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Description
Blood Lords are raging, uncontrollable brutes and have the freedom to act independently from the other demonic troops on the battlefield. They are strictly melee fighters, but their devastating blows inflict both normal and magic damage.
Description by Appearances
Spawns in area(s):
Crystalline PassageThe Ancients' Way
Pit of Acheron
Halls of Anguish
Abaddon
Worldstone Keep Level 3
Throne of Destruction
Can be used to make Runewords:
Blood Lords are raging, uncontrollable brutes and have the freedom to act independently from the other demonic troops on the battlefield. They are strictly melee fighters, but their devastating blows inflict both normal and magic damage.
These foes use the Frenzy skill, which ramps up their attack speed and makes disengaging difficult. A character surrounded by an elite pack of Blood Lords can easily find itself overwhelmed.
While they are not Immune to Cold, Death Lords (found in the Worldstone Keep Level 3 and Throne of Destruction) cannot be frozen or slowed by Chilling effects.
While they are not Immune to Cold, Death Lords (found in the Worldstone Keep Level 3 and Throne of Destruction) cannot be frozen or slowed by Chilling effects.
From the Arreat Summit:
Blood Lords use Frenzy.
Blood Lords have a chance to deal Cold damage.
Hell Lords have a chance to deal Lightning and Fire damage.
These enemies can prove particularly tough and troublesome to deal with, having possibly the highest resistances to every single damage type vs almost any other enemy in the game (someone correct me if I'm wrong there), while also having the distinction of being an enemy that is not a Demon or Undead.
This can prove very problematic if you're a physical damage character and you happen to run into an elite pack with the Stone Skin modifier. Adding 50% physical damage resist to their base which is always a minimum of 66-75% means you won't be able to break their immunity with a Decrep proc (or even with an Amp Damage proc in some cases) - and their non-Demon/Undead status makes other methods of breaking immunities that work against Demons/Undead useless (Lawbringer/ Sanctuary Aura, Holy Bolt, etc). If you're a FoH paladin running into an elite pack with Stone Skin + lightning immunity, you might be kinda screwed here.
Running into an elite pack with a combination of Stone Skin, Might/ Fanaticism Aura, Mana Burn, Cursed, etc may be more than enough reason to consider skipping past them in some cases.
This can prove very problematic if you're a physical damage character and you happen to run into an elite pack with the Stone Skin modifier. Adding 50% physical damage resist to their base which is always a minimum of 66-75% means you won't be able to break their immunity with a Decrep proc (or even with an Amp Damage proc in some cases) - and their non-Demon/Undead status makes other methods of breaking immunities that work against Demons/Undead useless (Lawbringer/ Sanctuary Aura, Holy Bolt, etc). If you're a FoH paladin running into an elite pack with Stone Skin + lightning immunity, you might be kinda screwed here.
Running into an elite pack with a combination of Stone Skin, Might/ Fanaticism Aura, Mana Burn, Cursed, etc may be more than enough reason to consider skipping past them in some cases.
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