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7
User avatar

leox 305

Resurrected Paladin Asia PC
Crispin wrote: 8 hours ago
leox wrote: 9 hours ago
Crispin wrote: 9 hours ago


I think this will happen actually.
I saw a yt thumbnail where it said "skill changes" after the 30th anniversary chat or smth. now, are they gonna just buff all classes? are they gonna change skills and Edge out niche builds? no idea.
it could go several ways and with blizzard you never know. buffing all classes would make the game more casual (which could be what they want, just take a look at wow and they have a huge player count now).
I actually don“t think they will nerf the warlock much as they had a long, long time to build the warlock class.
the idea of buff all classes...it is unlikely. because it will cost too much development effort. The thing , buff all classes, they would rather use that dev power to create another warlock 2. buff all class is need a lot of effort to ensure they does not break old things and make thing terrible. It may cost more than just create act 6 and new class.
I thought because of the old code it would be quite the effort for a long time, but they put in the effort already. they have new effects, modern effects and they solved the bag problem in WOW (wow had a problem with bag space for a long time and they couldn't put in bigger bags because of a limit they put before. they solved that, too) and I think they solved this one too. act6 could be a big change for the game. time will tell.
Exactly, I would rather they put energy in act 6 and new class warlock 2 than put effort to adjust every class.
I know warlock is crazy op , need nerf but it is just a class, you can totally dont play it.

It will better to have another DLC contain act 6-7 and new class, let's say d3 demon hunter ,maybe?

I like D3 old class to have original shape in our Memory

Please be aware, all my trade is in non ladder d2r. Not warlock.
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Schnorki wrote: 9 hours ago
If you're expecting warlock nerfs, keep in mind we've had meta javas and hammerdins and... for 20 years.

Blizz doesn't care if something is beyond broken. They never have. If they did, their failed streamer-based play testing would've never let this pass..even they can't be blind enough to not see this crap.
Then again, maybe they did and just didn't say anything since it gets them more clickbait videos..ugh..
Well, they're taking down Mosaic for a remake (although, it took them a long time). They'll probably nerf at least
Echoing Strike
, because it's almost just as OP as Mosaic.

It's interesting, though. On the one hand, people complain that new TZ, and especially Heralds are probably too tough for SSF Ladder characters, on the other - that the game is getting too easy with subsequent changes from Blizzard, and progressive power-creep. So which is it?

Main: Blizz Sorc 2nd: Javazon 3rd: Smiter Paladin | SC NL only | SSF Online HG
7
User avatar

Schnorki 4242Moderator

RotW PC
sewcioj wrote: 8 hours ago
Schnorki wrote: 9 hours ago
If you're expecting warlock nerfs, keep in mind we've had meta javas and hammerdins and... for 20 years.

Blizz doesn't care if something is beyond broken. They never have. If they did, their failed streamer-based play testing would've never let this pass..even they can't be blind enough to not see this crap.
Then again, maybe they did and just didn't say anything since it gets them more clickbait videos..ugh..
Well, they're taking down Mosaic for a remake (although, it took them a long time). They'll probably nerf at least
Echoing Strike
, because it's almost just as OP as Mosaic.

It's interesting, though. On the one hand, people complain that new TZ, and especially Heralds are probably too tough for SSF Ladder characters, on the other - that the game is getting too easy with subsequent changes from Blizzard, and progressive power-creep. So which is it?
It isn't "almost just as OP", it is flat out more OP. Mosaic ain't got squat on a proper lock.

That said, I believe Mosaic nerfs when I see them. All we have for now is an officially listed known issue of "Mosaic can only be crafted offline" which very much suggests they're not removing them but making them a non-ladder RW instead (as that's the only scenario in which that'd be a valid known issue at this time).

_____
Please don't add me without reaching out here first. Random friend requests will be declined.
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sewcioj wrote: 8 hours ago
So which is it?
Just level these two aspects according to the rest of the game.

My timezone is CET/UTC+1.
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Schnorki wrote: 8 hours ago

That said, I believe Mosaic nerfs when I see them. All we have for now is an officially listed known issue of "Mosaic can only be crafted offline" which very much suggests they're not removing them but making them a non-ladder RW instead (as that's the only scenario in which that'd be a valid known issue at this time).

The main reason why they have disabled Mosaic in the upcoming season is simple: It's going to be the season of the OP Warlocks and no old Assassin build (the only one that can compete with the Lock's builds) should steal the show.

If there are only Locks at the top of the leaderboards, people will be satisfied with buying the XX (expensive expansion) and people who have not bought it yet feel compelled to do so if they don't want to be "weaker" than the RotW players. If the Mosaic Assassin won again, the Lock's glamour would take some damage.
7
User avatar

oOKIWIOo 1545

RotW Paladin Europe PC
Schnorki wrote: 9 hours ago
If you're expecting warlock nerfs, keep in mind we've had meta javas and hammerdins and... for 20 years.

