when you drink a potion, you know the transparent preview of how much you will heal?
I noticed recently that half way through the healing process, it just disappears and the healing stops. Doesn't happen all the time, but quite often. I had BO active every time.
Maybe it's an old thing, but I never really noticed it.
Does anyone know more about this?
when you drink a potion, you know the transparent preview of how much you will heal?
I noticed recently that half way through the healing process, it just disappears and the healing stops. Doesn't happen all the time, but quite often. I had BO active every time.
Maybe it's an old thing, but I never really noticed it.
Does anyone know more about this?
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All trades are Non-Ladder.
when you drink a potion, you know the transparent preview of how much you will heal?
I noticed recently that half way through the healing process, it just disappears and the healing stops. Doesn't happen all the time, but quite often. I had BO active every time.
Maybe it's an old thing, but I never really noticed it.
Does anyone know more about this?
If you pre-buff with Battle Orders your character, you'd naturally need more potions to fill out the entire available capacity. Additional character skiller items (full skills) would make it even more significant.
What I mean is, when I drink the potion, it first indicates how much life I would get (yellow line), but when it reaches the White line, the drink effect expires.
I tested it now, this happens both with and without BO active
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Maybe you suffered some damage before full healing
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SuperIllu wrote: 2 months ago
What I mean is, when I drink the potion, it first indicates how much life I would get (yellow line), but when it reaches the White line, the drink effect expires.
I tested it now, this happens both with and without BO active
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I think a video would be better to show us what is happening.
I'm in CET (Central European Time), so that's UTC+1 normally and UTC+2 during DST.
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My profile says Softcore, but I play bothSoftcore and Hardcore.
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That looks super odd.
I will take a closer look at hp while playing to see if i can replicate that. Because to be perfectly honest I use mostly full rejuvs and never paid any attention beyond hp low or hp full.
Also curious if this is ui display bug, potion healing bug or some other thing.
Just ran the numbers on this instance here.
It took about 10s and healed 325HP.
Expected from the pot (no crit) is 320, +5 from regen is in the expected range, so the numbers make sense.
I measured the distance on the screenshots (so take it with a grain of salt), but it seems that the preview as roughly 50% higher than the actual change.
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All trades are Non-Ladder.
SuperIllu wrote: 2 months ago
Just ran the numbers on this instance here.
It took about 10s and healed 325HP.
Expected from the pot (no crit) is 320, +5 from regen is in the expected range, so the numbers make sense.
I measured the distance on the screenshots (so take it with a grain of salt), but it seems that the preview as roughly 50% higher than the actual change.
Might be that the LCS is checking your base Life (as in, before Battle Orders), seeing what percentage of that 320 would be, then highlighting that percentage of the orb? Which would mean that when you have BO active, the highlight on the orb is overestimating the percentage of your Life that will be recovered...?
It might be worth seeing if Oak Sage or Lycanthropy cause similar inconsistencies, too
I've never noticed this specific behavior, I might have to futz around with it and run some numbers later...
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The numbers I ran here are without BO though.
The behaviour is the same though for both with and without BO, but I only checked the numbers without BO.
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I've seen this too, I always just thought it had to do with the character's healing per second. I've also noticed this on my Lv. 95 Druid's mana bar. He drinks tons of Mana pots and as his mana rises, the potential fill bar drops.
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Sometimes I get the same results, meaning the final life is lower than the preview.
Sometimes when I have life problems the potion shouldn't fill the missing life but it does. It heals more than the supposed valued to heal.
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SuperIllu
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