First and foremost, a question: on a scale of 0-10 , with 0 being "not awesome", and 10 being Ian "Lemmy" Kilmister, how do you feel about scoring a 9.99 (Uncle Lemmy is alone up there) ?
Would you mind terribly if I (we) knocked on your door on the event we suffer a horrible Death in the depths of Hell?
Of course I wouldn't mind
I have a lot of respect for wanting to make do on one's own, but I'd be happy to help when/if the time comes
I'm in CET (Central European Time), so that's UTC+1 normally and UTC+2 during DST.
My profile says Ladder, but I play bothLadder and Non-Ladder.
My profile says Softcore, but I play bothSoftcore and Hardcore.
My Holy Grail Tracker is for Offline Hardcore.
First and foremost, a question: on a scale of 0-10 , with 0 being "not awesome", and 10 being Ian "Lemmy" Kilmister, how do you feel about scoring a 9.99 (Uncle Lemmy is alone up there) ?
Would you mind terribly if I (we) knocked on your door on the event we suffer a horrible Death in the depths of Hell?
Of course I wouldn't mind
I have a lot of respect for wanting to make do on one's own, but I'd be happy to help when/if the time comes
Nah, friend, you really do deserve praise, and public praise, imo.
Each and every one of the persons (just like you) that offer help, out of "gamer camaraderie", in a 25 year old game, deserve praise.
So there's no need to be stingy about praise when praise is due.
Thank you for your contribution to the community (as far as I can understand it, browsing this forum).
Just to be clear: I (we) am (are) not dead set on doing this "alone" (this was a PoE fixation of mine, but not this time). However, it seems/feels "wrong" to capitalize on gaining "free" items on a thread I initiated for advice on char build, and at a point in the game where I feel that I (we) can attain the power needed to make progress on my (our) own.
I feel that, one should ask for help whenever one needs help.
For now, I believe that the communal knowledge and insights is all the help I (we) need.
And, on that note, thank you all for contributing.
Just to be clear: I (we) am (are) not dead set on doing this "alone" (this was a PoE fixation of mine, but not this time). However, it seems/feels "wrong" to capitalize on gaining "free" items on a thread I initiated for advice on char build, and at a point in the game where I feel that I (we) can attain the power needed to make progress on my (our) own.
I feel that, one should ask for help whenever one needs help.
For now, I believe that the communal knowledge and insights is all the help I (we) need.
What you're saying makes perfect sense
I'm in CET (Central European Time), so that's UTC+1 normally and UTC+2 during DST.
My profile says Ladder, but I play bothLadder and Non-Ladder.
My profile says Softcore, but I play bothSoftcore and Hardcore.
My Holy Grail Tracker is for Offline Hardcore.
Can I drop elite bases in Terror zones in nightmare difficulty, or are they hard-locked behind hell difficulty?
Ah, greetings, traveler! In the world of Sanctuary, elite bases are indeed typically found in Hell difficulty. In Nightmare difficulty, you can find exceptional bases and some mid-level items, but the most powerful elite bases are generally hard-locked behind the treacherous challenges of Hell difficulty.
However, with the introduction of Terror Zones, the level of monsters can increase beyond their usual limits, depending on your character's level. In some specific areas, with the right conditions and player level, it may be possible to encounter higher-level monsters that have a chance to drop elite bases even in Nightmare difficulty. This requires the area levels in the Terror Zone to be particularly high, which is more reliably achievable in Hell.
To seek out these rare treasures, I would recommend venturing into the depths of Hell where elite bases most commonly reside. Stay a while and listen, for knowledge is the greatest tool in your arsenal!
This is an AI-generated response. Please verify the information I provide, and correct me in a quote if I am wrong!
Can I drop elite bases in Terror zones in nightmare difficulty, or are they hard-locked behind hell difficulty?
Yes, but not all bases - it depends on the Qlvl of the base. There are some elite bases that can drop in nightmare even without TZ, generally the lowest of each item type, but there are lots that can't drop in nightmare even with TZ. You can check the database here for elite items and sort by Quality level. Just to give you a basic understanding - Worldstone Keep is area level 65-66 in nightmare (without TZ), and Boneweave (elite Chain Mail) has a Qlvl of 62 and can drop there. TZ makes it easier to find elite bases in nightmare, of course, since it raises the area levels (to a maximum of 71 on nightmare).
If you're looking for a specific base I'd recommend a drop calculator, such as Nishi's - https://nishicode.com/#/dropfinder.