Blizz doesn't care if something is beyond broken. They never have. If they did, their failed streamer-based play testing would've never let this pass..even they can't be blind enough to not see this crap.
Then again, maybe they did and just didn't say anything since it gets them more clickbait videos..ugh..
Well, if I remember correctly at least they nerved the Blizzard Sorc after the introduction of Sunder Charms (and it seems to me she was way less OP then the current Warlock builds) šŸ˜‰

After a 20 year break from D2 I started playing D2R in 2024 with my sons (9 and 10 years old)
Time Zone: UTC/GMT +1/+2 (Germany)
Online workdays: casually from 07:00-09:00 pm
Online weekends: casually midday to evening
Non-Ladder | Softcore | Expansion
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OP
User avatar

rikus 157

Assassin Americas PC
Sorry. I’m still unsure how..
For example if you’re fire build?
Or is magic warlock like hammdin?

Unclear what is safe build/route for budget.

It seems as if answers are just pick whatever. Which isn’t cool on hell with fire build.

goodluck, and may the RNG god be with you.
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Schnorki wrote: 9 hours ago
If you're expecting warlock nerfs, keep in mind we've had meta javas and hammerdins and... for 20 years.

Blizz doesn't care if something is beyond broken. They never have. If they did, their failed streamer-based play testing would've never let this pass..even they can't be blind enough to not see this crap.
Then again, maybe they did and just didn't say anything since it gets them more clickbait videos..ugh..
The thing about hammerdin is that it pretty much sucks until level 40 and you need 2x Spirit, Stealth, and Lore before it starts to get good. OP hammers is HOTO, Arachnids, Enigma, a 2/20 or Mara's,
Shako
, etc. You need end game gear to make hammers a broken build. Without bots and/or trading, that's a big time investment. A Smiter can clear
Uber Tristram
in Sigon's, but he needs a good weapon, charms, jewelry, and some level of skill.

Likewise, Java needs specific gear in order to be OP.

Warlock jumps in and is clearing Hell TZ's with
Wirt's Leg
and no other gear at level 30. That's a completely different order of magnitude.

I, honestly, am OK with a broken Warlock for a ladder season or the early part in order to drum up interest but they definitely need to fix it within a few months. If people jump in to play the crazy broken warlock, then try out a different class, they'll find out that the other classes are playing a different game entirely. Are they really going to stick around for twenty years trying out summoner Necro or any Barb when Warlock exists as it is?

I think that it is a short term player and/or interest gain that fades quickly. That business model will only work if they keep scaling up and introducing crazier, more powerful stuff and then after a few expansions or updates this is no longer D2, but a completely different game. This goes the same way if Blizzard buffs up the other classes with Warlock's special cocaine-steroids cocktail. We still talk about how much 1.10 changed the game. If warlock is the route that Blizzard goes, will the core group of players (us) who kept D2 alive stay?

I, personally, already dropped From Software and Monster Hunter because they went for big flashy hyper super action instead of continually refining the grounded weighty systems that those series started with. I never played D3 because it looked like WoW. If Blizzard turns Diablo 2 into some League of Legends looking thing, I'm out. I'm not saying that other people shouldn't enjoy it, I hope they do, but I'll go back to the games that keep their soul.

Old man still killing demons and yelling at clouds.
7
User avatar

Kylie 40

RotW Warlock Americas PC
Any build is viable, it just depends on your level of input into it.

There are plenty of videos of all classes, including warlock that people showcase 1-ubers or 1-hell and use off meta SSF only builds.
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RackAnewShoe wrote: 7 hours ago
Schnorki wrote: 9 hours ago
If you're expecting warlock nerfs, keep in mind we've had meta javas and hammerdins and... for 20 years.

Blizz doesn't care if something is beyond broken. They never have. If they did, their failed streamer-based play testing would've never let this pass..even they can't be blind enough to not see this crap.
Then again, maybe they did and just didn't say anything since it gets them more clickbait videos..ugh..
The thing about hammerdin is that it pretty much sucks until level 40 and you need 2x Spirit, Stealth, and Lore before it starts to get good. OP hammers is HOTO, Arachnids, Enigma, a 2/20 or Mara's,
Shako
, etc. You need end game gear to make hammers a broken build. Without bots and/or trading, that's a big time investment. A Smiter can clear
Uber Tristram
in Sigon's, but he needs a good weapon, charms, jewelry, and some level of skill.

Likewise, Java needs specific gear in order to be OP.

Warlock jumps in and is clearing Hell TZ's with
Wirt's Leg
and no other gear at level 30. That's a completely different order of magnitude.

