1% Chance To Cast Level 50 Delirium (morph) When Struck 6% Chance To Cast Level 14 Mind Blast When Struck 14% Chance To Cast Level 13 Terror When Struck 11% Chance To Cast Level 18 Confuse On Striking +2 To All Skills +261 Defense +10 To Vitality 50% Extra Gold From Monsters 25% Better Chance of Getting Magic Items Level 17 Attract (60 Charges)
The fact that this runeword grants +2 to all skills makes it particularly useful for using on class specific helms.
For example, making a Delirium in a Barbarian helm with +3 Battle Orders, or a Druid helm with +3 Tornado to get a whopping +5 to either skill, relatively cheaply!
Werewolf and Werebear (using these during morph will morph you back into your 'normal' form)
'Rogue' skills (see below)
Delirium facts
Auras: All auras can still be active during morph. These include all paladin physical point skills, plus any +aura from equipped items. All aura effects can be stacked as normal, including druid spirits, barbarian warcries, Enchant, Venom, Fade, Burst of Speed and paladin aura effects.
Passive skills: Passive skills still work during morph (NB Lycantrophy does not add a life or duration bonus to Delirium morph)
There is no difference between a level 1 and a level 50 Delirium morph.
The +% bonus to animation speed affect Dodge/Avoid/Evade animation rates are set at 8 frames, no matter what.
Act 2 mercenary does not lose his aura if he morph. He won't use Jab, as it is restricted.
Act 1 mercenary unlike the other mercenaries will retain all of her previous abilities, including her respective cold and fire Arrows.
Act 3 mercenary can still attack, but his AI will make it awkward.
Act 5 mercenary can still attack, though as with all mercenaries except the rogue, he can't use Stun or Bash.
All of the skills in the game are restricted, including all monster skills, they will not work on mercenaries during morph. Exception mentioned above.
When you reach 0 hp your sent back into your human form, and have only 1 hit point left.
You can use town portals during morph.
Talking to the town healer does not deactivate morph. You can deactivate morph by switching acts, either via waypoints or by various NPC's/Portals.
Morphing doesn't increase or decrease your damage in any way directly.
During morph, your attack speed is basically set to whatever your base attack speed is normally, but with a +33% increase.
Chance to Cast skills still work during morph. Which means morph can activate and deactivate if hit.
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