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Description

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Can be used to make Runewords:

7
oOKIWIOo wrote: 1 day ago

Duriel
: ca. 15-25 (of course highly dependent on getting the right tomb)

Diablo: ca. 12-15
You can do more Duriels than Diablos? I find it hard to believe.
7
It's definitely possible in single-player - teleporting to/through
Chaos Sanctuary
, popping seals, killing spawned elites and waiting for Diablo to spawn takes a while, when (with proper tomb map) you could get to
Duriel
in, maybe, half a minute or less?

Main: Blizz Sorc 2nd: Javazon 3rd: Smiter Paladin | SC NL only | SSF Online HG
7
OP
User avatar

oOKIWIOo 1670

RotW Paladin Europe PC
LizardWizard wrote: 2 hours ago
oOKIWIOo wrote: 1 day ago

Duriel
: ca. 15-25 (of course highly dependent on getting the right tomb)

Diablo: ca. 12-15
You can do more Duriels than Diablos? I find it hard to believe.
The problem is that my "unoptimized" Cold Sorc (with full MF and no CSD gear) needs some time to clear the seals and seal bosses - at least if you do not want to risk beeing killed. With
Duriel
,
Andariel
and
Mephisto
I can immediately snipe the boss.

When I got time and Diablo is TZ I will try again with my full cold damage gear.
I really want to keep my
Opalvein
(5/8/3/2), but offers are now at 20
Jah
and my flesh is getting weaker and weaker... 😁

After a 20 year break from D2 I started playing D2R in 2024 with my sons (9 and 10 years old)
Time Zone: UTC/GMT +1/+2 (Germany)
Online workdays: casually from 07:00-09:00 pm
Online weekends: casually midday to evening
Non-Ladder | Softcore | Expansion
7
oOKIWIOo wrote: 1 day ago
I really want to keep my
Opalvein
(5/8/3/2), but offers are now at 20
Jah
and my flesh is getting weaker and weaker... 😁
Sell! Prices of new items are insanely high due to novelty factor, ride the wave before market normalizes :D

Main: Blizz Sorc 2nd: Javazon 3rd: Smiter Paladin | SC NL only | SSF Online HG
7
User avatar

Schnorki 4432Moderator

RotW PC
LizardWizard wrote: 2 hours ago
oOKIWIOo wrote: 1 day ago

Duriel
: ca. 15-25 (of course highly dependent on getting the right tomb)

Diablo: ca. 12-15
You can do more Duriels than Diablos? I find it hard to believe.
Makes sense though as that comes down to the build really.

Duriel
is an easy run to maximize but then runs into a "travel distance and random maps"-limitation which you can hit with relatively crap gear in solid builds or mid gear in even mid builds, so long as you have
Teleport
.
CS on the other hand has brilliantly low travel times but to maximize the speed inside takes a lot better gear/a better build than
Duriel
runs, simply because CS mobs are more tanky, there are more of them to kill along the way and Dia is again more tanky than
Duriel
.

Basically, starting from scratch, with little gear (but
Teleport
),
Duriel
runs should be way faster than CS. As gear and build progress, they start to even out and after a certain point (which is a different level of gear quality needed depending on the build) Dia starts to pull ahead significantly.

_____
Please don't add me without reaching out here first. Random friend requests will be declined.
7
sewcioj wrote: 2 hours ago
It's definitely possible in single-player - teleporting to/through
Chaos Sanctuary
, popping seals, killing spawned elites and waiting for Diablo to spawn takes a while, when (with proper tomb map) you could get to
Duriel
in, maybe, half a minute or less?
Okay, I did not count single player, since I didnt play single player in last 20 years or so. So, in singleplayer you have same maps, right? And you know where
Duriel
is, while in normal battle net game you dont know in which tomb he resides, so either you have to take
Arcane Sanctuary
first (and then again, you dont know where Summoner is) to determine the tomb, or just guess and be lucky.

Now I have 96 lvl warlock, all skillers,
Apocalypse
level 55... it is easy to do
Chaos Sanctuary
in one minute, or minute and half if I like to kill more unhappy dudes who vainly try to protect the big guy. But that
Duriel
... I think I am able to do like 5 or 7 during that half an hour.... thats why I could not understand it... but if its singleplayer, then yeah, it makes sense.

