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14 replies   342 views
1

Looting filter - How can we filter "attack potions" (Choking Gas Potion, Exploding Potion, etc...)

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2

Description

Hi

How can we filter "attack potions" (
Choking Gas Potion
,
Exploding Potion
, etc...) on Looting filter?
5

Can be used to make Runewords:

7
User avatar

fredkid 1974

RotW Amazon Americas PC
Hi

How can we filter "attack potions" (
Choking Gas Potion
,
Exploding Potion
, etc...) on Looting filter?

Time Zone: GMT-3
Non-Ladder | Softcore | Expansion
(all my trades are RotW)
----
Equivalence for trades:
Ist
= 1 =
Token of Absolution
= 20
Perfect Gems

Pul
=0.25 |
Um
=0.5|
Mal
=0.75
Gul
=1.5|
Vex
=2 |
Ohm
=3 |
Lo
=4 |
Sur
=5
Ber
=9 |
Jah
=12 |
Cham
=3 |
Zod
= 4
7
It's found at "Throwing weapons" sub category.

For low items I also accept: Perfect Amys,
Ral
,
Hel
, Tokens, Keys. Please don't offer runes lower than
Pul
(with the named exceptions).

My "Resurrected" trades can be converted to RotW! Just message me.
7
I think it's bugged, i have them selected to be hidden but they still appear on the Ground.
7
OP
User avatar

fredkid 1974

RotW Amazon Americas PC
Thanks

As I never use them, I didn't think in search them in weapons section....
šŸ˜
I thought they were missing or hiding in potion section...
DasNarf wrote: 1 day ago
It's found at "Throwing weapons" sub category.

Time Zone: GMT-3
Non-Ladder | Softcore | Expansion
(all my trades are RotW)
----
Equivalence for trades:
Ist
= 1 =
Token of Absolution
= 20
Perfect Gems

Pul
=0.25 |
Um
=0.5|
Mal
=0.75
Gul
=1.5|
Vex
=2 |
Ohm
=3 |
Lo
=4 |
Sur
=5
Ber
=9 |
Jah
=12 |
Cham
=3 |
Zod
= 4
7
D2Veteran wrote: 1 day ago
I think it's bugged, i have them selected to be hidden but they still appear on the Ground.
Try creating a rule specifically to hide them, with no other modifications. It should work.

I had the same problem and this method solved it.
7
OP
User avatar

fredkid 1974

RotW Amazon Americas PC
Seems like the config to hide the "attack potions" sometimes stop working during the game :-(
(at some point during my farm they start to appear... maybe is the interaction with other menus - I accessed the Chronicle a few minutes before...)

Time Zone: GMT-3
Non-Ladder | Softcore | Expansion
(all my trades are RotW)
----
Equivalence for trades:
Ist
= 1 =
Token of Absolution
= 20
Perfect Gems

Pul
=0.25 |
Um
=0.5|
Mal
=0.75
Gul
=1.5|
Vex
=2 |
Ohm
=3 |
Lo
=4 |
Sur
=5
Ber
=9 |
Jah
=12 |
Cham
=3 |
Zod
= 4
7
fredkid wrote: 2 hours ago
Seems like the config to hide the "attack potions" sometimes stop working during the game :-(
(at some point during my farm they start to appear... maybe is the interaction with other menus - I accessed the Chronicle a few minutes before...)
All options are "AND", not "OR", so if you hide throwing potions but add inferior, or magic, it will try to hide inferior potions and magic potions. Regular potions will therefore stay visible. Make more than one pre-set and use all to configure properly.

Can trade on LoD, RotW, and Ladder/Non-Ladder
7
User avatar

Schnorki 4532Moderator

RotW PC
I've never had a problem with them re-appearing.

Unless of course you hit the button to show unfiltered loot. :)

They count as normal items and throwing weapons.
I for one simply have (among others) a 'hide' filter for all of the 'normal/base' stuff I don't want to see which includes, among other things, all 'throwing' items (and hence also these potions).

Do make sure you don't have a 'show' filter re-enabling them or something.

_____
Please don't add me without reaching out here first. Random friend requests will be declined.
7
User avatar

Schnorki 4532Moderator

RotW PC
Queegon wrote: 2 hours ago
fredkid wrote: 2 hours ago
Seems like the config to hide the "attack potions" sometimes stop working during the game :-(
(at some point during my farm they start to appear... maybe is the interaction with other menus - I accessed the Chronicle a few minutes before...)
All options are "AND", not "OR", so if you hide throwing potions but add inferior, or magic, it will try to hide inferior potions and magic potions. Regular potions will therefore stay visible. Make more than one pre-set and use all to configure properly.
This.

Loot filter works a lot better when you go by each category individually.
So hide normal/base in one, hide magic in another, hide superior in another, inferior in another and so on.

Ethereal/socketed is the odd one out as that is an extra modifier and hidden alongside normal and superior already. So for that one, they will all be hidden based on the above and what you generally want instead here is a 'show' filter for the ethereal/socketed pieces you do want to see even though the normal/base version and such might be filtered out.

_____
Please don't add me without reaching out here first. Random friend requests will be declined.
7
OP
User avatar

fredkid 1974

RotW Amazon Americas PC
It is a bug...

If I check to hide "Inferior" on the same rule that I'm hiding "attack potions", the "attack potions" appear (and inferior too!!!!)

I made a test by checking and unchecking "Inferior" a few times...

