Search the database
Search forum topics
Search members
Search for trades
diablo2.io is supported by ads
diablo2.io is supported by ads
32 replies   1017 views
2

Description

5

Can be used to make Runewords:

7
Hmmm.. Fredkid, do they also suffer the negative effects of the
Bone Break
charm?
fredkid wrote: 1 month ago
Bone Break
is not much needed if you use
Amplify Damage
as your main curse (
Amplify Damage
and
Decrepify
work at full rate against immune monsters - unlike
Conviction
that is cut to 1/5...) .
And also
Corpse Explosion
is half damage fire and half damage physical.

But notice that you can equip
Bone Break
just while your assembling your army and then stash it, and the minions will "snapshot" the sunder effect for them 😉
(in the case of
Iron Golem
, you have to equip
Bone Break
before you exit the game, so you will have
Bone Break
equipped when he was re-spawned on the next game 😉)
7
User avatar

uuee 41

Europe PC
fredkid wrote: 1 month ago
Bone Break
is not much needed if you use
Amplify Damage
as your main curse (
Amplify Damage
and
Decrepify
work at full rate against immune monsters - unlike
Conviction
that is cut to 1/5...) .
Nope, amp\decrep works at 1\5 efficiency against immune monsters but they do work at 100% against sundered ones, so
Bone Break
absolutely worths it.
7
(empty)

Time Zone: GMT-3
Online: workdays (18:00-21:00), weekends (09:00 - 21:00)
Non-Ladder | Softcore | Expansion
7
BoringTitle wrote: 1 month ago
Hmmm.. Fredkid, do they also suffer the negative effects of the
Bone Break
charm?
As far as I know the negative effects of any Sunder only affects you.

Time Zone: GMT-3
Online: workdays (18:00-21:00), weekends (09:00 - 21:00)
Non-Ladder | Softcore | Expansion
7
uuee wrote: 1 month ago
fredkid wrote: 1 month ago
Bone Break
is not much needed if you use
Amplify Damage
as your main curse (
Amplify Damage
and
Decrepify
work at full rate against immune monsters - unlike
Conviction
that is cut to 1/5...) .
Nope, amp\decrep works at 1\5 efficiency against immune monsters but they do work at 100% against sundered ones, so
Bone Break
absolutely worths it.
🤔🤔
I thought
Amplify Damage
and
Decrepify
work at full rate against sundered or immunes 🤔🤔
So it is just against sundered in reality 🤔🤔

Anyway, my Necro do not use
Bone Break
and feel no problem with Physical immunes... with only my Minions,
Amplify Damage
and
Corpse Explosion
🤗

Time Zone: GMT-3
Online: workdays (18:00-21:00), weekends (09:00 - 21:00)
Non-Ladder | Softcore | Expansion
7
uuee wrote: 1 month ago


Um
should be in the shield instead of
Shako
, since it gives 22@ there:). Also,
Bone Break
worths a slot for sure.



Mine is a very different "CE nec":P
https://maxroll.gg/d2/d2planner/vs1kd0s8
Yeah, sure. It is so, because I just left it without fully revising, my bad. For every socket, I put
Ist
, don't need resistances that much, actually. But you can change it how you want.

Image
Image
* I trade both ladder and non-ladder, please check before asking.
* All my trades are for runes, keys (especially KoT and KoH) and essences!
7
And I'm not sure if we actually need
Bone Break
because, you know, Necromancer is the king of the curses, and you have both
Amplify Damage
and
Decrepify
at service to break any immunity.

Image
Image
* I trade both ladder and non-ladder, please check before asking.
* All my trades are for runes, keys (especially KoT and KoH) and essences!
7
User avatar

Schnorki 3686Moderator

PC
basicnecromancy wrote: 1 month ago
And I'm not sure if we actually need
Bone Break
because, you know, Necromancer is the king of the curses, and you have both
Amplify Damage
and
Decrepify
at service to break any immunity.
Kinda true. But -5 = a crapton more dmg than 80+. :)
7
Eisenbauch wrote: 1 month ago
Hey again :)

i want to try out Summon necro for the first time and have some questions

how do you make a
Iron Golem
tanky enough to not be afraid that hes dying i see alot of necros running Insight
Iron Golem
but dont i have to be afraid of him dying to lets say uber diablo ?
Boost
Golem Mastery
first,
Summon Resist
second (tho you may not need to max it out) and if you have nothing else to spend skill points on then and only then consider boosting
Iron Golem
itself. This is because the
Iron Golem
skill only scales/increases its defence and integral
Thorns
attacker takes damage effect.

