I do some item crafting (mostly jewelry) occasionally, and this is my last creation of sorts. I'm wondering, how in the world the game came up with required level 96 (the highest I've ever seen for a crafted item) for it, if the original magic ring was of required level 51. Any thoughts? The resulted ring features are mediocre at best.
I do some item crafting (mostly jewelry) occasionally, and this is my last creation of sorts. I'm wondering, how in the world the game came up with required level 96 (the highest I've ever seen for a crafted item) for it, if the original magic ring was of required level 51. Any thoughts? The resulted ring features are mediocre at best.
bigbikefan wrote: 3 months ago
I do some item crafting (mostly jewelry) occasionally, and this is my last creation of sorts. I'm wondering, how in the world the game came up with required level 96 (the highest I've ever seen for a crafted item) for it, if the original magic ring was of required level 51. Any thoughts? The resulted ring features are mediocre at best.
image.png
It's simple! Nothing below level 96 would survive with that kind of jewelry.
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mockingbirdreal wrote: 3 months ago
6% ML has levelreq 74
level of the crated item = 74 + 10 + 3*4 (4 random affixes) = 96
I've been able to confirm the req lvl 74 for 6% mana leech, but I'm not sure how the total required char lvl got calculated. Say, +48 to mana alone requires lvl 22, so if the required levels get summed up, then just these two attributes together would give required level 96. From your equation it's unclear where 10 and other numbers come from.
krathkor wrote: 3 months ago
so the general formula seems to be:
(# of random affixes x 3) + (level req of highest affix) + 10
There are 6 total affixes for the crafted ring. After subtracting the one with the highest required level (74) 5 affixes remain. So the game randomly chose 4 out of 5, multiplied by 3 and added 10 as a constant? Are you saying this ring could have been of required level 99 if it was 5 instead of 4?
only the random affixes count.
Crafted items have 1-4 random affixes, and 3-4 fixed affixes depending on the item (in the case of the Caster Ring, there are 3 fixed affixes: +1-5 To Energy; Regenerate Mana 4-10%; +10-20 To Mana)
krathkor wrote: 3 months ago
so the general formula seems to be:
(# of random affixes x 3) + (level req of highest affix) + 10
There are 6 total affixes for the crafted ring. After subtracting the one with the highest required level (74) 5 affixes remain. So the game randomly chose 4 out of 5, multiplied by 3 and added 10 as a constant? Are you saying this ring could have been of required level 99 if it was 5 instead of 4?
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krathkor wrote: 3 months ago
so the general formula seems to be:
(# of random affixes x 3) + (level req of highest affix) + 10
There are 6 total affixes for the crafted ring. After subtracting the one with the highest required level (74) 5 affixes remain. So the game randomly chose 4 out of 5, multiplied by 3 and added 10 as a constant? Are you saying this ring could have been of required level 99 if it was 5 instead of 4?
Crafted items can have up to 4 random affixes only (on top of the 3 fixes).
The req lvl is capped at 98.
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