Sadly, trying to argue that is beyond futile these days it seems.
But yeah, I miss the days of "play how you want, when you want to".
Sadly, trying to argue that is beyond futile these days it seems.
Exactly, and that's why i stopped farming TZ zones, statues, shards etc after 3 weeks. I used mainly a Mosaic sin, was lvl 97 when rotw came out, she is now almost 99 now, playing HCNL. Terrorized entire game 5 times, most of the time terrorized 2 acts, i'm well over 400 heralds killed, at least 200 were T5 heralds. Still no sunder of course. Did i get good drops doing so ? yes, very good drops, including multiple HRs and rare uniques. Did i have fun ? well i'm now playing other games.TeleTabitha wrote: 2 days agoI hate the 30 minutes Terror zones. The game forces me to mindlessly grind act bosses during that period. Games should never take hold of the player's schedule.
Almost quite literally what I thought and have written here, too. Maybe those suggestions are not that bad after all...HikariNoRevan wrote: 4 hours agoIn my other post I did not offer my opinion on solutions, here is what would make sense to me:
For statues, give non TZ bosses a smaller chance to drop them, about half of TZ bosses. This aligns with the old style that TZs are a bonus not a must.
For sunder charms:
Make shards purchasable for Gold or something else. Remove the weight from shards from different acts, they should drop equally.
Add a chance for sunder charms to drop from any TZ enemy, even if it’s super small. In the territory of getting a high rune, possibly.
Add a guaranteed sunder charm drop condition like ubers do. For example, if I do all 5 acts, and kill 80% of enemies, the final boss I defeat drops one. This way even if you roll a potato, you can try for another one later
Keep regular non-upgradable charms dropping someway somehow.
If you made it this far,
Thank you for your kind attention
HikariNoRevan wrote: 4 hours agoI have made a similar long post to a similar thread elsewhere.
In my very humble opinion the conspiracy here is not that this caters to streamers, but the new RotW system caters to shareholders and board members, as it inflates players’ engagement time, without actually increasing our fun or entertainment, quite the opposite.
The way D2(R) worked before RotW was crystal clear. Drop chances for any given item or rune under any mf were crystal clear, most individuals (hopefully) are smart enough to understand 1 in X chances of something dropping.
In addition the whole game was available to anyone at any given moment. You could literally do whatever you wanted. Terror zones were an added bonus that even though timed it did not take that much away when absent. You could still get good drops from any boss, TZs just enhanced your chances.
You could also just farm as long or short as you saw fit, with literally no difference other than luck.
What the statue and sunder systems do is add additional layers of RNG to the way certain rewards can be obtained, in order to boost engagement time, but as a result it affects the feel of the game and ultimately its fun factor.
As I said in the other thread engagement is not always entertainment.
The statue loop is the least offensive of the two. Comparing statues to Keys, you now have the additional RNG layer of the Terror zones. You Have to play when a Terror zone or you do not get access to the endgame activity (which you paid for by the way). This boosts engagement time by people who mad rush teleporting around out of FOMO (I know I am one of them). This FOMO strategy is employed by many modern online games to keep player statistics high.
As for the sunder charm loop. Forget about the easy 1 in X chances to drop days. While the math is not impossible to do, it is not as easily understandable by most people, and I am one of them. What I do know though, is once you stack multiple independent rolls between you and what you want to get, the chances are awfully against you. We all kind of know how this goes
First you need a shard to drop, fine. But shards are also weighted with the Act V one being more rare than the others. This sucks because I have so many act 1 ones, it gets boring doing act 1 all the time.
After that you need heralds to spawn. 2% per elite is quite low, and it’s just part of the loop. For the best chances you need heralds of Terror (lvl 5) and even still chances are miniscule.
Suppose you get a charm, it needs to be the one you need, that’s an additional 1 out of 6 or 7 I think.
And then you gotta roll it, with 5-6 OR attributes to roll among.
That’s why it stings so much, you have to farm (be engaged) for hours, then there is no guarantee you will get anything and if you do, the chances you get a potato are just too high.
Before RotW the chances were low too, but once you get something it works just fine even if it’s a shitty roll.
If you played online, and you couldn’t find what you want you can always trade for it by collecting and trading resources slowly but surely.
Can you trade for a sunder charm now? with those prices?
Moreover, once you activate a shard, can you leave your game to trade with someone without wasting your shard? Nope, you get locked out of one of the core mechanics of fun of the game
In summary, we are being brute forced to engage with the game in an unfun way, by creating FOMO and stacking unfair layers of RNG against us, the people who paid for the dlc.
In my other post I did not offer my opinion on solutions, here is what would make sense to me:
For statues, give non TZ bosses a smaller chance to drop them, about half of TZ bosses. This aligns with the old style that TZs are a bonus not a must.
For sunder charms:
Make shards purchasable for Gold or something else. Remove the weight from shards from different acts, they should drop equally.
Add a chance for sunder charms to drop from any TZ enemy, even if it’s super small. In the territory of getting a high rune, possibly.
Add a guaranteed sunder charm drop condition like ubers do. For example, if I do all 5 acts, and kill 80% of enemies, the final boss I defeat drops one. This way even if you roll a potato, you can try for another one later
Keep regular non-upgradable charms dropping someway somehow.
If you made it this far,
Thank you for your kind attention
Great comment, thank you.HikariNoRevan wrote: 4 hours agoI have made a similar long post to a similar thread elsewhere.
[...]
If you made it this far,
Thank you for your kind attention
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