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Description
I now play exclusively hardcore and my biggest concern is amplifying damage ("cursed"). For example i play kind of hybrid sin, where main dmg is traps, but I also use Venom/ Cobra Strike/ Dragon Flight to move around and recover the mana used on traps. Resistances are never a problem on a sin, and with some elemental absorb the elemental dmg is manageable. But a cursed mob pack is a potential insta kill, if they curse you and land a few hits.
I have been reading a lot about DR and how it functions. A White mob on hell easily does above 100 physical damage, and DR is estimated upfront, i.e. before % reduction, so doesnt sound like much. But DR is also estimated before the curse multiplication. So 50 DR is essentially protection from 100hp damage if you are cursed.
I have been wondering if stacking DR in particular is really my insurance against dying in hell and should i go full on, i.e. safety rings, Sol runes,etc. Into it.
Note: I know that DR/MDR are viable for immortal sorc build, because they can completely negate the damage to health pool. This is about the other classes
I have been reading a lot about DR and how it functions. A White mob on hell easily does above 100 physical damage, and DR is estimated upfront, i.e. before % reduction, so doesnt sound like much. But DR is also estimated before the curse multiplication. So 50 DR is essentially protection from 100hp damage if you are cursed.
I have been wondering if stacking DR in particular is really my insurance against dying in hell and should i go full on, i.e. safety rings, Sol runes,etc. Into it.
Note: I know that DR/MDR are viable for immortal sorc build, because they can completely negate the damage to health pool. This is about the other classes
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ipatrishkov
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