I, honestly, am OK with a broken Warlock for a ladder season or the early part in order to drum up interest but they definitely need to fix it within a few months. If people jump in to play the crazy broken warlock, then try out a different class, they'll find out that the other classes are playing a different game entirely. Are they really going to stick around for twenty years trying out summoner Necro or any Barb when Warlock exists as it is?

I think that it is a short term player and/or interest gain that fades quickly. That business model will only work if they keep scaling up and introducing crazier, more powerful stuff and then after a few expansions or updates this is no longer D2, but a completely different game. This goes the same way if Blizzard buffs up the other classes with Warlock's special cocaine-steroids cocktail. We still talk about how much 1.10 changed the game. If warlock is the route that Blizzard goes, will the core group of players (us) who kept D2 alive stay?

I, personally, already dropped From Software and Monster Hunter because they went for big flashy hyper super action instead of continually refining the grounded weighty systems that those series started with. I never played D3 because it looked like WoW. If Blizzard turns Diablo 2 into some League of Legends looking thing, I'm out. I'm not saying that other people shouldn't enjoy it, I hope they do, but I'll go back to the games that keep their soul.
That is why D2R LOD original exists. If people don't like ROTW, they can stay with LOD. This is why it's important Blizzard doesn't touch D2R. There are many people who will never be happy with ROTW, and that is understandable. Any time a classic (legendary) game like D2 is changed, people will be super critical and therefore possibly unhappy (D2 is very special). People can continue to enjoy LOD for Eternity, as it is now. For the people who want changes, those people can move to ROTW and whatever comes in the future.

Giving people options with how they want to experience D2 is the best approach. The original developers did the same with Classic and LOD in the past. Still today, many people hate LOD. It will be the same with ROTW and any future content.
7
User avatar

JARY 25

PC
I've been working on a guide for how to clear all difficulties with Warlock for a while now, this is what I've got so far let me know what you think:

Till lvl 30
Just pick any tree, it can be Chaos fire or magic side, Eldrich
Levitation Mastery
, or just put points into goat demons, doesn't really matter. Buy a lot of mana pots and get a Stealth runeword and maybe a
Wand
or book, get an A2 merc with a descent
Poleaxe
, or use Wirts Leg doesn't really matter.


By lvl 30+
Just respec, max out
Demonic Mastery
and start putting points into
Bind Demon
. Continue to steal the most broken minions in game and follow around merc and Demon while they clear game.


End of guide
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Glowhawk44 wrote: 3 hours ago
...This is why it's important Blizzard doesn't touch D2R...
I agree. However, ROTW already changed D2R TZ's. Are there other changes under the hood we haven't found yet?

They could have given D2R LOD the stackable items stash tab. That's a QoL feature that I think we all deserve after 20+ years.
Glowhawk44 wrote: 3 hours ago
Giving people options with how they want to experience D2 is the best approach.
I am currently on a quest to get every version I like running without discs. I have LOD 1.14 running without discs, I can run D2 1.03 and LOD 1.09 with the discs, trying to get the .ISO files to work. For me, these are the major branches in the game. Going back to D2 1.03 is brutal. It's much closer to the feel and experience of D1.

Old man still killing demons and yelling at clouds.
7
RackAnewShoe wrote: 1 hour ago
Glowhawk44 wrote: 3 hours ago
...This is why it's important Blizzard doesn't touch D2R...
I agree. However, ROTW already changed D2R TZ's. Are there other changes under the hood we haven't found yet?

They could have given D2R LOD the stackable items stash tab. That's a QoL feature that I think we all deserve after 20+ years.
Glowhawk44 wrote: 3 hours ago
Giving people options with how they want to experience D2 is the best approach.
I am currently on a quest to get every version I like running without discs. I have LOD 1.14 running without discs, I can run D2 1.03 and LOD 1.09 with the discs, trying to get the .ISO files to work. For me, these are the major branches in the game. Going back to D2 1.03 is brutal. It's much closer to the feel and experience of D1.
I see your perspective that you think adding QoL features wouldn't be a big deal to Blizzard's bottom line -- revenue. I get that. But, when Blizzard gives the OK for developers to work on D2R, it's with the expectation to make money. Blizzard is not going to allow developers to continue to release content for free or a super low price.

And I know people will say, "Hollowknight 2 is getting a free expansion", or "Terraria gets free updates for over 15 years", along with other games. And that's exactly why people don't like big corporations, like Blizzard, everything they do is driven by stock holders (and higher up's). So the QoL features don't get developed without the ability for Blizzard to generate revenue.


And so when people post on here, "I don't want to support Blizzard, I don't like Blizzard", I get it. I love my Team Cherry developers and many others. However, this is the situation with D2R and it's not changing. We either purchase content or we get nothing.
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