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Hi
How can we filter "attack potions" ( Choking Gas Potion, Exploding Potion, etc...) on Looting filter?
How can we filter "attack potions" ( Choking Gas Potion, Exploding Potion, etc...) on Looting filter?
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Hi
How can we filter "attack potions" ( Choking Gas Potion, Exploding Potion, etc...) on Looting filter?
How can we filter "attack potions" ( Choking Gas Potion, Exploding Potion, etc...) on Looting filter?
It's found at "Throwing weapons" sub category.
I think it's bugged, i have them selected to be hidden but they still appear on the Ground.
OP
Thanks
As I never use them, I didn't think in search them in weapons section....

I thought they were missing or hiding in potion section...
As I never use them, I didn't think in search them in weapons section....
I thought they were missing or hiding in potion section...
Try creating a rule specifically to hide them, with no other modifications. It should work.
I had the same problem and this method solved it.
OP
Seems like the config to hide the "attack potions" sometimes stop working during the game 
(at some point during my farm they start to appear... maybe is the interaction with other menus - I accessed the Chronicle a few minutes before...)
(at some point during my farm they start to appear... maybe is the interaction with other menus - I accessed the Chronicle a few minutes before...)
All options are "AND", not "OR", so if you hide throwing potions but add inferior, or magic, it will try to hide inferior potions and magic potions. Regular potions will therefore stay visible. Make more than one pre-set and use all to configure properly.fredkid wrote: 2 hours agoSeems like the config to hide the "attack potions" sometimes stop working during the game
(at some point during my farm they start to appear... maybe is the interaction with other menus - I accessed the Chronicle a few minutes before...)
Can trade on LoD, RotW, and Ladder/Non-Ladder
I've never had a problem with them re-appearing.
Unless of course you hit the button to show unfiltered loot.
They count as normal items and throwing weapons.
I for one simply have (among others) a 'hide' filter for all of the 'normal/base' stuff I don't want to see which includes, among other things, all 'throwing' items (and hence also these potions).
Do make sure you don't have a 'show' filter re-enabling them or something.
Unless of course you hit the button to show unfiltered loot.
They count as normal items and throwing weapons.
I for one simply have (among others) a 'hide' filter for all of the 'normal/base' stuff I don't want to see which includes, among other things, all 'throwing' items (and hence also these potions).
Do make sure you don't have a 'show' filter re-enabling them or something.
_____
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This.Queegon wrote: 2 hours agoAll options are "AND", not "OR", so if you hide throwing potions but add inferior, or magic, it will try to hide inferior potions and magic potions. Regular potions will therefore stay visible. Make more than one pre-set and use all to configure properly.fredkid wrote: 2 hours agoSeems like the config to hide the "attack potions" sometimes stop working during the game
(at some point during my farm they start to appear... maybe is the interaction with other menus - I accessed the Chronicle a few minutes before...)
Loot filter works a lot better when you go by each category individually.
So hide normal/base in one, hide magic in another, hide superior in another, inferior in another and so on.
Ethereal/socketed is the odd one out as that is an extra modifier and hidden alongside normal and superior already. So for that one, they will all be hidden based on the above and what you generally want instead here is a 'show' filter for the ethereal/socketed pieces you do want to see even though the normal/base version and such might be filtered out.
_____
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OP
It is a bug...
If I check to hide "Inferior" on the same rule that I'm hiding "attack potions", the "attack potions" appear (and inferior too!!!!)
I made a test by checking and unchecking "Inferior" a few times...
I create a separate rule to hide inferior and worked as expected...
If I check to hide "Inferior" on the same rule that I'm hiding "attack potions", the "attack potions" appear (and inferior too!!!!)
I made a test by checking and unchecking "Inferior" a few times...
I create a separate rule to hide inferior and worked as expected...
Queegon wrote: 2 hours agoAll options are "AND", not "OR", so if you hide throwing potions but add inferior, or magic, it will try to hide inferior potions and magic potions. Regular potions will therefore stay visible. Make more than one pre-set and use all to configure properly.fredkid wrote: 2 hours agoSeems like the config to hide the "attack potions" sometimes stop working during the game
(at some point during my farm they start to appear... maybe is the interaction with other menus - I accessed the Chronicle a few minutes before...)
OP
seem like my issue... see above...
Schnorki wrote: 2 hours agoThis.Queegon wrote: 2 hours agoAll options are "AND", not "OR", so if you hide throwing potions but add inferior, or magic, it will try to hide inferior potions and magic potions. Regular potions will therefore stay visible. Make more than one pre-set and use all to configure properly.fredkid wrote: 2 hours agoSeems like the config to hide the "attack potions" sometimes stop working during the game
(at some point during my farm they start to appear... maybe is the interaction with other menus - I accessed the Chronicle a few minutes before...)
Loot filter works a lot better when you go by each category individually.
So hide normal/base in one, hide magic in another, hide superior in another, inferior in another and so on.
Ethereal/socketed is the odd one out as that is an extra modifier and hidden alongside normal and superior already. So for that one, they will all be hidden based on the above and what you generally want instead here is a 'show' filter for the ethereal/socketed pieces you do want to see even though the normal/base version and such might be filtered out.
OP
Maybe the "re-appearing" is not happening at all, and I'm Just taking a few minutes to drop the first item that was handled incorrectly by the filter...
It's not a bug. It might be counterintuitive at first, but not a bug.fredkid wrote: 2 hours agoIt is a bug...
If I check to hide "Inferior" on the same rule that I'm hiding "attack potions", the "attack potions" appear (and inferior too!!!!)
As @Queegon said: "All options are "AND", not "OR", so if you hide throwing potions but add inferior", it won't work because the throwing potions are "normal", they're not inferior (there are no such items as Inferior Throwing Potion in the game, of course).
Same thing with superior, magic, etc. Or even unique, for that matter! You can't add these modifiers in the same rule that you're using to hide Throwing Potions, because they are simply "normal" throwing potions.
OP
tadkarcz wrote: 1 hour agoIt's not a bug. It might be counterintuitive at first, but not a bug.fredkid wrote: 2 hours agoIt is a bug...
If I check to hide "Inferior" on the same rule that I'm hiding "attack potions", the "attack potions" appear (and inferior too!!!!)
As @Queegon said: "All options are "AND", not "OR", so if you hide throwing potions but add inferior", it won't work because the throwing potions are "normal", they're not inferior (there are no such items as Inferior Throwing Potion in the game, of course).
Same thing with superior, magic, etc. Or even unique, for that matter! You can't add these modifiers in the same rule that you're using to hide Throwing Potions, because they are simply "normal" throwing potions.
Are those attributes really AND or are they only effectively "AND" in Hide-Rules because of the Negation the Hide-Rule does?
Ie. !(a | b) = !a & !b ?
I ask because in positive Show rules they sure appear to act as OR for me (I do not use Hide-Rules...)
Ie. !(a | b) = !a & !b ?
I ask because in positive Show rules they sure appear to act as OR for me (I do not use Hide-Rules...)
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