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14 replies   436 views
2

Description

Wondering about the level scaling of certain merc skills (Act 3 merc skills to be exact, trying to do some hipster building lol). Is there a resource that tells you what the level of your merc skills should be for a given character level? Looking around and I swear I cannot find anything that gives a clear answer on this
5

Can be used to make Runewords:

7
Wondering about the level scaling of certain merc skills (Act 3 merc skills to be exact, trying to do some hipster building lol). Is there a resource that tells you what the level of your merc skills should be for a given character level? Looking around and I swear I cannot find anything that gives a clear answer on this
7
I'm assuming you want to know the merc skill levels based on the merc's level? Since merc skill level is tied to their own level, not the character's level.

https://www.lurkerlounge.com/spirea/Hir ... tats.shtml

I'm willing to accept Tokens, Keys,
Perfect Gems
, and certain minor runes (this changes regularly so please ask but usually
Eth
,
Nef
,
Sol
,
Ral
,
Hel
,
Lem
,
Pul
,
Um
) in lieu of my asking price when my "looking for" price is a rune.
7
User avatar

mhlg 2527

Americas PC
Iron wolve mercenaries gain +1 to their elemental mastery skill every 10 levels. It starts at Level 30.

https://maxroll.gg/d2/resources/mercenary
7
OP
Knappogue wrote: 20 hours ago
I'm assuming you want to know the merc skill levels based on the merc's level? Since merc skill level is tied to their own level, not the character's level.

https://www.lurkerlounge.com/spirea/Hir ... tats.shtml
Yeah exactly, meant character level as in the "character level" of the merc. Not sure why I didn't think to check the Spirea calculator, have used that before for IAS and stuff. Unfortunately in this case it doesn't appear to show the skills that were added in D2R, was mostly interested in the fire sorceror's
Enchant
skill (guess being more specific in my initial post might have helped)
7
mhlg wrote: 20 hours ago
Iron wolve mercenaries gain +1 to their elemental mastery skill every 10 levels. It starts at Level 30.

https://maxroll.gg/d2/resources/mercenary
I beg your pardon?

ElSolDolLol

For low items I also accept: Perfect Amys,
Ral
,
Hel
, Tokens, Keys. Please don't offer runes lower than
Pul
(with the named exceptions).

NO PM OFFERS PLEASE! BE FAIR AND WRITE INTO THE THREAD :)
7
User avatar

ShadowHeart 5357Moderator

Paladin Europe PC Playstation
mhlg wrote: 20 hours ago
Iron wolve mercenaries gain +1 to their elemental mastery skill every 10 levels. It starts at Level 30.

https://maxroll.gg/d2/resources/mercenary
Do you have a source for this? And no, the linked article does not mention anything at all about elemental masteries. As far as I know, Iron Wolves don't have access to elemental mastery.

I'm in CET (Central European Time), so that's UTC+1 normally and UTC+2 during DST.
My profile says Ladder, but I play both Ladder and Non-Ladder.
My profile says Softcore, but I play both Softcore and Hardcore.
My Holy Grail Tracker is for Offline Hardcore.
7
User avatar

ShadowHeart 5357Moderator

Paladin Europe PC Playstation
Antheris wrote: 19 hours ago
Yeah exactly, meant character level as in the "character level" of the merc. Not sure why I didn't think to check the Spirea calculator, have used that before for IAS and stuff. Unfortunately in this case it doesn't appear to show the skills that were added in D2R, was mostly interested in the fire sorceror's
Enchant
skill (guess being more specific in my initial post might have helped)
You can use maxroll's d2planner for this.
1. Pick mercenary type
2. Set the mercenary's level
3. Check calculations tab for skill levels

Disclaimer: I'm not actually sure if it's 100% correct, but it does list the D2R-specific skill additions.

I'm in CET (Central European Time), so that's UTC+1 normally and UTC+2 during DST.
My profile says Ladder, but I play both Ladder and Non-Ladder.
My profile says Softcore, but I play both Softcore and Hardcore.
My Holy Grail Tracker is for Offline Hardcore.
7
act 3 merc needs a rework, they are worthless. even if you go full aura on them they still suck ass lol.
7
OP
ShadowHeart - Perfectly answered, thank you
7
MintBlancmanche wrote: 8 hours ago
act 3 merc needs a rework, they are worthless. even if you go full aura on them they still suck ass lol.
Yep.

They do zero damage to immunes and can't break them by themselves.

They are slow as fuck.

There's only a few options of having them use aura spending items, namely Flickering Flame and Plague.

The most useful merc in my view is the Lightning Wolf with maxed FCR (Spirit
Monarch
,
Skin of the Vipermagi
,
Griffon's Eye
, Crescent Moon Runeword,
Wizardspike
or Plague). His
Static Field
proves impactful at higher player counts.

The Frost Wolf is totally useless and is outperformed by a Holy Frost Desert Merc or an Ice wielding Rogue.

The Fire Wolf's
Enchant
is only useful for its high AR bonus.

But actually, that's pretty much it.

This merc NEEDS a natural aura or some other specialty more than any other. Give them
Conviction
or
Meditation
and we can start talking. Give them access to Sorceress items. Rogue can wear Amazon items, Barb can wear Barb items. Iron Wolf can wear.... swords???

All other mercs have situational benefits. I really like the new Rogue and Barb Merc since they were improved. I have several builds using them.

Iron Wolf has been improved and still sucks. :-D

And one last thing: Forget about those silly guides. I have never used a
Shaftstop
on a Rogue... and I never will.

