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7 replies   214 views
2

Description

I know most here will already know this but just incase I just wanted to put this here. i was explaining this to a friend recently. When building your skill tree the synergy bonuses are super important for maintaining you resource consumption, for instance when building a fire sorc i level
Fireball
1 until firebolt is 20,
Static Field
’s range to 13ish or so. I alternate points into mastery and fire ball keeping my
Fireball
under 10 mana. This will keep ypu from having to pump energy to respec later. Once i finish all that is when i finally go for
Meteor
cause i personally believe staic field is way better. As for a zealer i put just enough points into
Zeal
until i hit 3 times or so. Then i level
Sacrifice
to 20. The synergy from
Sacrifice
is more damage then a level of
Zeal
. And this also helps because you may not always have a super fast weapon during the course of your playthroughs. I personally level
Zeal
for attack rating as i run through the game. I see a-lot of online and YouTube guides tell you to level your main skill to 20 immediately which is fine if your power leveling. BUT if you running through the game relying on your own strength you will run into resource and other vital stat deficiencies. I hope this helps someone who reads this and best of luck to all
5

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7
I know most here will already know this but just incase I just wanted to put this here. i was explaining this to a friend recently. When building your skill tree the synergy bonuses are super important for maintaining you resource consumption, for instance when building a fire sorc i level
Fireball
1 until firebolt is 20,
Static Field
’s range to 13ish or so. I alternate points into mastery and fire ball keeping my
Fireball
under 10 mana. This will keep ypu from having to pump energy to respec later. Once i finish all that is when i finally go for
Meteor
cause i personally believe staic field is way better. As for a zealer i put just enough points into
Zeal
until i hit 3 times or so. Then i level
Sacrifice
to 20. The synergy from
Sacrifice
is more damage then a level of
Zeal
. And this also helps because you may not always have a super fast weapon during the course of your playthroughs. I personally level
Zeal
for attack rating as i run through the game. I see a-lot of online and YouTube guides tell you to level your main skill to 20 immediately which is fine if your power leveling. BUT if you running through the game relying on your own strength you will run into resource and other vital stat deficiencies. I hope this helps someone who reads this and best of luck to all
7
User avatar

leox 329

Resurrected Paladin Asia PC
it will depends on your build, some build have mana amulet, mana fcr ring. cta

That you may need to use Token to test best setup several times.

The most important is watch your damage, if you keep farm same scenario, you may not need that high damage. Sometimes , lv 41 blizzard/
Fireball
or whatever compare to lv 31 will have exactly same performance.
1p
Key
/ countress farming... or nightmare rare/soj farming.
In such case, use token to make things more smooth .

Please be aware, all my trade is in non ladder d2r. Not warlock.
7
KOKUSHO0735 wrote: 3 hours ago
I know most here will already know this but just incase I just wanted to put this here. i was explaining this to a friend recently. When building your skill tree the synergy bonuses are super important for maintaining you resource consumption, for instance when building a fire sorc i level
Fireball
1 until firebolt is 20,
Static Field
’s range to 13ish or so. I alternate points into mastery and fire ball keeping my
Fireball
under 10 mana. This will keep ypu from having to pump energy to respec later. Once i finish all that is when i finally go for
Meteor
cause i personally believe staic field is way better. As for a zealer i put just enough points into
Zeal
until i hit 3 times or so. Then i level
Sacrifice
to 20. The synergy from
Sacrifice
is more damage then a level of
Zeal
. And this also helps because you may not always have a super fast weapon during the course of your playthroughs. I personally level
Zeal
for attack rating as i run through the game. I see a-lot of online and YouTube guides tell you to level your main skill to 20 immediately which is fine if your power leveling. BUT if you running through the game relying on your own strength you will run into resource and other vital stat deficiencies. I hope this helps someone who reads this and best of luck to all
It really depends on your gear if you can sustain your mana. If you can (e. g. Spirit helps a lot, so does an Insight on your merc until he gets Infinity), you max
Fireball
first because points into
Fireball
increase its damage much more than points into a synergy. So generally, leveling your main damage skill to 20 first is good advice. If you can't sustain mana in early and mid-game, try to make some gear adjustments (e. g. a 3
Tir
helmet, a Spirit or just good old Mana flasks!). Sacrifizing damage for lower mana costs should only be a last resort.
7
OP
mikelessar wrote: 1 hour ago
KOKUSHO0735 wrote: 3 hours ago
If you can't sustain mana in early and mid-game, try to make some gear adjustments (e. g. a 3
Tir
helmet, a Spirit or just good old Mana flasks!). Sacrifizing damage for lower mana costs should only be a last resort.
Even with these if you have a level 34 sorc with Spirit and Insight merc with
Frostburn
even you'll still be frantically hitting potions to be able to tele and
Fireball
. Ntm Spirit makes
Fireball
cost even more. A level 13 to 21 char will have a much higher dmg per mana output. In fact the dmg per mana output will always be higher this way. And the post does suggest alternating between mastery and
Fireball
for the damage output.
Fireball
is an fixed dmg skill, the synergies are percentile. 10% of 100 and 10% of a 1000 are very different numbers.
7
OP
leox wrote: 1 hour ago
it will depends on your build, some build have mana amulet, mana fcr ring. cta

That you may need to use Token to test best setup several times.

The most important is watch your damage, if you keep farm same scenario, you may not need that high damage. Sometimes , lv 41 blizzard/
Fireball
or whatever compare to lv 31 will have exactly same performance.
1p
Key
/ countress farming... or nightmare rare/soj farming.
In such case, use token to make things more smooth .
Fcr ansuch case, use token to make things more smooth .


Both fcr and plus to skills increase mana cost. But that's besides the point. you talking about a finished character. while I'm talking about building a character from scratch. Two very different things
7
KOKUSHO0735 wrote:

Both fcr and plus to skills increase mana cost.
Yeah but that isn't a problem at all because you move and kill much faster. Nobody would ever sacrifize fcr and +skills just to reduce the mana cost. And sorc has the best options to deal with mana costs, once again: Spirit,
Prayer
Merc +Insight+Cure,
Warmth
, items with +mana after kill, and if that still isn't enough: Mana and Rej potions.
7
OP
mikelessar wrote: 18 minutes ago
KOKUSHO0735 wrote:

Both fcr and plus to skills increase mana cost.
Yeah but that isn't a problem at all because you move and kill much faster. Nobody would ever sacrifize fcr and +skills just to reduce the mana cost. And sorc has the best options to deal with mana costs, once again: Spirit,
Prayer
Merc +Insight+Cure,
Warmth
, items with +mana after kill, and if that still isn't enough: Mana and Rej potions.
Your definitely misinterpreting what i wrote, I'm not suggesting sacrificing anything. I'm offering a more efficient way of building while you level up. It'll all be maxed when your finished
7
User avatar

leox 329

Resurrected Paladin Asia PC
Okay, I understand your scenario.

Recently , I play from lv 30-88 .
The way I do it is full of blue potions and no health potion . Pure damage. It will need to re-fill after 1 run.

Please be aware, all my trade is in non ladder d2r. Not warlock.
9

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