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OK, I've got dual Dream, and it rocks. Nothing stands in my way except for Ubers (have tried, I can kill Diablo, but barely touch the other two, but that's a conversation for another thread). But, I was wondering if it can be better? Here is MY current gear:
Dream - Bone Visage
Dream - Sacred Targe
Skin of the Vipermagi
Mara's
Grief - Phase Blade
Dracul's Grasp
String of Ears
War Traveler
Raven Frost
Skull Circle - rare ring |4%LL | 2%ML | 15%CR | +1 MAEK | +18AR | +7 min. dam.
Crack of the Heavens
Bone Break
Gheeds
Hellfire
Annihilus
Small Charm with variou resists
Stats:
21% total LL
2% total ML
+22 LAEK
+35% IAS
+52% FHR
+3 MAEK
ITD
PMH
-25% target defense
20% deadly strike
W/ Holy Shield - 75% CTB
Life - 1009
Strength - 166
Fire Resist 75% (+212%-100% difficulty)
Lightning Resist 75% (+203%-100% difficulty+10% max)
Cold Resist 75% (+216%-100% difficulty)
Poison Resist 75% (+201%-100% difficulty)
Physical Damage recieved increased by 8% (due to Bone Break)
Merc - Act2 Might w/ Andariels (socketed w/ Ral), Eth Fortitude, Reaper's Toll
So hear me out...what IF I put dual Dream on an Act3 lightning merc, with maybe Skin of the Vipermagi? Will his static Charge fire off often enough to make it worth while if I Teleport with Enigma onto monster packs? It also would free me up to do possibly Beast (either Caduceus or Berserker Axe for Fanaticism), HoZ (or other option?). Helm looks like there are many options, Harly, Griffons, Crown of Ages or ?
Does that seem like a viable option to IMPROVE my killing speed?
Another option (which I can't afford) might be Infinity on Merc, and Fanaticism aura on me which frees up weapon slot to keep Grief or other option?
If merc and I both have Dream, does it give level 60 Holy Shock (I don't think so), or just 2 level 30 Holy Shock?
What about alternate gear options for myself? Maybe Souldrainer for gloves, a better ring to replace the rare (perhaps a Blood Ring)? I just recently found a Demon Limb, so I can buff my damage with Enchant.
Any other thoughts suggestions, or is the current build as good as it gets for Dual Dream?
Dream - Bone Visage
Dream - Sacred Targe
Skin of the Vipermagi
Mara's
Grief - Phase Blade
Dracul's Grasp
String of Ears
War Traveler
Raven Frost
Skull Circle - rare ring |4%LL | 2%ML | 15%CR | +1 MAEK | +18AR | +7 min. dam.
Crack of the Heavens
Bone Break
Gheeds
Hellfire
Annihilus
Small Charm with variou resists
Stats:
21% total LL
2% total ML
+22 LAEK
+35% IAS
+52% FHR
+3 MAEK
ITD
PMH
-25% target defense
20% deadly strike
W/ Holy Shield - 75% CTB
Life - 1009
Strength - 166
Fire Resist 75% (+212%-100% difficulty)
Lightning Resist 75% (+203%-100% difficulty+10% max)
Cold Resist 75% (+216%-100% difficulty)
Poison Resist 75% (+201%-100% difficulty)
Physical Damage recieved increased by 8% (due to Bone Break)
Merc - Act2 Might w/ Andariels (socketed w/ Ral), Eth Fortitude, Reaper's Toll
So hear me out...what IF I put dual Dream on an Act3 lightning merc, with maybe Skin of the Vipermagi? Will his static Charge fire off often enough to make it worth while if I Teleport with Enigma onto monster packs? It also would free me up to do possibly Beast (either Caduceus or Berserker Axe for Fanaticism), HoZ (or other option?). Helm looks like there are many options, Harly, Griffons, Crown of Ages or ?
Does that seem like a viable option to IMPROVE my killing speed?
Another option (which I can't afford) might be Infinity on Merc, and Fanaticism aura on me which frees up weapon slot to keep Grief or other option?
If merc and I both have Dream, does it give level 60 Holy Shock (I don't think so), or just 2 level 30 Holy Shock?
