind Demon
level and (maybe)
Blood Oath
and demon mastery level.

So, is their damage set at time of binding or at the start of each new game?
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