I was excited when ROTW was announced, I jumped right online and purchased it. Within days as I was learning about the new features. I was excited about the new Sunder & Herald content, I thought it made boring Sunders interesting. I was equally happy if not more for the new Ubers. While I thought the classic Tristam one will always be my favorite, it still looked to be fun. Now I should state, this is the game for me. I mostly play NL, and I build up characters to farm for keys, or I do Key runs then organ runs, then Ubers. Uber Trist has always been the pinnacle of my D2 journey.
A few weeks ago I sat down on a Saturday and wanted to do Herald hunt for Sunder. Ending up spending hours terrorizing act after act, did multiple T5 Heralds and came away with nothing. Looked back completely demoralized and unmotivated to ever do that again. I realized too that in that time I could have farmed enough keys for Uber Trist and probably would have had fun.
So this week I started to think about statues and new Ubers. Again the game failed me. What I encounter was again a lot of flawed design that should have been tested in a PTR:
- Can only farm a boss that is Terrorized (yet essence drop at any time)
- Terror zones are now 30 minutes, so bosses must be rush farmed
- Drop rates inconsistent. Andy drops the least, Meph and Diablo the most. Done enough of Andy see there is a bug compared to Meph & Diablo or even Baal
- Act 2? Durry? Yeah I got one chance to do tomb, just not fun. Mad rush to find the correct tomb, mad rush to farm, mad rush to rinse & repeat
- One could argue we have more "work", more time investment, etc.. with lesser prize at the end compared to classic Ubers
I just can not see how this new content could have been designed in the way it was. I know popular conspiracy theory around town is to blame streamers (especially the Sunder hunt). Hard to argue against it, the mechanics of the Herald hunt is just not good for solo players (whereas traditional Key hunts is perfectly fine on P1). This really feels like content they should have introduced in a PTR. For all the years I played D2, there was a Pattern or commonality in how people played this game. Most farming is done in solo games. Most players do rinse and repeat runs. I think we all knew that one guy who would do 100 Pindle or Countess runs and then log out. Heralds require you to sit in the same game for hours. Statues require you to farm not at our leisure or schedule, but someone else's. That just does not seem to fit how we play the game.
I do like the Warlock, having a blast with my NL toon. It has now become my primary 'farmer'. The binding of a demon is just amazing. The QOL changes to the stash was enough for me, I would have paid $25 just for that. As crafting is now my only true grail, the ease of collecting pgems & runes, transferring with Key shortcuts is more than I could have asked for. But the new content mechanics just seem to have been designed for others, not for most players. It seems as if it was designed by someone who just kind of does not play the game (or at least plays it like the average Joe does online). I am glad I already had all the cold/fire/light LOD sunders that I needed, because odds of getting one now are not so good
sbn
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