What about alternate gear options for myself? Maybe Souldrainer for gloves, a better ring to replace the rare (perhaps a Blood Ring)? I just recently found a Demon Limb, so I can buff my damage with Enchant.
Any other thoughts suggestions, or is the current build as good as it gets for Dual Dream?
Can be used to make Runewords:
OK, I've got dual Dream, and it rocks. Nothing stands in my way except for Ubers (have tried, I can kill Diablo, but barely touch the other two, but that's a conversation for another thread). But, I was wondering if it can be better? Here is MY current gear:
Dream - Bone Visage
Dream - Sacred Targe
Skin of the Vipermagi
Mara's
Grief - Phase Blade
Dracul's Grasp
String of Ears
War Traveler
Raven Frost
Skull Circle - rare ring |4%LL | 2%ML | 15%CR | +1 MAEK | +18AR | +7 min. dam.
Crack of the Heavens
Bone Break
Gheeds
Hellfire
Annihilus
Small Charm with variou resists
Stats:
21% total LL
2% total ML
+22 LAEK
+35% IAS
+52% FHR
+3 MAEK
ITD
PMH
-25% target defense
20% deadly strike
W/ Holy Shield - 75% CTB
Life - 1009
Strength - 166
Fire Resist 75% (+212%-100% difficulty)
Lightning Resist 75% (+203%-100% difficulty+10% max)
Cold Resist 75% (+216%-100% difficulty)
Poison Resist 75% (+201%-100% difficulty)
Physical Damage recieved increased by 8% (due to Bone Break)
Merc - Act2 Might w/ Andariels (socketed w/ Ral), Eth Fortitude, Reaper's Toll
So hear me out...what IF I put dual Dream on an Act3 lightning merc, with maybe Skin of the Vipermagi? Will his static Charge fire off often enough to make it worth while if I Teleport with Enigma onto monster packs? It also would free me up to do possibly Beast (either Caduceus or Berserker Axe for Fanaticism), HoZ (or other option?). Helm looks like there are many options, Harly, Griffons, Crown of Ages or ?
Does that seem like a viable option to IMPROVE my killing speed?
Another option (which I can't afford) might be Infinity on Merc, and Fanaticism aura on me which frees up weapon slot to keep Grief or other option?
If merc and I both have Dream, does it give level 60 Holy Shock (I don't think so), or just 2 level 30 Holy Shock?
What about alternate gear options for myself? Maybe Souldrainer for gloves, a better ring to replace the rare (perhaps a Blood Ring)? I just recently found a Demon Limb, so I can buff my damage with Enchant.
Any other thoughts suggestions, or is the current build as good as it gets for Dual Dream?
Dream - Bone Visage
Dream - Sacred Targe
Skin of the Vipermagi
Mara's
Grief - Phase Blade
Dracul's Grasp
String of Ears
War Traveler
Raven Frost
Skull Circle - rare ring |4%LL | 2%ML | 15%CR | +1 MAEK | +18AR | +7 min. dam.
Crack of the Heavens
Bone Break
Gheeds
Hellfire
Annihilus
Small Charm with variou resists
Stats:
21% total LL
2% total ML
+22 LAEK
+35% IAS
+52% FHR
+3 MAEK
ITD
PMH
-25% target defense
20% deadly strike
W/ Holy Shield - 75% CTB
Life - 1009
Strength - 166
Fire Resist 75% (+212%-100% difficulty)
Lightning Resist 75% (+203%-100% difficulty+10% max)
Cold Resist 75% (+216%-100% difficulty)
Poison Resist 75% (+201%-100% difficulty)
Physical Damage recieved increased by 8% (due to Bone Break)
Merc - Act2 Might w/ Andariels (socketed w/ Ral), Eth Fortitude, Reaper's Toll
So hear me out...what IF I put dual Dream on an Act3 lightning merc, with maybe Skin of the Vipermagi? Will his static Charge fire off often enough to make it worth while if I Teleport with Enigma onto monster packs? It also would free me up to do possibly Beast (either Caduceus or Berserker Axe for Fanaticism), HoZ (or other option?). Helm looks like there are many options, Harly, Griffons, Crown of Ages or ?
Does that seem like a viable option to IMPROVE my killing speed?
