You can do more Duriels than Diablos? I find it hard to believe.
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It's definitely possible in single-player - teleporting to/through Chaos Sanctuary, popping seals, killing spawned elites and waiting for Diablo to spawn takes a while, when (with proper tomb map) you could get to Duriel in, maybe, half a minute or less?
OP
The problem is that my "unoptimized" Cold Sorc (with full MF and no CSD gear) needs some time to clear the seals and seal bosses - at least if you do not want to risk beeing killed. With Duriel, Andariel and Mephisto I can immediately snipe the boss.
When I got time and Diablo is TZ I will try again with my full cold damage gear.
I really want to keep my Opalvein (5/8/3/2), but offers are now at 20 Jah and my flesh is getting weaker and weaker...
After a 20 year break from D2 I started playing D2R in 2024 with my sons (9 and 10 years old)
Time Zone: UTC/GMT +1/+2 (Germany)
Online workdays: casually from 07:00-09:00 pm
Online weekends: casually midday to evening
Non-Ladder | Softcore | Expansion
Time Zone: UTC/GMT +1/+2 (Germany)
Online workdays: casually from 07:00-09:00 pm
Online weekends: casually midday to evening
Non-Ladder | Softcore | Expansion
Sell! Prices of new items are insanely high due to novelty factor, ride the wave before market normalizes
Makes sense though as that comes down to the build really.
Duriel is an easy run to maximize but then runs into a "travel distance and random maps"-limitation which you can hit with relatively crap gear in solid builds or mid gear in even mid builds, so long as you have Teleport.
CS on the other hand has brilliantly low travel times but to maximize the speed inside takes a lot better gear/a better build than Duriel runs, simply because CS mobs are more tanky, there are more of them to kill along the way and Dia is again more tanky than Duriel.
Basically, starting from scratch, with little gear (but Teleport), Duriel runs should be way faster than CS. As gear and build progress, they start to even out and after a certain point (which is a different level of gear quality needed depending on the build) Dia starts to pull ahead significantly.
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Okay, I did not count single player, since I didnt play single player in last 20 years or so. So, in singleplayer you have same maps, right? And you know where Duriel is, while in normal battle net game you dont know in which tomb he resides, so either you have to take Arcane Sanctuary first (and then again, you dont know where Summoner is) to determine the tomb, or just guess and be lucky.sewcioj wrote: 2 hours agoIt's definitely possible in single-player - teleporting to/through Chaos Sanctuary, popping seals, killing spawned elites and waiting for Diablo to spawn takes a while, when (with proper tomb map) you could get to Duriel in, maybe, half a minute or less?
Now I have 96 lvl warlock, all skillers, Apocalypse level 55... it is easy to do Chaos Sanctuary in one minute, or minute and half if I like to kill more unhappy dudes who vainly try to protect the big guy. But that Duriel... I think I am able to do like 5 or 7 during that half an hour.... thats why I could not understand it... but if its singleplayer, then yeah, it makes sense.
PS: Got ONE Korlic Pain from Duriel, one from Andariel (thank you kindly, devilish damsel!) while something like 8 statues from Diablo... now I am saving worldstone shards for act 2 and I ll just brute force it one day...
OP
I am not on SP, but as I have said: I have to be way more cautious with my Sorc in CS. Teleporting in a dense mob of Oblivion Knight and/or Megademon with Might and/or Fanaticism aura is not a desirable spot for a Glacial Spike/Blizzard SorcLizardWizard wrote: 1 hour agoNow I have 96 lvl warlock, all skillers, Apocalypse level 55... it is easy to do Chaos Sanctuary in one minute, or minute and half if I like to kill more unhappy dudes who vainly try to protect the big guy. But that Duriel... I think I am able to do like 5 or 7 during that half an hour.... thats why I could not understand it... but if its singleplayer, then yeah, it makes sense.
After a 20 year break from D2 I started playing D2R in 2024 with my sons (9 and 10 years old)
Time Zone: UTC/GMT +1/+2 (Germany)
Online workdays: casually from 07:00-09:00 pm
Online weekends: casually midday to evening
Non-Ladder | Softcore | Expansion
Time Zone: UTC/GMT +1/+2 (Germany)
Online workdays: casually from 07:00-09:00 pm
Online weekends: casually midday to evening
Non-Ladder | Softcore | Expansion
I don't play SP either, only online, but yeah - your maps stay the same all the time, unless you change difficulty (which resets them).LizardWizard wrote: 1 hour agoOkay, I did not count single player, since I didnt play single player in last 20 years or so. So, in singleplayer you have same maps, right? And you know where Duriel is, while in normal battle net game you dont know in which tomb he resides, so either you have to take Arcane Sanctuary first (and then again, you dont know where Summoner is) to determine the tomb, or just guess and be lucky.
One thing that helps a liitle bit when farming Duriel online, and don't want to run Arcane Sanctuary, are the chests in fake tombs - if you get into a room with blue sparkling chest, you can immediately go to next tomb, because this one is fake. They tend be to pretty close to the entrance too, so if you're lucky with choosing your path go counter-clockwise (left) from the entrance tile and run into the chest, you can leave.
Also, Ancient Kaa the Soulless spawn only in fake tombs, so if you see him - you can vacate the tomb too.
Same - I've geared my Blizz sorc a bit more towards survivability at the cost of MF specifically because of dying multiple times in CS. That's also one of the reasons why I'm saving my shards for when devs improve drop rates for new sunder charms, so it's at least worth the riskoOKIWIOo wrote: 1 hour ago
I am not on SP, but as I have said: I have to be way more cautious with my Sorc in CS. Teleporting in a dense mob of Oblivion Knight and/or Megademon with Might and/or Fanaticism aura is not a desirable spot for a Glacial Spike/Blizzard Sorc![]()
No Herald killed me so far (and I've encountered few lvl 5 ones), but since everyone is so scared of higher level ones, depending on the monster type/auras they spawn with, I'd rather be safe than sorry. Dying at that stage means losing few hours worth of experience, which REALLY hurts - especially for a semi-casual player like me.
Managed to clock in 13 Baal kills in the last WSK TZ rotation in Softcore Ladder. Even got Worusk's End x2 out of it. I feel pretty hot right now. Now that I'm able to Teleport, Baal's laughter as he tries to buy time makes me so angry now. It was frustrating before - now his laughter is 50% of my run. >:(
I did ignore everything else and Teleport to The Summoner's direction and then head to the correct tomb. I've specced my Warlock to be as tanky as reasonable, so he was able to just brush off Mauler hits.
To be fair, though, it was tense 30 minutes. Korlic's Pain was the other statue I was missing, so I was very tryhard.
I pulled off 25 Duriel kills in one Tombs TZ rotation while on Ladder just today.LizardWizard wrote: 1 hour agoBut that
Duriel... I think I am able to do like 5 or 7 during that half an hour.... thats why I could not understand it... but if its singleplayer, then yeah, it makes sense.
To be fair, though, it was tense 30 minutes. Korlic's Pain was the other statue I was missing, so I was very tryhard.
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