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Description

Random but does it bother anyone else that the inside of the cube is 4x3 and not 3x3 or 4x4? Give us 4 more slots!
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Can be used to make Runewords:

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Random but does it bother anyone else that the inside of the cube is 4x3 and not 3x3 or 4x4? Give us 4 more slots!

Usually looking for Runes, Essences, PGems, Tokens, Keys, etc.
Always willing to discuss and negotiate :)

Check out my "Free Stuff" tab for...FREE STUFF!
Before adding me on bnet, please comment on the trade so I know who you are!
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it's MAGIC, no need to explain shit.
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should be either 8 (2^3), 27 (3^3), or 64 (4^3) slots :)
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It should be 8 slots since it’s a cube with a side length of 2. The only way it gets 16 slots is if it’s the Horadric Tesseract.
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User avatar

BigD 238

Paladin Americas Switch
Wouldn't have room to craft

HCL nintendo switch
6276-3649-1595
Bnet: CoralViper#114373
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User avatar

Necrarch 3311Moderator

Necromancer Europe PC
Would love 16 as well :)

Image

Main: Necromancer / Second: Assassin / Third: Amazon / Check my stash, my crafts and my many cheap
Annihilus
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Horadric Cube
is just a secret chest
(3 feet by 2 feet by 2 feet, constructed from rare materials worth 5,000+ GP, and a Tiny replica of the chest made from the same materials worth 50+ GP) thus 12=3x2x2

EU, CET/DST, playing early morning and evening
LADDER account klmklm27#21966
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tatarjj wrote: 3 weeks ago
It should be 8 slots since it’s a cube with a side length of 2. The only way it gets 16 slots is if it’s the Horadric Tesseract.
Oh, c'mon, it's an ancient artifact. I'm pretty sure the Horadrim could've made a cube with side length 2āˆ›2 slots. Or 2āˆ›2Ɨcis(2Ļ€/3) or 2āˆ›2Ɨcis(-2Ļ€/3) - a bit complex, indeed...
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Necrarch wrote: 3 weeks ago
Would love 16 as well :)
Let’s just be honest here, charms should have their own, charm-only inventory, and only in the charm-only inventory would they be equipped and active. Charms in the regular inventory would do nothing. Also would solve the annoyances of not bring able to pick up more than one
Hellfire Torch
, Gheeds or
Annihilus
, because you could hold as many as you want in your regular inventory but only one of each in your charms inventory. And no one would be wishing for a 4x4
Horadric Cube
.


The design choice the original D2 devs made to make charms take up your regular inventory space and become a quality of life vs character power trade off was a terrible choice, players should never have to
Sacrifice
quality of life in this way to make their characters stronger. That’s not a modern sentiment, I’ve felt exactly the same since I started playing LoD in 2001 as a 16-y-o.
7
User avatar

vued 939

Sorceress Europe PC
tatarjj wrote: 2 weeks ago
Necrarch wrote: 3 weeks ago
Would love 16 as well :)
Let’s just be honest here, charms should have their own, charm-only inventory, and only in the charm-only inventory would they be equipped and active. Charms in the regular inventory would do nothing. Also would solve the annoyances of not bring able to pick up more than one
Hellfire Torch
, Gheeds or
Annihilus
, because you could hold as many as you want in your regular inventory but only one of each in your charms inventory. And no one would be wishing for a 4x4
Horadric Cube
.


The design choice the original D2 devs made to make charms take up your regular inventory space and become a quality of life vs character power trade off was a terrible choice, players should never have to
Sacrifice
quality of life in this way to make their characters stronger. That’s not a modern sentiment, I’ve felt exactly the same since I started playing LoD in 2001 as a 16-y-o.
Project Diablo agrees.

I've got on SCNL
- Mosaics, Cures, and Hustles
- GG crafted amulets
- Perfect uniques
- Bases
=> member/vued/
7
tatarjj wrote: 2 weeks ago
Necrarch wrote: 3 weeks ago
Would love 16 as well :)
Let’s just be honest here, charms should have their own, charm-only inventory, and only in the charm-only inventory would they be equipped and active. Charms in the regular inventory would do nothing. Also would solve the annoyances of not bring able to pick up more than one
Hellfire Torch
, Gheeds or
Annihilus
, because you could hold as many as you want in your regular inventory but only one of each in your charms inventory. And no one would be wishing for a 4x4
Horadric Cube
.


The design choice the original D2 devs made to make charms take up your regular inventory space and become a quality of life vs character power trade off was a terrible choice, players should never have to
Sacrifice
quality of life in this way to make their characters stronger. That’s not a modern sentiment, I’ve felt exactly the same since I started playing LoD in 2001 as a 16-y-o.
I think they wanted to shoot two birds with one Stone: give players more ways to continue improving itemization while making use of that "wasted" inventory space (because players don't really pick up much stuff at higher levels, which is what charms are really aimed for). If you're going to give charms their own inventory, I'd just remove them from the game. At that point, charms don't really add anything other than power, with no real decisions.

Not that I love charms as they are, but if we're assuming that we're making the game from scratch and we want players to have more ways to itemize without crippling their inventory, then I'd just use a different system. For example, charms could become consumables that you use to add stats to your equipment. That way, you keep the "give players ways to continue optimizing in the end game" while at least adding some new dimension to your equipment (which is really where the cool items are), rather than it being a no brainer that you just fill up your "charm inventory" with the strongest charms you find and be done with it.

GMT-3
I only play softcore, non-ladder.

> Free Annihilus <
> Free sunder charms <
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vued wrote: 2 weeks ago
tatarjj wrote: 2 weeks ago
Necrarch wrote: 3 weeks ago
Would love 16 as well :)
Let’s just be honest here, charms should have their own, charm-only inventory, and only in the charm-only inventory would they be equipped and active. Charms in the regular inventory would do nothing. Also would solve the annoyances of not bring able to pick up more than one
Hellfire Torch
, Gheeds or
Annihilus
, because you could hold as many as you want in your regular inventory but only one of each in your charms inventory. And no one would be wishing for a 4x4
Horadric Cube
.


The design choice the original D2 devs made to make charms take up your regular inventory space and become a quality of life vs character power trade off was a terrible choice, players should never have to
Sacrifice
quality of life in this way to make their characters stronger. That’s not a modern sentiment, I’ve felt exactly the same since I started playing LoD in 2001 as a 16-y-o.
Project Diablo agrees.
Median XL challenges - by having unique charms only. :)
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