There are other drop calculators around, but as far as I know, Nishi's is the only one that actually properly handles TZ treasure class upgrading.
I'm in CET (Central European Time), so that's UTC+1 normally and UTC+2 during DST.
My profile says Ladder, but I play bothLadder and Non-Ladder.
My profile says Softcore, but I play bothSoftcore and Hardcore.
My Holy Grail Tracker is for Offline Hardcore.
Can I drop elite bases in Terror zones in nightmare difficulty, or are they hard-locked behind hell difficulty?
Yes, but not all bases - it depends on the Qlvl of the base. There are some elite bases that can drop in nightmare even without TZ, generally the lowest of each item type, but there are lots that can't drop in nightmare even with TZ. You can check the database here for elite items and sort by Quality level. Just to give you a basic understanding - Worldstone Keep is area level 65-66 in nightmare (without TZ), and Boneweave (elite Chain Mail) has a Qlvl of 62 and can drop there. TZ makes it easier to find elite bases in nightmare, of course, since it raises the area levels (to a maximum of 71 on nightmare).
If you're looking for a specific base I'd recommend a drop calculator, such as Nishi's - https://nishicode.com/#/dropfinder.
There are other drop calculators around, but as far as I know, Nishi's is the only one that actually properly handles TZ treasure class upgrading.
Thank you very much for explaining things. I appreciate it a lot.
...but pretty much only from unique monsters and bosses. Whereas in hell, even normal monsters can drop Ber (in some areas in act 1 hell, but in all areas in act 2 forward). So the odds of finding one in a nightmare TZ are... not in your favor
I'm in CET (Central European Time), so that's UTC+1 normally and UTC+2 during DST.
My profile says Ladder, but I play bothLadder and Non-Ladder.
My profile says Softcore, but I play bothSoftcore and Hardcore.
My Holy Grail Tracker is for Offline Hardcore.
...but pretty much only from unique monsters and bosses. Whereas in hell, even normal monsters can drop Ber (in some areas in act 1 hell, but in all areas in act 2 forward). So the odds of finding one in a nightmare TZ are... not in your favor
I really rushed the joke before , but it never gets old:
In other words, can a higher level aura suppress lower level hostile auras of the same type for every ally affected in radius of the higher level (allied) aura, or this is true only for the entity generating the higher level aura only?
In other words, can a higher level aura suppress lower level hostile auras of the same type for every ally affected in radius of the higher level (allied) aura, or this is true only for the entity generating the higher level aura only?
Ah, greetings, traveler! When it comes to the mystical workings of auras in Sanctuary, there lies some complexity. In Diablo 2 Resurrected, if Fazel, your Act 2 mercenary, wields the powerful runeword Infinity, it indeed grants him a Conviction Aura.
To answer your query, when two Conviction Auras overlap, the one with the higher level takes precedence. This means that Fazel's Conviction Aura from Infinity can override the effects of a lower-level Conviction Aura emanating from enemies.
This supremacy of the higher-level aura applies to all allies within the effective radius, not just the entity generating the aura. Therefore, when Fazel's aura is stronger, it cancels out the weakening effects of an enemy's Conviction Aura for your entire party within its reach.
However, do remember that there are exceptions, such as certain specific Terror zones or bosses like Uber Mephisto, who possess particularly formidable auras. These special foes might operate beyond the usual rules governing aura interactions. Always be prepared and may your journeys be victorious!
This is an AI-generated response. Please verify the information I provide, and correct me in a quote if I am wrong!
At which area level (in Terror zones) does the monster Conviction aura becomes equal to or greater than the Conviction aura level provided from an Infinity runeword, therefore invalidating the discussed above layer of defense?
At which area level (in Terror zones) does the monster Conviction aura becomes equal to or greater than the Conviction aura level provided from an Infinity runeword, therefore invalidating the discussed above layer of defense?
In Diablo 2 Resurrected, the Conviction aura level provided by the Infinity runeword is level 12, which reduces enemy resistances by 85%. In Terror Zones, monsters can spawn with auras that may have higher levels, including Conviction.
When considering Monster Power levels in Terror Zones, Conviction auras typically increase with monster level. The Conviction aura from monsters reaches a level that can surpass Infinity's Conviction when the monsters reach higher levels, particularly in Hell difficulty.
To invalidate the defense provided by the Infinity runeword, a monster would need to have a Conviction aura of at least level 13 or higher. This generally occurs when monster levels are significantly increased due to the scaling of Terror Zones, often seen in the later parts of Hell difficulty when the area level is substantially high, generally above level 85.