Another option (which I can't afford) might be Infinity on Merc, and Fanaticism aura on me which frees up weapon slot to keep Grief or other option?
If merc and I both have Dream, does it give level 60 Holy Shock (I don't think so), or just 2 level 30 Holy Shock?
What about alternate gear options for myself? Maybe Souldrainer for gloves, a better ring to replace the rare (perhaps a Blood Ring)? I just recently found a Demon Limb, so I can buff my damage with Enchant.
Any other thoughts suggestions, or is the current build as good as it gets for Dual Dream?
You are running Conviction, not Fanaticism, right? If so, you aren't hitting the max IAS breakpoint, so that's a good boost in damage if you add Laying of Hands and Highlord's Wrath. Here is the best IAS calculator: https://warren1001.github.io/IAS_Calculator/
If you want more flexibility on your gear, you need an act 1 merc with Faith, otherwise you lose the top IAS breakpoint--this lack of gear flexibility is the biggest weakness of the build in my opinion.
You don't need Bone Break, especially with The Reaper's Toll on your merc.
I recently did a bunch of calculations on the Conviction vs. Fanaticism builds. Damage-wise, Infinity on merc and Fanaticism on your character is slightly better against some monsters with low resists if you have perfect gear. In all other situations (and real gameplay), the Conviction build is better.
Dream on a merc is supposedly really bad, and that makes sense because mercs don't have synergies. Merc aura does not stack with yours.
This is in my top three favorite builds. Glad you are enjoying it!
If you want more flexibility on your gear, you need an act 1 merc with Faith, otherwise you lose the top IAS breakpoint--this lack of gear flexibility is the biggest weakness of the build in my opinion.
You don't need Bone Break, especially with The Reaper's Toll on your merc.
I recently did a bunch of calculations on the Conviction vs. Fanaticism builds. Damage-wise, Infinity on merc and Fanaticism on your character is slightly better against some monsters with low resists if you have perfect gear. In all other situations (and real gameplay), the Conviction build is better.
Dream on a merc is supposedly really bad, and that makes sense because mercs don't have synergies. Merc aura does not stack with yours.
This is in my top three favorite builds. Glad you are enjoying it!
OP
@marl71: thanks for the input and affirmation that I'm on the right path. I am running Conviction, not Fanaticism.
Can you explain how my gear is more flexible using Faith? It doesn't change any of my gear by itself.
I'll take Bone Break off as recommended!
Can you explain in more detail about the synergies for Holy Shock? I don't have a hard point in it, and all the synergy text is in red, I assume that means they aern't active. I do have points in Salvation and Resist Lightning.
EDIT: forgot to mention that I have 100 stat points unspent, I assume they should be put into strength?
Can you explain how my gear is more flexible using Faith? It doesn't change any of my gear by itself.
I'll take Bone Break off as recommended!
Can you explain in more detail about the synergies for Holy Shock? I don't have a hard point in it, and all the synergy text is in red, I assume that means they aern't active. I do have points in Salvation and Resist Lightning.
EDIT: forgot to mention that I have 100 stat points unspent, I assume they should be put into strength?
I'm fully agree with marl71, you should toss the Bone Break and try out Act I merc with Faith. With Fanaticism aura from your merc you'll be less dependent on your own IAS, thus will give you more gear options, this is what "more flexible" means, I suppose.
As for the synergies for Holy Shock, you should max out Resist Lightning and Salvation to achieve full potential of your Holy Shock. You can even boost it by using Crescent Moon, actually great option if you wanna go full light damage. And you shouldn't spend points into strength more than you need for gear, you don't benefit that much from phys damage, better throw all the rest into vitality.
And if you want to do Ubers I highly suggest changing your Vipermagi for something more suitable like Forti or CoH, War Travelers for Gore Riders and it might be enough. The best thing IMO you can use is Last Wish, it boosts your survivability pretty damn hard, but it is certainly not mandatory, for most cases Dracul's should be enough, just keep your IAS high.
I personally made my Dreamdin into mf character. Here's my skills:
2015 or something Conviction,
20 Resist Lightning,
20 Salvation,
20 Zeal,
all the rest you might put either into Sacrifice to boost your phys damage, or into Holy Shield. I prefer Holy Shield.
