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Ok boys and girls
Fortitude or Chains of Honor?
Herald Of Zakarum or Exile
Guillaume's Face or 2 x Ber Crown of Ages
YOU ARE ALL LOVELY PEOPLE AND I HOPE THAT YOU ALL HAVE A WONDERFUL HOLIDAY SEASON
Fortitude or Chains of Honor?
Herald Of Zakarum or Exile
Guillaume's Face or 2 x Ber Crown of Ages
YOU ARE ALL LOVELY PEOPLE AND I HOPE THAT YOU ALL HAVE A WONDERFUL HOLIDAY SEASON
Can be used to make Runewords:
Ok boys and girls
Fortitude or Chains of Honor?
Herald Of Zakarum or Exile
Guillaume's Face or 2 x Ber Crown of Ages
YOU ARE ALL LOVELY PEOPLE AND I HOPE THAT YOU ALL HAVE A WONDERFUL HOLIDAY SEASON
Fortitude or Chains of Honor?
Herald Of Zakarum or Exile
Guillaume's Face or 2 x Ber Crown of Ages
YOU ARE ALL LOVELY PEOPLE AND I HOPE THAT YOU ALL HAVE A WONDERFUL HOLIDAY SEASON
"Every man dies, not every man really lives."
Here is an old link of mine but not too much has changed. I go with Enigma, Phoenix or Exile (I alternate but about the same), and CoA. I was going for 4k hp buffed so all res/life jewel with Jah for more hp.
https://maxroll.gg/d2/d2planner/s4020omr. I got a video in here also if you are curious of the clear speed. trade/uber-service-t1361514.html
https://maxroll.gg/d2/d2planner/s4020omr. I got a video in here also if you are curious of the clear speed. trade/uber-service-t1361514.html
azeroti#1149
PC/PS/Switch
Selling ber/Jah, click for wish list.
Can help with Diablo Clone PC/PS
Free Uber Tristram run on PS, accepting tips. Details
PC/PS/Switch
Selling ber/Jah, click for wish list.
Can help with Diablo Clone PC/PS
Free Uber Tristram run on PS, accepting tips. Details
I prefer Fortitude, HoZ and Guillaume's.
Fortitude dmg is too good to pass up IMO.
HoZ skills + block chance + armor + extra socket is hard to beat. Higher dmg than Exile due to skills.
And guillaume's vs CoA is tough one.. I might prefer CoA if I could find a decent rolled one, but they are expensive and super rare. I went with Guillaume's due to low cost and also extra damage.
Fortitude dmg is too good to pass up IMO.
HoZ skills + block chance + armor + extra socket is hard to beat. Higher dmg than Exile due to skills.
And guillaume's vs CoA is tough one.. I might prefer CoA if I could find a decent rolled one, but they are expensive and super rare. I went with Guillaume's due to low cost and also extra damage.
My version is using Enigma (for mini Ubers), Fortitude, Exile (on a 45 all res elite Eth base), GFace, Gore R, Highlord's, Wisp, TGods, Grief and 1p into Salvation (300+ lightning res) to go for Ubers.
* I trade both ladder and non-ladder, please check before asking.
* All my trades are for runes, keys (especially KoT and KoH) and essences!
I would argue the "base defensive factors" more or less even out and are subject to personal preference.
HoZ certainly wins on block chance which in turn lowers your dex and hence raises your life pool instead. At the same time, Exile gives you higher max fire and cold res and significantly higher defense than even an Eth. HoZ ever could, not only because of the inherently higher enhanced def on the shield but even more so due to the passive Defiance aura which not only significantly boosts your own def but that of your merc and party, too.
Essentially, you end up with "more life vs. more res + def + party/merc def".
Beyond that, HoZ MAY offer higher damage but really only if you forego survivability pretty much entirely (or waste time using a Wand which effectively also drops your dmg/time / run some odd build wasting your boot slot on Marrowwalk). Thing is, if you run HoZ, you won't have Life Tap unless you're also using drac's. And using drac's means you won't be using Steelrend. That switch in gloves alone is just about enough to keep your damage output pretty much unchanged when moving from Exile to HoZ or vice versa. Beyond the base damage, drac's also gives you OW but you're likely to already have enough of that anyways so that doesn't matter much. Also beyond the base damage however, you actually lose 10% crushing by not having Steelrend anymore which in turn means your actual damage output with HoZ is actually quite a bit lower, despite the extra skill points + socket.
