Description
There was a lot of anticipation of "what should be added or improved upon" and I was very happy to purchase RoTW and see a Brand new class that I've played through and beat the game now through hell, and the Uber Ancients and new Terror Zone design, these have been all good things.
However, now that I've done several different Worlock builds, it's been fun (a little too much like the Necro imo, but still has some interesting skills that are fun)... I've been falling back to my original love which is melee Werebear/ Werewolf and Barb builds. And the realization over the last month has hit me... there's just really not much added for melee or any of the other styles of play. There was a promise of all these new unique, set, and runeword items, but when you really break it down about 90% of them are Class designated to the Warlock alone. I think the Horizon's Boots/gloves seem to be the best option, they offer some very UNIQUE %magic resist which I LOVE to see (especially PvP, take that Hammerdins, now we just need sorb). But when you just go down the line, from most of the helms, amulets, rings.. its just caster, caster, caster items, etc. Its like the entire Exansion was designed by a team of Hammerdin, Bone Necro, and Sorc players, most the rings and jewels and helmets, etc. its like whoever designed them was obsessed with making every item some caster item with built-in +/-% facet and Sundering charms.
What's missing? Where are the new Unique javelins, bows, swords, maces, axes, etc. or tweaks to the REALLY garbo items (that were NEVER good, lets be honest, since 25 years ago they even sucked then) like Corpsemourn, Steel Carapace, even weapons like The Grandfather and Hellrack. Or maybe provide ways to like cube or imbue Uniques, only uniques, to empower them with more stats similar to how you can do with the "crafted"- basically you can only do it once but you can craft Safety, blood, or caster traits imbued onto your uniques, that have probability rolls too... that would seem to add a lot of replay value and give a strong INCENTIVE to use Unique items versus just using Runewords till the end of time, just an idea. But long story short, I feel like many of the other classes and melee builds have been mostly ignored, again I've looked through the new items, I see a couple that might provide some use but most of it is just molded for the new Worlock and maybe a couple of the caster characters, but if you're more on the melee or physical side there's really nothing new for you in RoTW, you're not gonna find like 4-5 new Swords, or an Axe that has chance to cast corpse exposion, or new aurus, it's just gonna be the same 1.10 like it's always been.
Can be used to make Runewords:
Advertisment
Hide ads
Greetings stranger!
You don't appear to be logged in...Who is online
Users browsing Forums:
0rphan,
Baidu [Spider],
Deamia,
dem0nfr0g,
FlyingPotato,
howbizil,
JARY,
Justice468,
mhlg,
OrrA,
PetalBot [Bot],
Yang710 and 26 guests.
JARY
33