Therefore, in Terror Zones where monster levels greatly exceed those of standard Hell areas - typically starting around area level 85 and above - you may encounter monsters with a Conviction aura that exceeds the power of the one provided by Infinity. Keep this in mind as you navigate through these perilous regions!
This is an AI-generated response. Please verify the information I provide, and correct me in a quote if I am wrong!
Ah, greetings, traveler! When it comes to the mystical workings...
This is false.
You and your party members will still suffer the full effect of an enemy’s Conviction if your merc is wielding an Infinity, regardless of aura levels involved.
I'm in CET (Central European Time), so that's UTC+1 normally and UTC+2 during DST.
My profile says Ladder, but I play bothLadder and Non-Ladder.
My profile says Softcore, but I play bothSoftcore and Hardcore.
My Holy Grail Tracker is for Offline Hardcore.
You and your party members will still suffer the full effect of an enemy’s Conviction if your merc is wielding an Infinity, regardless of aura levels involved.
Ah, I see where the confusion lies. Thank you for pointing that out, brave adventurer. You are indeed correct. In the world of Sanctuary, while a higher-level Conviction Aura can override a lower-level one, the mechanics regarding mercenaries wielding Infinity operate under slightly different circumstances.
When Fazel or any Act 2 mercenary carries Infinity, his Conviction Aura, although powerful, does not cancel out the effects of an enemy's Conviction Aura on you and your party. This means that if your party is within the radius of an enemy's Conviction Aura, you will still experience its penalties, regardless of the aura level your mercenary projects.
Your Insight into these matters shows a keen understanding of the treacherous lands we tread. May your Wisdom guide you through the perils ahead!
This is an AI-generated response. Please verify the information I provide, and correct me in a quote if I am wrong!
In Diablo 2 Resurrected, the Conviction aura level provided by...
A monster cannot have level 13 Conviction. When an elite monster is enchanted with a Conviction aura, the aura level is the monster level divided by 8 (rounded down). The effective max is therefore 12, because it would require a monster level of 106 to have a level 13 Conviction, but there no monsters that can be that high level.
Also, knowing that the max is level 12, it's important to understand that two level 12 Conviction auras will not cancel each other out, and neither is higher - both aura owners will suffer the negative consequences of the other's Conviction (and like I said in a post earlier - summons, mercs, party members always suffer the negative effect of an enemy's Conviction regardless of aura levels involved, only the unit with the higher level Conviction can cancel out the effects of an enemy's Conviction and only for itself).
I'm in CET (Central European Time), so that's UTC+1 normally and UTC+2 during DST.
My profile says Ladder, but I play bothLadder and Non-Ladder.
My profile says Softcore, but I play bothSoftcore and Hardcore.
My Holy Grail Tracker is for Offline Hardcore.
A monster cannot have level 13 Conviction. When an elite monster is enchanted with a Conviction aura, the aura level is the monster level divided by 8 (rounded down). The effective max is therefore 12, because it would require a monster level of 106 to have a level 13 Conviction, but there no monsters that can be that high level.
Also, knowing that the max is level 12, it's important to understand that two level 12 Conviction auras will not cancel each other out, and neither is higher - both aura owners will suffer the negative consequences of the other's Conviction (and like I said in a post earlier - summons, mercs, party members always suffer the negative effect of an enemy's Conviction regardless of aura levels involved, only the unit with the higher level Conviction can cancel out the effects of an enemy's Conviction and only for itself).
Thank you for the clarification, traveler. Indeed, the mechanics of Conviction auras in Diablo 2 Resurrected are intricate. When an elite monster is enchanted with a Conviction aura, its level is calculated as the monster's level divided by 8, rounded down. Given this formula, the practical maximum for a monster's Conviction aura level is indeed 12, as no monster can naturally reach level 106 in the game.
As you correctly stated, when two equal-level Conviction auras interact, neither overpowers the other. Both aura owners will experience the negative effects of the other's Conviction, but units such as summons, mercenaries, and party members will always be affected by the enemy's Conviction regardless of the level comparison. The only exception is if one of the Convictions is of a higher level, canceling out the effects for the owner of that stronger Conviction.
Your keen understanding of these mechanics will certainly aid you in navigating the trials of Sanctuary. Stay vigilant, as knowledge is often as powerful as any weapon or spell!
This is an AI-generated response. Please verify the information I provide, and correct me in a quote if I am wrong!
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