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9 replies   605 views
2

Description

Have the irresistible urge to just stab things? Your efforts to make a
Poison Dagger
Necromancer always turn out to be unsatisfying? Try the off-meta
Ghostflame
Paladin!

Problems with
Vengeance
:
1. Ridiculously mana-hungry. Most build guides suggest an Insight wielding mercenary to address this issue.
2. Single target. Some type of crowd control is needed for large mobs.
3. Attack Rating of
Vengeance
is mediocre at best.
4. Attack Speed needs to be bolstered. Without the attack speed boosts from
Zeal
and
Fanaticism
(you will be using
Conviction
to enhance damage), you must get Attack Speed elsewhere.

The appeal of
Vengeance
is that the multi-spectral damage makes monster immunities a non-issue. You can kill everything.

The rarely-found, and even more rarely-used,
Ghostflame
Legend Spike
goes a long way towards solving all these problems, with the help of a few other readily available synergistic items. The strategy here is to steal all the mana we need rather than being reliant on our (all too frequently suicidal) mercenary.

Mandatory Equipment:
Ghostflame
Legend Spike

Crescent Moon
Amulet
Guardian Angel
Templar Coat


Both
Ghostflame
and
Crescent Moon
have a max mana steal of 15%, giving you 30% total. A couple of other mana-stealing items can easily get you in the neighborhood of 40%, which seems to be enough to let you stab to your heart's content without ever worrying about mana again. While the
Ghostflame
only generates about half the damage of an eBOTD Berserker's
Axe
with
Vengeance
, solving the mana problem is big for QOL.

With your mercenary options open, crowd control, damage, and survivability can be optimized to your liking. I use a
Frenzy
Barbarian with Sazabi's set and a Lawbringer. The survivability of the merc is great, and the
Sanctuary Aura
helps where you need it most - dolls and gloams. The
Decrepify
proc just adds even more crowd control. Other crowd control options include a Manic Pixie Dreamgirl, Act 2
Holy Freeze
, etc.

The
Ghostflame
has ITD, so your Attack Rating is only a problem with monsters/bosses where ITD does not apply. For
Baal
, I use a fast off-hand weapon with Crushing Blow (like
Heaven's Light
with 2x
Shael
) and
Smite
him down. Most of your low-health monsters such as gloams, ghosts, and Hell Temptresses go down in one stab.

I have 45% attack speed, which seems adequate. The
Ghostflame
is a -10 base, and I have some 20% IAS crafted gloves, a Jewel of Fervor in my rare
Circlet
, and
Nosferatu's Coil
to get there.

The
Vengeance
synergies (
Resist Fire
,
Resist Cold
, and Resist Lightening) when paired with
Guardian Angel
will give you max resistances of 95% for Fire, Cold, and Lightening. Poison will be at 90% max resistance. When you are a single-target melee attacker, it really helps to be tanky!

Skills:
Vengeance
: 20
Resist Lightening: 20
Resist Fire
and
Resist Cold
: one at 10 and the other at 20
Conviction
20 (or enough to reach max with +skills)
Holy Shield
: 1
Salvation
: 1
Prerequisites: 1

You can achieve these around Level 90.

Other gear I am using includes:
War Traveler
Mirrored Boots
(Damage),
Raven Frost
(CBF), and
Dwarf Star
(Survivability, esp.
Travincal
).

Anyway, this was my solution to: "Hey, I found this weird item - There must be some way to use it". It's only a C tier build but thought it was something fun and different.
5

Can be used to make Runewords:

7
Have the irresistible urge to just stab things? Your efforts to make a
Poison Dagger
Necromancer always turn out to be unsatisfying? Try the off-meta
Ghostflame
Paladin!

Problems with
Vengeance
:
1. Ridiculously mana-hungry. Most build guides suggest an Insight wielding mercenary to address this issue.
2. Single target. Some type of crowd control is needed for large mobs.
3. Attack Rating of
Vengeance
is mediocre at best.
4. Attack Speed needs to be bolstered. Without the attack speed boosts from
Zeal
and
Fanaticism
(you will be using
Conviction
to enhance damage), you must get Attack Speed elsewhere.

The appeal of
Vengeance
is that the multi-spectral damage makes monster immunities a non-issue. You can kill everything.

The rarely-found, and even more rarely-used,
Ghostflame
Legend Spike
goes a long way towards solving all these problems, with the help of a few other readily available synergistic items. The strategy here is to steal all the mana we need rather than being reliant on our (all too frequently suicidal) mercenary.

Mandatory Equipment:
Ghostflame
Legend Spike

Crescent Moon
Amulet
Guardian Angel
Templar Coat


Both
Ghostflame
and
Crescent Moon
have a max mana steal of 15%, giving you 30% total. A couple of other mana-stealing items can easily get you in the neighborhood of 40%, which seems to be enough to let you stab to your heart's content without ever worrying about mana again. While the
Ghostflame
only generates about half the damage of an eBOTD Berserker's
Axe
with
Vengeance
, solving the mana problem is big for QOL.

With your mercenary options open, crowd control, damage, and survivability can be optimized to your liking. I use a
Frenzy
Barbarian with Sazabi's set and a Lawbringer. The survivability of the merc is great, and the
Sanctuary Aura
helps where you need it most - dolls and gloams. The
Decrepify
proc just adds even more crowd control. Other crowd control options include a Manic Pixie Dreamgirl, Act 2
Holy Freeze
, etc.

The
Ghostflame
has ITD, so your Attack Rating is only a problem with monsters/bosses where ITD does not apply. For
Baal
, I use a fast off-hand weapon with Crushing Blow (like
Heaven's Light
with 2x
Shael
) and
Smite
him down. Most of your low-health monsters such as gloams, ghosts, and Hell Temptresses go down in one stab.