Golem Mastery
will increase IG's HP and mobility and
Summon Resist
will stack with whatever item you use to make the golem out of, so for example if you make the IG out of anything that has all res on it it will stack with
Summon Resist
. This has the potential to make the IG immune to multiple elemental damage types. It has intrinsic 100% poison immunity and 50% lightning resistance before you factor in the item and
Summon Resist
. With a high enough
Summon Resist
and +skills you can get to 70 res all if not more, which means he can be easily immune to lightning and if you use an item like, Obedience for example you may even get him immune to fire and cold too. I haven't tried this vs Uber Diablo but at least on paper it should be fairly robust if built this way.
i also dont see any summon necros raising mages why ?
Lot of people are not impressed with Necromage's damage capacity. Part of this is mechanics wise the Necromage's damage isn't listed in-game and it's not clear how effective they are other than by direct gameplay observation and intuiting their effectiveness. For instance *unlike
Skeleton
warriors* the Necromages benefit from having the passive skill
Skeleton Mastery
maxed out *first*. It's the exact opposite when it comes to the normal Summoner Necro who maxes
Raise Skeleton
first, which tends to give a better first impression of the
Skeleton
Warriors.

Another one of the problems with them is that they use elemental damage, while your regular
Skeleton
warriors use physical melee damage. This means you cannot use the same support curse.
Skeleton
warriors benefit immensely from having
Amplify Damage
cast on monsters, and it's a level 1 curse just like
Raise Skeleton
is a level 1 summoning spell. So the regular or conventional Summoner necro build is easier to build and play with right from level 1. By contrast you don't get Necromages until level 12, and the support curse for them is the level 30
Lower Resist
, which requires more prerequisite skills and leveling that you won't get until late Normal. This makes the leveling experience less smooth.

Now all that being said I made a Lord of Mages summoner necro for this Ladder season and I play exclusively on Hardcore as well, he's level 75 and finished Nightmare a week ago but hasn't started Hell yet. The build is fine for me, Necromages are more than viable imo. If you have questions go ahead and ask.
7
basicnecromancy wrote: 1 month ago
And I'm not sure if we actually need
Bone Break
because, you know, Necromancer is the king of the curses, and you have both
Amplify Damage
and
Decrepify
at service to break any immunity.
Amplify Damage
works at 100% efficiency when used with
Bone Break
unlike any of the elemental sunders and
Conviction
or
Lower Resist
. So while Amp Damage will break most (*EDIT tho not all) physical immunes without
Bone Break
you do so with the 1/5th efficiency penalty if you don't have it. This is why for the conventional summoner Necro or Fishymancer build
Bone Break
is recommended.
7
I'm kinda convinced to use
Bone Break
but guys, I don't want to remove any one of my skillers and don't like any swap. I mostly play P1, so it's ok for me without it.

Image
Image
* I trade both ladder and non-ladder, please check before asking.
* All my trades are for runes, keys (especially KoT and KoH) and essences!
7
OP
thank you all for the tipps its really crazy how many little things there are to know about this class its definitely one of my favourite classes now that ive reached hell ^^
7
Eisenbauch wrote: 1 month ago
thank you all for the tipps its really crazy how many little things there are to know about this class its definitely one of my favourite classes now that ive reached hell ^^
This is quite literally the reason I e returned to d2 time and time again, for the most part what you said applies to all aspects of this game. When stacked against its clones like champions of norath, sacred and the like d2 just has more depth even though the gameplay is similar to a fault. There is always some little thing that can be done differently and though by this point the game has been largely researched, there's always some little aspect or another that makes me go:

"Why didn't they try this?"

It's probably just that there is much variability in the skill trees as there is. Maybe it's just the atmosphere.
9

Advertisment

Hide ads
999

Greetings stranger!

You don't appear to be logged in...

99

Who is online

Users browsing Forums: No registered users and 62 guests.

No matches
 

 

 

 

Value:
Hide ads forever by supporting the site with a donation.

Greetings adblocker...

Warriv asks that you consider disabling your adblocker when using diablo2.io

Ad revenue helps keep the servers going and supports me, the site's creator :)

A one-time donation hides all ads, forever:
Make a donation