And the only thing you have to show for that lower damage output...is lower quality of life/lower survivability for both you and your merc/party because drac's Life Tap proc rate is also significantly lower than Exile's.
Personally, I would never use HoZ over Exile on a smiter. Ever. Yes, your total raw life pool will be lower (noticeably so) with Exile but beyond that, pretty much every aspect of your character (including overall survivability) will be significantly better imo, not even counting the benefit to your merc/party.
[All of that is assuming you optimize your overall gear for each build, be it HoZ or Exile - if you're still running around in lower tier gear, the impact of each may be quite different - much as I consider exile a critical piece for any smiter I make, it typically isn't the first piece I go for...or the second... // similarly, if you keep your str higher than it needs to be with HoZ + drac's (in turn dropping your life back down closer to exile levels), you will get slightly higher base dmg output (again before considering the drop in CB)]
Fort + Exile + CoA = win imo
Certainly no Ber in the CoA though.
(though I certainly understand those going for gulli instead)
I am testing a double Life Tap at the moment, one from drac's with 5% and the second one from Exile with 15%. it seems to work out really well so far.
will also test Steelrend to see if the 10% cb make a big difference. or better feels like a big difference.
what is a big difference though, is an Exile over a hoz for a smiter. the sole fact that you sit at 31k def with an Exile + fort makes a big difference.
my hammerdin has a beautiful hoz which works pretty well with huge damage and huge def.
a smiter though, this one needs an Exile.
I'm using guillaume to reach at least 50% cb. if I change drac's for Steelrend, I would have 60% cb. need to see if this changes anything in a big way.
also, I want to test Death for a smiter, because I then sit a 100% cb and 100% deadly strike for double damage.
I just don't know yet how this turns out, if this damage goes to the shield too.
will also test Steelrend to see if the 10% cb make a big difference. or better feels like a big difference.
what is a big difference though, is an Exile over a hoz for a smiter. the sole fact that you sit at 31k def with an Exile + fort makes a big difference.
my hammerdin has a beautiful hoz which works pretty well with huge damage and huge def.
a smiter though, this one needs an Exile.
I'm using guillaume to reach at least 50% cb. if I change drac's for Steelrend, I would have 60% cb. need to see if this changes anything in a big way.
also, I want to test Death for a smiter, because I then sit a 100% cb and 100% deadly strike for double damage.
I just don't know yet how this turns out, if this damage goes to the shield too.
Thanks for the feedback! Exile is one of those runewords that is expensive enough and rolls vary enough where I have been really waiting on a worthy base for it. Unfortunately, even using my 0% MF Pally basefinder, I have yet to see a decent one after 2 years. Keep hoping for a chance to try it, but I refuse to make it in anything less than a near-perfect/perfect base. And don't want to pay for a base, so I am stuck farming endlessly for it, at the moment.Schnorki wrote: 10 months agoI would argue the "base defensive factors" more or less even out and are subject to personal preference.
HoZ certainly wins on block chance which in turn lowers your dex and hence raises your life pool instead. At the same time, Exile gives you higher max fire and cold res and significantly higher defense than even an Eth. HoZ ever could, not only because of the inherently higher enhanced def on the shield but even more so due to the passive Defiance aura which not only significantly boosts your own def but that of your merc and party, too.
Essentially, you end up with "more life vs. more res + def + party/merc def".
Beyond that, HoZ MAY offer higher damage but really only if you forego survivability pretty much entirely (or waste time using a Wand which effectively also drops your dmg/time / run some odd build wasting your boot slot on Marrowwalk). Thing is, if you run HoZ, you won't have Life Tap unless you're also using drac's. And using drac's means you won't be using Steelrend. That switch in gloves alone is just about enough to keep your damage output pretty much unchanged when moving from Exile to HoZ or vice versa. Beyond the base damage, drac's also gives you OW but you're likely to already have enough of that anyways so that doesn't matter much. Also beyond the base damage however, you actually lose 10% crushing by not having Steelrend anymore which in turn means your actual damage output with HoZ is actually quite a bit lower, despite the extra skill points + socket.