I create a separate rule to hide inferior and worked as expected...
Queegon wrote: 2 hours ago
fredkid wrote: 2 hours ago
Seems like the config to hide the "attack potions" sometimes stop working during the game :-(
(at some point during my farm they start to appear... maybe is the interaction with other menus - I accessed the Chronicle a few minutes before...)
All options are "AND", not "OR", so if you hide throwing potions but add inferior, or magic, it will try to hide inferior potions and magic potions. Regular potions will therefore stay visible. Make more than one pre-set and use all to configure properly.

Time Zone: GMT-3
Non-Ladder | Softcore | Expansion
(all my trades are RotW)
----
Equivalence for trades:
Ist
= 1 =
Token of Absolution
= 20
Perfect Gems

Pul
=0.25 |
Um
=0.5|
Mal
=0.75
Gul
=1.5|
Vex
=2 |
Ohm
=3 |
Lo
=4 |
Sur
=5
Ber
=9 |
Jah
=12 |
Cham
=3 |
Zod
= 4
7
OP
User avatar

fredkid 1974

RotW Amazon Americas PC
seem like my issue... see above...
Schnorki wrote: 2 hours ago
Queegon wrote: 2 hours ago
fredkid wrote: 2 hours ago
Seems like the config to hide the "attack potions" sometimes stop working during the game :-(
(at some point during my farm they start to appear... maybe is the interaction with other menus - I accessed the Chronicle a few minutes before...)
All options are "AND", not "OR", so if you hide throwing potions but add inferior, or magic, it will try to hide inferior potions and magic potions. Regular potions will therefore stay visible. Make more than one pre-set and use all to configure properly.
This.

Loot filter works a lot better when you go by each category individually.
So hide normal/base in one, hide magic in another, hide superior in another, inferior in another and so on.

Ethereal/socketed is the odd one out as that is an extra modifier and hidden alongside normal and superior already. So for that one, they will all be hidden based on the above and what you generally want instead here is a 'show' filter for the ethereal/socketed pieces you do want to see even though the normal/base version and such might be filtered out.

Time Zone: GMT-3
Non-Ladder | Softcore | Expansion
(all my trades are RotW)
----
Equivalence for trades:
Ist
= 1 =
Token of Absolution
= 20
Perfect Gems

Pul
=0.25 |
Um
=0.5|
Mal
=0.75
Gul
=1.5|
Vex
=2 |
Ohm
=3 |
Lo
=4 |
Sur
=5
Ber
=9 |
Jah
=12 |
Cham
=3 |
Zod
= 4
7
OP
User avatar

fredkid 1974

RotW Amazon Americas PC
Maybe the "re-appearing" is not happening at all, and I'm Just taking a few minutes to drop the first item that was handled incorrectly by the filter...
Schnorki wrote: 2 hours ago
I've never had a problem with them re-appearing.

Time Zone: GMT-3
Non-Ladder | Softcore | Expansion
(all my trades are RotW)
----
Equivalence for trades:
Ist
= 1 =
Token of Absolution
= 20
Perfect Gems

Pul
=0.25 |
Um
=0.5|
Mal
=0.75
Gul
=1.5|
Vex
=2 |
Ohm
=3 |
Lo
=4 |
Sur
=5
Ber
=9 |
Jah
=12 |
Cham
=3 |
Zod
= 4
7
fredkid wrote: 2 hours ago
It is a bug...

If I check to hide "Inferior" on the same rule that I'm hiding "attack potions", the "attack potions" appear (and inferior too!!!!)
It's not a bug. It might be counterintuitive at first, but not a bug.

As @Queegon said: "All options are "AND", not "OR", so if you hide throwing potions but add inferior", it won't work because the throwing potions are "normal", they're not inferior (there are no such items as Inferior Throwing Potion in the game, of course).

Same thing with superior, magic, etc. Or even unique, for that matter! You can't add these modifiers in the same rule that you're using to hide Throwing Potions, because they are simply "normal" throwing potions.
7
OP
User avatar

fredkid 1974

RotW Amazon Americas PC
😮😮🧮🧮
tadkarcz wrote: 1 hour ago
fredkid wrote: 2 hours ago
It is a bug...

If I check to hide "Inferior" on the same rule that I'm hiding "attack potions", the "attack potions" appear (and inferior too!!!!)
It's not a bug. It might be counterintuitive at first, but not a bug.

As @Queegon said: "All options are "AND", not "OR", so if you hide throwing potions but add inferior", it won't work because the throwing potions are "normal", they're not inferior (there are no such items as Inferior Throwing Potion in the game, of course).

Same thing with superior, magic, etc. Or even unique, for that matter! You can't add these modifiers in the same rule that you're using to hide Throwing Potions, because they are simply "normal" throwing potions.

Time Zone: GMT-3
Non-Ladder | Softcore | Expansion
(all my trades are RotW)
----
Equivalence for trades:
Ist
= 1 =
Token of Absolution
= 20
Perfect Gems

Pul
=0.25 |
Um
=0.5|
Mal
=0.75
Gul
=1.5|
Vex
=2 |
Ohm
=3 |
Lo
=4 |
Sur
=5
Ber
=9 |
Jah
=12 |
Cham
=3 |
Zod
= 4
7
Are those attributes really AND or are they only effectively "AND" in Hide-Rules because of the Negation the Hide-Rule does?
Ie. !(a | b) = !a & !b ?
I ask because in positive Show rules they sure appear to act as OR for me (I do not use Hide-Rules...)
9

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