And gear:
Double Dream,
Last Wish,
Enigma,
Mara,
Raven and rare ring with some resists, fcr and strength,
Rare gloves with IAS, mf and resists,
War Traveler,
Arachnid for fcr,
And my inventory is mostly light damage/mf, light damage/fhr, light damage/resists sc.
This way I reach 350+mf, all my resists maxed up, high FHR, high defense, 75% chance of block. Found a lot of great stuff with this little fella.
As for the synergies for Holy Shock, you should max out Resist Lightning and Salvation to achieve full potential of your Holy Shock. You can even boost it by using Crescent Moon, actually great option if you wanna go full light damage. And you shouldn't spend points into strength more than you need for gear, you don't benefit that much from phys damage, better throw all the rest into vitality.
And if you want to do Ubers I highly suggest changing your Vipermagi for something more suitable like Forti or CoH, War Travelers for Gore Riders and it might be enough. The best thing IMO you can use is Last Wish, it boosts your survivability pretty damn hard, but it is certainly not mandatory, for most cases Dracul's should be enough, just keep your IAS high.
I personally made my Dreamdin into mf character. Here's my skills:
2015 or something Conviction,
20 Resist Lightning,
20 Salvation,
20 Zeal,
all the rest you might put either into Sacrifice to boost your phys damage, or into Holy Shield. I prefer Holy Shield.
And gear:
Double Dream,
Last Wish,
Enigma,
Mara,
Raven and rare ring with some resists, fcr and strength,
Rare gloves with IAS, mf and resists,
War Traveler,
Arachnid for fcr,
And my inventory is mostly light damage/mf, light damage/fhr, light damage/resists sc.
This way I reach 350+mf, all my resists maxed up, high FHR, high defense, 75% chance of block. Found a lot of great stuff with this little fella.
I agree with @romstone--thanks! I mostly follow this build: https://maxroll.gg/d2/guides/dream-paladin
With an act 1 Faith mercenary, you only need the IAS from Grief itself to hit the fastest Zeal attack speed, so your other gear is flexible. If you have a Faith merc, a good alternative build to try in places with a lot of lightning immunes is Crescent Moon Phase Blade and Dracul's Grasp.
I have 16 points in Conviction (becomes 25 with +skills and Battle Command), and 20 in Resist Lightning and Salvation. I personally prefer one point in Holy Shield, 20 points Sacrifice (more damage than maxing Zeal), and remaining points into Zeal.
Those extra points in strength are not necessarily wasted and would boost your physical damage, but I would put them in vitality personally.
I also put one point in Vigor so I can get through town faster, and one point in Cleansing for curses and poison.
With an act 1 Faith mercenary, you only need the IAS from Grief itself to hit the fastest Zeal attack speed, so your other gear is flexible. If you have a Faith merc, a good alternative build to try in places with a lot of lightning immunes is Crescent Moon Phase Blade and Dracul's Grasp.
I have 16 points in Conviction (becomes 25 with +skills and Battle Command), and 20 in Resist Lightning and Salvation. I personally prefer one point in Holy Shield, 20 points Sacrifice (more damage than maxing Zeal), and remaining points into Zeal.
Those extra points in strength are not necessarily wasted and would boost your physical damage, but I would put them in vitality personally.
I also put one point in Vigor so I can get through town faster, and one point in Cleansing for curses and poison.
There are really good tips here. I humbly can add something for Ubers: 1p Smite, 1p Holly Shield and you already maxed Salvation. So, with Faith act 1 merc, you can activate your Conviction or Salvation to kill Meph, then the rest is okay with Smite. Just need CB and Gore Riders fits here.
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Like basicnecromancy said, 1 point to Smite and all clones are going to dead easily, with Dracul's Grasp, and I would remove Skin of the Vipermagi for something like Leviathan < The Gladiator's Bane or better < Fortitude. And i would wear too Highlord's Wrath than Mara's Kaleidoscope
I at least change the shield for one Sanctuary I had before the Dream
I at least change the shield for one Sanctuary I had before the Dream
you don't need AR if you use a weapon with "ignore target defense". the AR is taken out of the damage calculation then.
so the use of Demon Limb is useless.
so the use of Demon Limb is useless.