And the only thing you have to show for that lower damage output...is lower quality of life/lower survivability for both you and your merc/party because drac's Life Tap proc rate is also significantly lower than Exile's.
Personally, I would never use HoZ over Exile on a smiter. Ever. Yes, your total raw life pool will be lower (noticeably so) with Exile but beyond that, pretty much every aspect of your character (including overall survivability) will be significantly better imo, not even counting the benefit to your merc/party.
[All of that is assuming you optimize your overall gear for each build, be it HoZ or Exile - if you're still running around in lower tier gear, the impact of each may be quite different - much as I consider exile a critical piece for any smiter I make, it typically isn't the first piece I go for...or the second... // similarly, if you keep your str higher than it needs to be with HoZ + drac's (in turn dropping your life back down closer to exile levels), you will get slightly higher base dmg output (again before considering the drop in CB)]
Fort + Exile + CoA = win imo
Certainly no Ber in the CoA though.
(though I certainly understand those going for gulli instead)
Good to know that it is indeed worth the continued farm, and that someday my smiter will be even stronger! I did find perfect 60% ED steelrends a month ago, so just need that damn base.. Best one I've found so far was Eth Superior Sacred Targe with 7% ED and 33 all res. Ugh. Close, but no cigar.
EDIT: I also use my smiter more as a Zealadin while leveling up, so maybe HoZ is better for that with the added attack rating? Then once I hit 99, I can convert to full Smite with Exile + steelrends.
EDIT2: Another idea that came to mind was HoZ + Steelrend and then put dual Last Wish on merc for that to be my source of lifetap. If I can figure out a way to get my merc to survive Ubers (without spamming rejuvs), that could be a worthy option.. Will have to do some testing soon.
In my experience, once you get Exile (and OW on some other piece..e.g. gores), you can just ignore the idea of drac's as Exile by itself procs more than often enough to never worry about it.
You could push well beyond 50k def if you really wanted to but that'd pretty much require an Eth. Exile which I for one just don't like (exceptionally unlikely as it is, you can in fact still break those...f that...also, style! ^^)
100% cb is pretty glorious. Deadly however doesn't work with Smite.
If Death had attack speed, it'd actually be pretty baller though.
What base are you looking for? Big fan of zakarum shields myself (mainly for the 0pt dmg spread). Even with 45 res, those tend to still go fairly cheap since most folks jump on the s. Targe train instead.Zero187 wrote: 10 months ago I refuse to make it in anything less than a near-perfect/perfect base. And don't want to pay for a base
Depends on the weapon I suppose. Though even leveling you tend to Zeal trash mobs but Smite bosses meaning something like ITD on Grief will take care of all of your AR needs as the only mobs it doesn't work on are the ones you end up smiting instead of zealing anyways. No AR needed.
Exile's Defiance helps with that.
The downside of relying on your merc for it via LW is that he overrides it himself, both with the LW blind and with his stupid Taunt. So while it still works on bosses/ubers themselves, your merc (and potentially you) end up getting overwhelmed by trash instead as LT gets immediately overwritten on that.
Tried it for a while, couldn't help but hate how it played out.
Wow, had no idea you can break Eth exiles.. That would certainly put a damper on things.
As for the base I was looking for, pretty much just whatever drops that has 10%+ ED and 40+ all res. Really wanted Eth, but maybe I should reconsider..
As for the base I was looking for, pretty much just whatever drops that has 10%+ ED and 40+ all res. Really wanted Eth, but maybe I should reconsider..
Well, it is extremely unlikely to the point of being unrealistic in any normal play. You'd normally never even see it get low because the auto-repair is quick enough.
But theoretically it is possible and I did have to abort an experiment because of it..that's the last time I used an Eth base for anything that doesn't turn fully indestructible (or is just for my merc).