ElSolDolLol

For low items I also accept: Perfect Amys,
Ral
,
Hel
, Tokens, Keys. Please don't offer runes lower than
Pul
(with the named exceptions).

NO PM OFFERS PLEASE! BE FAIR AND WRITE INTO THE THREAD :)
7
DasNarf wrote: 6 hours ago
MintBlancmanche wrote: 8 hours ago
act 3 merc needs a rework, they are worthless. even if you go full aura on them they still suck ass lol.
Yep.

They do zero damage to immunes and can't break them by themselves.

They are slow as fuck.

There's only a few options of having them use aura spending items, namely Flickering Flame and Plague.

The most useful merc in my view is the Lightning Wolf with maxed FCR (Spirit
Monarch
,
Skin of the Vipermagi
,
Griffon's Eye
, Crescent Moon Runeword,
Wizardspike
or Plague). His
Static Field
proves impactful at higher player counts.

The Frost Wolf is totally useless and is outperformed by a Holy Frost Desert Merc or an Ice wielding Rogue.

The Fire Wolf's
Enchant
is only useful for its high AR bonus.

But actually, that's pretty much it.

This merc NEEDS a natural aura or some other specialty more than any other. Give them
Conviction
or
Meditation
and we can start talking. Give them access to Sorceress items. Rogue can wear Amazon items, Barb can wear Barb items. Iron Wolf can wear.... swords???

All other mercs have situational benefits. I really like the new Rogue and Barb Merc since they were improved. I have several builds using them.

Iron Wolf has been improved and still sucks. :-D

And one last thing: Forget about those silly guides. I have never used a
Shaftstop
on a Rogue... and I never will.
I think the better solution would be to give them more damage so they can compete with the other mercs raw damage.
physical mercenaries can easily hit for 4k with cheap gear.

act 3 mercs could use
Frozen Orb
/
Meteor
/
Nova
instead of
Ice Blast
/
Fireball
/lightning.
of course the mercenary skills needs to be edited so they can hit harder without needing synergies or having to have 20 extra level from gear lol.
7
User avatar

leox 274

Paladin Asia PC
DasNarf wrote: 6 hours ago
MintBlancmanche wrote: 8 hours ago
act 3 merc needs a rework, they are worthless. even if you go full aura on them they still suck ass lol.
Yep.

They do zero damage to immunes and can't break them by themselves.

They are slow as fuck.

There's only a few options of having them use aura spending items, namely Flickering Flame and Plague.

The most useful merc in my view is the Lightning Wolf with maxed FCR (Spirit
Monarch
,
Skin of the Vipermagi
,
Griffon's Eye
, Crescent Moon Runeword,
Wizardspike
or Plague). His
Static Field
proves impactful at higher player counts.

The Frost Wolf is totally useless and is outperformed by a Holy Frost Desert Merc or an Ice wielding Rogue.

The Fire Wolf's
Enchant
is only useful for its high AR bonus.

But actually, that's pretty much it.

This merc NEEDS a natural aura or some other specialty more than any other. Give them
Conviction
or
Meditation
and we can start talking. Give them access to Sorceress items. Rogue can wear Amazon items, Barb can wear Barb items. Iron Wolf can wear.... swords???

All other mercs have situational benefits. I really like the new Rogue and Barb Merc since they were improved. I have several builds using them.

Iron Wolf has been improved and still sucks. :-D

And one last thing: Forget about those silly guides. I have never used a
Shaftstop
on a Rogue... and I never will.
bar can use a3 merc

Last Wish
Stormshield
Shaftstop
flicker, it can cast
Static Field
. but I only think about it, havent try

Favor
Perfect Amethyst
over
Perfect Skull
...
These days, I don't need that much
Perfect Skull
, it is less encourage to pay in
Perfect Skull
but it will treat slightly better than
Perfect Gems
.
7
leox wrote: 5 hours ago
bar can use a3 merc

Last Wish
Stormshield
Shaftstop
flicker, it can cast
Static Field
. but I only think about it, havent try
Hmmm...

So you end up with an Ironwolf with no additional FCR and you need around +20 dexterity for wearing a LW
Phase Blade
. My level 94 Wolf has 119 base dex.

Or... you put 5 high runes into a
Crystal Sword
. Yay! :-D

Whichever way I look at it, it looks bad.

Give that LW to a Barb Merc, add a Lawbringer and you are golden.

ElSolDolLol

For low items I also accept: Perfect Amys,
Ral
,
Hel
, Tokens, Keys. Please don't offer runes lower than
Pul
(with the named exceptions).

NO PM OFFERS PLEASE! BE FAIR AND WRITE INTO THE THREAD :)
7
User avatar

leox 274

Paladin Asia PC
You can use a +20 dex shield to run test....
and yes, I also think it may not work. That's why I havent try it.

Even if you set up all correct, or lets say, he use
Static Field
every tick. It may still not work...light immunity..

Favor
Perfect Amethyst
over
Perfect Skull
...
These days, I don't need that much
Perfect Skull
, it is less encourage to pay in
Perfect Skull
but it will treat slightly better than
Perfect Gems
.
7
User avatar

mhlg 2527

Americas PC
ShadowHeart wrote: 9 hours ago
mhlg wrote: 20 hours ago
Iron wolve mercenaries gain +1 to their elemental mastery skill every 10 levels. It starts at Level 30.

https://maxroll.gg/d2/resources/mercenary
Do you have a source for this? And no, the linked article does not mention anything at all about elemental masteries. As far as I know, Iron Wolves don't have access to elemental mastery.
I wasn't referring to masteries perse but rather the maxim of their elemental skills.
9

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