Ignore target defense doesn't work against bosses, but a melee Paladin would normally switch to Smite in these situations.Crispin wrote: 1 year ago you don't need AR if you use a weapon with "ignore target defense". the AR is taken out of the damage calculation then.
so the use of Demon Limb is useless.
Farm everything. Wreck Ubers.
■ Often online all day, but I'm on call so I may have to leave in a hurry.
■ Sydney timezone: UTC +10.
According to The Amazon Basin, Ignore Target Defense does not apply to Champions and above not just Act Bosses
--
Available for trading on PC and Switch. Let's deal, my friend.
Available for trading on PC and Switch. Let's deal, my friend.
oh yeah, true.
Let me throw a few cents into the discussion.
I don't have a Dual Dream Paladin, but i have a Dragondin. I was really worried about attack rating issues with my Dragondin and the clearing speed of some areas like Chaos Sanctuary. Then I didn't build it as a Zealot but as a FoH. 20 in FoH, 20 in Holy Bolt, 20 in Resist Fire and Salvation, and 1 point in Zeal / Charge / Holy Shield / Smite and other one-point wonders. I use FoH to clear these areas that have a lot of fire immunes (like Chaos Sanctuary). The Holy Bolts itselfs hits for ~2500 damage in this build, so its not that bad at all and the clearing speed is really nice - you throw a clouple of FoH's on the Venom Lords and as you clear them, the Holy Fire just burns everything else. Bosses I just Zeal them or use Holy Bolt.
As i don't fully synergize FoH (due the lack of skill points), the lightning damage is really bad but the Holy Bolts are awesome to clear these areas. As so, i don't aim for IAS gear but FCR. I use Magefist and other FCR items such as rings. In this skill configuration (FoH + Holy Bolt), as a Dual Dreamer, you could use even HOTO.
As a Zealer, maybe spending some points in Blessed Aim is nice because of the passive AR bonus as well.
And i don't know if a Dual Dream (or Dragondin) + Blessed Hammer is a viable build. I would love to hear about this.
I don't have a Dual Dream Paladin, but i have a Dragondin. I was really worried about attack rating issues with my Dragondin and the clearing speed of some areas like Chaos Sanctuary. Then I didn't build it as a Zealot but as a FoH. 20 in FoH, 20 in Holy Bolt, 20 in Resist Fire and Salvation, and 1 point in Zeal / Charge / Holy Shield / Smite and other one-point wonders. I use FoH to clear these areas that have a lot of fire immunes (like Chaos Sanctuary). The Holy Bolts itselfs hits for ~2500 damage in this build, so its not that bad at all and the clearing speed is really nice - you throw a clouple of FoH's on the Venom Lords and as you clear them, the Holy Fire just burns everything else. Bosses I just Zeal them or use Holy Bolt.
As i don't fully synergize FoH (due the lack of skill points), the lightning damage is really bad but the Holy Bolts are awesome to clear these areas. As so, i don't aim for IAS gear but FCR. I use Magefist and other FCR items such as rings. In this skill configuration (FoH + Holy Bolt), as a Dual Dreamer, you could use even HOTO.
As a Zealer, maybe spending some points in Blessed Aim is nice because of the passive AR bonus as well.
And i don't know if a Dual Dream (or Dragondin) + Blessed Hammer is a viable build. I would love to hear about this.
I only have a single-Dream (SSF) and am having a similar experience. G-face Helm with a facet instead of the second Dream. I easily killed Mephisto and Diablo, but could only get Baal down to 20% or so and got stuck there. I also have Grief, String of Ears, and Raven Frost, but am running Laying of Hands and Duress along with Angelic amulet and ring and some rare resistance Boots. I tried switching to Goblin Toes and also a +3 offensive aura amulet and neither seemed to help. I only have ~5 points into Zeal as I have FoH and Holy Bolt maxed. I do have Drac's available but I thought drinking rejuvi's was a good trade-off for the extra damage on LoH.
Sad to hear the Demon Limb won't help. My tentative plan for the next attempt was to try pre-buffing with DL and Treachery. It seems I am so close and just need the right tweek. I find it surprising the dual Dream doesn't appear to be better than single Dream.
