Cham in Helm for cbf
Ias+ED in armor (got 31ed for not too much)
ED+minD or MaxD in sword (minD is less expensive and good with the possible low rolls on Cryptic Sword)
Skaijuice wrote: 1 year agoCham in the Helm seconded.
FHR in the armor (so..Shael)
and a ED jwl in the weapon.
This seems uninformed, unless I am the uninformed one.
Barbarian mercs did not have a hit recovery animation in pre-resurrected, and I highly doubt they do now. Thus Shael in armor is redundant.
Hopefully this is helpful.
Skaijuice wrote: 1 year agoCham in the Helm seconded.
FHR in the armor (so..Shael)
and a ED jwl in the weapon.
This seems uninformed, unless I am the uninformed one.
Barbarian mercs did not have a hit recovery animation in pre-resurrected, and I highly doubt they do now. Thus Shael in armor is redundant.
Hopefully this is helpful.
Currently moving on to Path Of Exile 2 - Always looking for ORBS. PM if you wish to trade.
While the snow remains,
veiled in the haze of evening,
a cold leafless branch.
Flowers are only flowers because they fall,
but thankfully the Wind.
Skaijuice wrote: 1 year agoCham in the Helm seconded.
FHR in the armor (so..Shael)
and a ED jwl in the weapon.
This seems uninformed, unless I am the uninformed one.
Barbarian mercs did not have a hit recovery animation in pre-resurrected, and I highly doubt they do now. Thus Shael in armor is redundant.
Hopefully this is helpful.
image.png
I won't argue against that data existing in a database, the issue is that without an animation, those numbers are moot.
The barbarian merc (pre resurrected) could not be interrupted in any form. It could not be knockbacked nor could it be interrupted by Stun. So the question becomes, did they fix this when they introduced the new act 5 merc, or not.
I will have to check, but even if they fixed it for the new Fury merc, surely the old one wasn't addressed.
Blunderbores, and their variants, have no effect at all on the act 5 merc. Mind Blast from assassin can Stun, but not knock back, and not interrupt.
Barbarian Stun can Stun, as can warcry, but they can't interrupt an attack. Bash can't knock back, does only damage.
Recovery before/after Stun duration is 0 frames. The animation is simply not there. No staggering at all. And obviously no blocking.
In conclusion, FHR is pointless for act 5 mercenary. You should pick something else than Shael.
Adveloq wrote: 1 year ago
@Skaijuice
I did the testing.
Blunderbores, and their variants, have no effect at all on the act 5 merc. Mind Blast from assassin can Stun, but not knock back, and not interrupt.
Barbarian Stun can Stun, as can warcry, but they can't interrupt an attack. Bash can't knock back, does only damage.
Recovery after Stun duration is 0 frames.
In conclusion, FHR is pointless for act 5 mercenary. You should pick something else than Shael.
NICE ! let me review on these feedback!
Currently moving on to Path Of Exile 2 - Always looking for ORBS. PM if you wish to trade.
While the snow remains,
veiled in the haze of evening,
a cold leafless branch.
Flowers are only flowers because they fall,
but thankfully the Wind.
Adveloq wrote: 1 year ago
@Skaijuice
I did the testing.
Blunderbores, and their variants, have no effect at all on the act 5 merc. Mind Blast from assassin can Stun, but not knock back, and not interrupt.
Barbarian Stun can Stun, as can warcry, but they can't interrupt an attack. Bash can't knock back, does only damage.
Recovery after Stun duration is 0 frames.
In conclusion, FHR is pointless for act 5 mercenary. You should pick something else than Shael.
NICE ! let me review on these feedback!
This is also why the act 5 barbarian is (was back in 1.10 at least) popular in PvP. Even if an assassin is namelocking you with Mind Blast, you can Teleport ontop of them and the hireling is guaranteed to get a few hits in. Same with fire traps, hammers, blizzard, and other such setups that are hard to deal with due to instant staggering.
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Rhialto
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