I don't know where the 600 comes from, but quoting the Uber Meph page :
300% resistance is needed to neutralize Ćber Mephisto's level 20 Conviction aura. 270% counting the Prison of Ice act 5 quest.
75% max resistance. 100% for the Hell difficulty penalty. and 125% for Ćber Mephisto's Conviction aura.
You may be able to add a little when in overcap through Resist passives + runes, but still 305 or 310 is enough.
Main: Necromancer / Second: Assassin / Third: Amazon / Check my stash, my crafts and my many cheap Annihilus
I don't know where the 600 comes from, but quoting the Uber Meph page :
300% resistance is needed to neutralize Ćber Mephisto's level 20 Conviction aura. 270% counting the Prison of Ice act 5 quest.
75% max resistance. 100% for the Hell difficulty penalty. and 125% for Ćber Mephisto's Conviction aura.
You may be able to add a little when in overcap through Resist passives + runes, but still 305 or 310 is enough.
The 600 is from rounding that 305 or 310 to 300 for lightning and then considering 300 for fire because I like to not have low fire res when standing next to Mephisto just due to minions taking pot shots and the possibility of diablo showing up.
There is so much flexibility in where you get your res from (cb gloves, ow Belt, rings, amulet, charms) and the various ways that they can roll, that I just consider a total amount of res needed and then slosh items around to fit. So 300 lit, 300 fire, is 600 total. Cold and poison are meh. My shield, which gives me 44 all res, I consider to be worth 88 (44 lit + 44 fire).
Fire attacks from Meph and his minions are not really significant. With my necro I do Meph with 300 light and 225 fire - goes all fine (though minions do absorb some stuff), if Big D shows up I just need to reposition.
Main: Necromancer / Second: Assassin / Third: Amazon / Check my stash, my crafts and my many cheap Annihilus
Fire attacks from Meph and his minions are not really significant. With my necro I do Meph with 300 light and 225 fire - goes all fine (though minions do absorb some stuff), if Big D shows up I just need to reposition.
It's worth considering that I could drop the requirement to 500 or something, though it would be fun to be geared to the point where I just drop in on all three and face tank all of them at once.
I donāt disagree, but heads up if youāre not aware - you need to be careful with Uber Baal as a ranged build with low cold res, you might just die instantaneously, particularly if your attack skill of choice is a multi/fast-hitting attack or spell (with lots of projectiles). Mosaic with all charges blazing comes to mind. But sorcs and zons might have a similar experience. His Chilling Armor can really hurt.
A bit off topic though, carry on.
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Necrarch
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