I have 45% attack speed, which seems adequate. The
Ghostflame
is a -10 base, and I have some 20% IAS crafted gloves, a Jewel of Fervor in my rare
Circlet
, and
Nosferatu's Coil
to get there.

The
Vengeance
synergies (
Resist Fire
,
Resist Cold
, and Resist Lightening) when paired with
Guardian Angel
will give you max resistances of 95% for Fire, Cold, and Lightening. Poison will be at 90% max resistance. When you are a single-target melee attacker, it really helps to be tanky!

Skills:
Vengeance
: 20
Resist Lightening: 20
Resist Fire
and
Resist Cold
: one at 10 and the other at 20
Conviction
20 (or enough to reach max with +skills)
Holy Shield
: 1
Salvation
: 1
Prerequisites: 1

You can achieve these around Level 90.

Other gear I am using includes:
War Traveler
Mirrored Boots
(Damage),
Raven Frost
(CBF), and
Dwarf Star
(Survivability, esp.
Travincal
).

Anyway, this was my solution to: "Hey, I found this weird item - There must be some way to use it". It's only a C tier build but thought it was something fun and different.
7
User avatar

fredkid 1504

Amazon Americas PC
🤔
Have you think about Act 1 with Faith instead of Act 5 (for
Fanaticism
)?
You can even add Delirium for crowd control 😉

Time Zone: GMT-3
Non-Ladder | Softcore | Expansion
----
Equivalence for trades:
Ist
= 1 =
Token of Absolution
= 20
Perfect Gems

Pul
=0.25 |
Um
=0.5|
Mal
=0.75
Gul
=1.5|
Vex
=2 |
Ohm
=3 |
Lo
=4 |
Sur
=5
Ber
=7 |
Jah
=9 |
Cham
=3 |
Zod
= 4
7
User avatar

fredkid 1504

Amazon Americas PC
🤔🤔

If you deal double damage with Breath of the Dying (that has 7 ml),
you will stole almost the same mana with your
Ghostflame
(that has 15 ml) considering only the weapon,
and the double damage will give you much more mana from the other ml sources (like
Crescent Moon
)

So Breath of the Dying +
Crescent Moon
will in the end give you more mana than
Ghostflame
+
Crescent Moon
.

In other words, you should look at "physical damage" * ml and not ml alone 😉🤓🧮
Vaprrs wrote: 1 month ago
While the
Ghostflame
only generates about half the damage of an eBOTD Berserker's
Axe
with
Vengeance
, solving the mana problem is big for QOL.

Time Zone: GMT-3
Non-Ladder | Softcore | Expansion
----
Equivalence for trades:
Ist
= 1 =
Token of Absolution
= 20
Perfect Gems

Pul
=0.25 |
Um
=0.5|
Mal
=0.75
Gul
=1.5|
Vex
=2 |
Ohm
=3 |
Lo
=4 |
Sur
=5
Ber
=7 |
Jah
=9 |
Cham
=3 |
Zod
= 4
7
User avatar

fredkid 1504

Amazon Americas PC
And if you don't need IAS on weapon, Death (with its huge deadly strike) will give you more physical damage per hit than Breath of the Dying (and has 7 ml too)
But... remember that the deadly strike will not increase your elemental damage.

Time Zone: GMT-3
Non-Ladder | Softcore | Expansion
----
Equivalence for trades:
Ist
= 1 =
Token of Absolution
= 20
Perfect Gems

Pul
=0.25 |
Um
=0.5|
Mal
=0.75
Gul
=1.5|
Vex
=2 |
Ohm
=3 |
Lo
=4 |
Sur
=5
Ber
=7 |
Jah
=9 |
Cham
=3 |
Zod
= 4
7
OP
"Have you think about Act 1 with Faith instead of Act 5 (for
Fanaticism
)?
You can even add Delirium for crowd control"

That would be the Manic Pixie Dreamgirl Merc I was referring to.
7
OP
"you should look at "physical damage" * ml and not ml alone"

You make a good point, however I am SSF. I have found a
Zod
rune but am still trying to find an
Eth
Berserker's
Axe
. I've found an
Eth
War Spike
, but really the damage on that isn't that much better than the
Ghostflame
when socketed with an ED jewel. The ITD and magic damage on the
Ghostflame
make it deceptively good, similar to a Lightsaber. I hope someday to be able to test and compare with BOTD as you suggest.
7
User avatar

fredkid 1504

Amazon Americas PC
Death is way cheaper (
Vex
+
Gul
) than Breath of the Dying (with up to 385% ed)
(but again, if IAS on weapon is not required...)

Time Zone: GMT-3
Non-Ladder | Softcore | Expansion
----
Equivalence for trades:
Ist
= 1 =
Token of Absolution
= 20
Perfect Gems

Pul
=0.25 |
Um
=0.5|
Mal
=0.75
Gul
=1.5|
Vex
=2 |
Ohm
=3 |
Lo
=4 |
Sur
=5
Ber
=7 |
Jah
=9 |
Cham
=3 |
Zod
= 4
7
Glad i kept the perfect
Ghostflame
i found yesterday :) Think i'll give this build a chance

Post ur offer before adding me. No PM. Only add me if u offer bin/lf. No reply after 3 days=offer rejected
No socketing service. If u get item otherwise, retract ur pending offer. Edit ur post or post "retracted" to do so.
7
fredkid wrote: 1 month ago
(but again, if IAS on weapon is not required...)
I think the slow attack speed from Death can be frustrating if not playing a skill increasing attack speed like
Zeal
,
Frenzy
or
Fury: Skill
(where Death is BiS).

My timezone is CET/UTC+1.
7
I love off-meta build ideas like this. Truly it's one of the things that makes this game so special.
9

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