But theoretically it is possible and I did have to abort an experiment because of it..that's the last time I used an Eth base for anything that doesn't turn fully indestructible (or is just for my merc).
Just checked another website and Eth Zakarum Shield with 45 all res goes around 2-4 Jah where Eth Sacred Targe with 45 all res goes for 10-15. This is really weird since these 2 are the best bases. I'm considering to trade my Eth ST to change it with ZS.
On the other hand, if you plan to use Exile only for torch farm then I say you can go with non- Eth base. I did it so many times with my Kurast Shield and mostly without tiniest of problem (Well, once Schnorki saved my ars but that was my own fault).
* I trade both ladder and non-ladder, please check before asking.
* All my trades are for runes, keys (especially KoT and KoH) and essences!
I thought so! I will go the to the steelrends and test it.
yeah, that's nice. did you push with skillers + Defiance merc?
ZAKARUM SHIELDS FTW!
yes, indeed. Death is a baller weapon by itself. huge damage with a zealer. I'm gonna try a fana aura with the smiter and see how it turns out. my hope is that I can burst down uber bosses before they do any real damage.
I was fearful and took a Holy Freeze merc, but will change to might.
* I trade both ladder and non-ladder, please check before asking.
* All my trades are for runes, keys (especially KoT and KoH) and essences!
Personally, my goal with a smiter is to generally be at max attack speed across everything I encounter in uber runs (which by extension is basically everything everywhere, except for Decrepify but mweh..that's not worth pushing the last frame on again imo).basicnecromancy wrote: 10 months ago @Schnorki;
Have a question: With Steelrend, how do you compensate the lack of 20 ias from LoH?
As a result, Duriel is really the driving force behind the needed IAS as his freeze not only cancels out your fana but pushes beyond it, leaving you in need of 89 IAS to keep a 6 frame Smite speed. Ideally, in theory, you'd go for 99 as that gives you the earlier Smite hit frame as well (albeit still at 6 frames/attack) plus it would still keep even your Zeal capped.
Since I don't Zeal on or around Duriel though while he's still up and the earlier frame doesn't exactly matter in any noticeable way there (no mechanics to worry about coming in earlier, literally only 0.04s saved over the entire kill), I'm calling 89 my overall goal for a smiter. Though depending on your other gear choices and hence final level of Fanaticism, that number may change by a couple points. Similarly, if you choose to not go with a Phase Blade (though...why?! ^^) then that number would change significantly.
89 though is easy enough to reach simply by combining for example highlord's, 2x whateveraffixyouprefer/IAS jewels in CoA and a 39+ IAS Grief. There's other perfectly viable, equally simple ways to get there, depending on preference.
Thank you!Schnorki wrote: 10 months agoPersonally, my goal with a smiter is to generally be at max attack speed across everything I encounter in uber runs (which by extension is basically everything everywhere, except for Decrepify but mweh..that's not worth pushing the last frame on again imo).basicnecromancy wrote: 10 months ago @Schnorki;
Have a question: With Steelrend, how do you compensate the lack of 20 ias from LoH?
As a result, Duriel is really the driving force behind the needed IAS as his freeze not only cancels out your fana but pushes beyond it, leaving you in need of 89 IAS to keep a 6 frame Smite speed. Ideally, in theory, you'd go for 99 as that gives you the earlier Smite hit frame as well (albeit still at 6 frames/attack) plus it would still keep even your Zeal capped.
Since I don't Zeal on or around Duriel though while he's still up and the earlier frame doesn't exactly matter in any noticeable way there (no mechanics to worry about coming in earlier, literally only 0.04s saved over the entire kill), I'm calling 89 my overall goal for a smiter. Though depending on your other gear choices and hence final level of Fanaticism, that number may change by a couple points. Similarly, if you choose to not go with a Phase Blade (though...why?! ^^) then that number would change significantly.
89 though is easy enough to reach simply by combining for example highlord's, 2x whateveraffixyouprefer/IAS jewels in CoA and a 39+ IAS Grief. There's other perfectly viable, equally simple ways to get there, depending on preference.
* I trade both ladder and non-ladder, please check before asking.
* All my trades are for runes, keys (especially KoT and KoH) and essences!
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