PS: Got ONE
Korlic
Pain from
Duriel
, one from
Andariel
(thank you kindly, devilish damsel!) while something like 8 statues from Diablo... now I am saving worldstone shards for act 2 and I ll just brute force it one day...
7
OP
User avatar

oOKIWIOo 1670

RotW Paladin Europe PC
LizardWizard wrote: 1 hour ago
Now I have 96 lvl warlock, all skillers,
Apocalypse
level 55... it is easy to do
Chaos Sanctuary
in one minute, or minute and half if I like to kill more unhappy dudes who vainly try to protect the big guy. But that
Duriel
... I think I am able to do like 5 or 7 during that half an hour.... thats why I could not understand it... but if its singleplayer, then yeah, it makes sense.
I am not on SP, but as I have said: I have to be way more cautious with my Sorc in CS. Teleporting in a dense mob of
Oblivion Knight
and/or
Megademon
with Might and/or
Fanaticism
aura is not a desirable spot for a
Glacial Spike
/Blizzard Sorc 😉

After a 20 year break from D2 I started playing D2R in 2024 with my sons (9 and 10 years old)
Time Zone: UTC/GMT +1/+2 (Germany)
Online workdays: casually from 07:00-09:00 pm
Online weekends: casually midday to evening
Non-Ladder | Softcore | Expansion
7
LizardWizard wrote: 1 hour ago
Okay, I did not count single player, since I didnt play single player in last 20 years or so. So, in singleplayer you have same maps, right? And you know where
Duriel
is, while in normal battle net game you dont know in which tomb he resides, so either you have to take
Arcane Sanctuary
first (and then again, you dont know where Summoner is) to determine the tomb, or just guess and be lucky.
I don't play SP either, only online, but yeah - your maps stay the same all the time, unless you change difficulty (which resets them).

One thing that helps a liitle bit when farming
Duriel
online, and don't want to run
Arcane Sanctuary
, are the chests in fake tombs - if you get into a room with blue sparkling chest, you can immediately go to next tomb, because this one is fake. They tend be to pretty close to the entrance too, so if you're lucky with choosing your path go counter-clockwise (left) from the entrance tile and run into the chest, you can leave.

Also,
Ancient Kaa the Soulless
spawn only in fake tombs, so if you see him - you can vacate the tomb too.
oOKIWIOo wrote: 1 hour ago

I am not on SP, but as I have said: I have to be way more cautious with my Sorc in CS. Teleporting in a dense mob of
Oblivion Knight
and/or
Megademon
with Might and/or
Fanaticism
aura is not a desirable spot for a
Glacial Spike
/Blizzard Sorc 😉
Same - I've geared my Blizz sorc a bit more towards survivability at the cost of MF specifically because of dying multiple times in CS. That's also one of the reasons why I'm saving my shards for when devs improve drop rates for new sunder charms, so it's at least worth the risk 😉 Or when I get to lvl 98 on my sorc (im like 3/4 done), so there's no exp to lose.

No
Herald
killed me so far (and I've encountered few lvl 5 ones), but since everyone is so scared of higher level ones, depending on the monster type/auras they spawn with, I'd rather be safe than sorry. Dying at that stage means losing few hours worth of experience, which REALLY hurts - especially for a semi-casual player like me.

Main: Blizz Sorc 2nd: Javazon 3rd: Smiter Paladin | SC NL only | SSF Online HG
7
Managed to clock in 13
Baal
kills in the last WSK TZ rotation in Softcore Ladder. Even got
Worusk's End
x2 out of it. I feel pretty hot right now. Now that I'm able to
Teleport
,
Baal
's laughter as he tries to buy time makes me so angry now. It was frustrating before - now his laughter is 50% of my run. >:(
LizardWizard wrote: 1 hour ago
But that
Duriel
... I think I am able to do like 5 or 7 during that half an hour.... thats why I could not understand it... but if its singleplayer, then yeah, it makes sense.
I pulled off 25
Duriel
kills in one Tombs TZ rotation while on Ladder just today. :o I did ignore everything else and
Teleport
to
The Summoner
's direction and then head to the correct tomb. I've specced my Warlock to be as tanky as reasonable, so he was able to just brush off Mauler hits.

To be fair, though, it was tense 30 minutes.
Korlic's Pain
was the other statue I was missing, so I was very tryhard.
9

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