Description
Problems with Vengeance:
1. Ridiculously mana-hungry. Most build guides suggest an Insight wielding mercenary to address this issue.
2. Single target. Some type of crowd control is needed for large mobs.
3. Attack Rating of Vengeance is mediocre at best.
4. Attack Speed needs to be bolstered. Without the attack speed boosts from Zeal and Fanaticism (you will be using Conviction to enhance damage), you must get Attack Speed elsewhere.
The appeal of Vengeance is that the multi-spectral damage makes monster immunities a non-issue. You can kill everything.
The rarely-found, and even more rarely-used, Ghostflame Legend Spike goes a long way towards solving all these problems, with the help of a few other readily available synergistic items. The strategy here is to steal all the mana we need rather than being reliant on our (all too frequently suicidal) mercenary.
Mandatory Equipment:
Ghostflame Legend Spike
Crescent Moon Amulet
Guardian Angel Templar Coat
Both Ghostflame and Crescent Moon have a max mana steal of 15%, giving you 30% total. A couple of other mana-stealing items can easily get you in the neighborhood of 40%, which seems to be enough to let you stab to your heart's content without ever worrying about mana again. While the Ghostflame only generates about half the damage of an eBOTD Berserker's Axe with Vengeance, solving the mana problem is big for QOL.
With your mercenary options open, crowd control, damage, and survivability can be optimized to your liking. I use a Frenzy Barbarian with Sazabi's set and a Lawbringer. The survivability of the merc is great, and the Sanctuary Aura helps where you need it most - dolls and gloams. The Decrepify proc just adds even more crowd control. Other crowd control options include a Manic Pixie Dreamgirl, Act 2 Holy Freeze, etc.
The Ghostflame has ITD, so your Attack Rating is only a problem with monsters/bosses where ITD does not apply. For Baal, I use a fast off-hand weapon with Crushing Blow (like Heaven's Light with 2x Shael) and Smite him down. Most of your low-health monsters such as gloams, ghosts, and Hell Temptresses go down in one stab.
I have 45% attack speed, which seems adequate. The Ghostflame is a -10 base, and I have some 20% IAS crafted gloves, a Jewel of Fervor in my rare Circlet, and Nosferatu's Coil to get there.
The Vengeance synergies ( Resist Fire, Resist Cold, and Resist Lightening) when paired with Guardian Angel will give you max resistances of 95% for Fire, Cold, and Lightening. Poison will be at 90% max resistance. When you are a single-target melee attacker, it really helps to be tanky!
Skills:
Vengeance: 20
Resist Lightening: 20
Resist Fire and Resist Cold: one at 10 and the other at 20
Conviction 20 (or enough to reach max with +skills)
Holy Shield: 1
Salvation: 1
Prerequisites: 1
You can achieve these around Level 90.
Other gear I am using includes: War Traveler Mirrored Boots (Damage), Raven Frost (CBF), and Dwarf Star (Survivability, esp. Travincal).
Anyway, this was my solution to: "Hey, I found this weird item - There must be some way to use it". It's only a C tier build but thought it was something fun and different.
Can be used to make Runewords:
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