Update 1 year later: I now have dual Dream and have killed Ubers six or seven times. Dual Dream, Grief, dual Angelics, Goblin Toes, Duress, String of Ears, Dracs, and Raven Frost. Barb merc with Sazabi's Set and a Lawbringer. Merc survives more often than not. Would love to find some Gore Riders but RNG Gods say NO!
Sad to hear the Demon Limb won't help. My tentative plan for the next attempt was to try pre-buffing with DL and Treachery. It seems I am so close and just need the right tweek. I find it surprising the dual Dream doesn't appear to be better than single Dream.
Update 1 year later: I now have dual Dream and have killed Ubers six or seven times. Dual Dream, Grief, dual Angelics, Goblin Toes, Duress, String of Ears, Dracs, and Raven Frost. Barb merc with Sazabi's Set and a Lawbringer. Merc survives more often than not. Would love to find some Gore Riders but RNG Gods say NO!
OP
Resurrecting an oldish thread...
I was wondering if it would be just as OP, or more, dual Dream (shield, Helm), Hand of Justice and Dragon (body armor)? Has anyone done this? I know its super expensive, but sounds pretty cool!
I think resists might take a hit, but you can make that up with charms, any other downside?
I was wondering if it would be just as OP, or more, dual Dream (shield, Helm), Hand of Justice and Dragon (body armor)? Has anyone done this? I know its super expensive, but sounds pretty cool!
I think resists might take a hit, but you can make that up with charms, any other downside?
@jrlafrance
Only reason to run physical/light hybrid is Enigma.
If you are not hellbent on wearing one, the light/fire hybrid is generally much stronger overall and can stack more MF (compared to no Enigma dreamer).
No sunders needed, no skillers needed, so you can run on empty inventory (or mf charms).
Merc can be whoever with a preference to Faith act1, so you can use mara+chancies instead of IAS gear.
The "dragondin" is even stronger than that but needs better items to cap resists. Needs a Flame Rift in inventory and Flickering Flame on mercenary.
Again, can use absolutely any merc whatsoever. I'm running act3 just for the 400% ar bonus from his Enchant and from the point of thematical perfection.
Worst MF rating of the three variants.
Act5 Plague user to accompany you is great too.
Only reason to run physical/light hybrid is Enigma.
If you are not hellbent on wearing one, the light/fire hybrid is generally much stronger overall and can stack more MF (compared to no Enigma dreamer).
No sunders needed, no skillers needed, so you can run on empty inventory (or mf charms).
Merc can be whoever with a preference to Faith act1, so you can use mara+chancies instead of IAS gear.
The "dragondin" is even stronger than that but needs better items to cap resists. Needs a Flame Rift in inventory and Flickering Flame on mercenary.
Again, can use absolutely any merc whatsoever. I'm running act3 just for the 400% ar bonus from his Enchant and from the point of thematical perfection.
Worst MF rating of the three variants.
Act5 Plague user to accompany you is great too.
If you get a PM offer, post it in the trade. Promote healthy competition instead of settling for less.
Yeah this auradin setup has been done to Death. Pretty good. I have one and also have just firedin setup(Dragon 2 pc).jrlafrance wrote: 1 year ago Resurrecting an oldish thread...
I was wondering if it would be just as OP, or more, dual Dream (shield, Helm), Hand of Justice and Dragon (body armor)? Has anyone done this? I know its super expensive, but sounds pretty cool!
I think resists might take a hit, but you can make that up with charms, any other downside?
Due to the sunder charm arrival, i like firedin more since i dont have to worry about fire immune anymore.
I use +fire charms to add to my melee dmg as well. Overall, pretty strong and for Helm, i used a nice rare pally Circlet with 2 sockets and put in 2x fire facets for synergies and more fire dmg for melee. However this build lacks resist, so resists will need to come from charms
Overall, u cant go wrong with either setup.
Can trade on PC or SWITCH
+1 to dragondin with Flame Rift. I feel is a better build than a hybrid and can do Ubers np switching some gear.
azeroti#1149
PC/PS/Switch
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Free Uber Tristram run on PS, accepting tips. Details
PC/PS/Switch
Selling ber/Jah, click for wish list.
Can help with Diablo Clone PC/PS
Free Uber Tristram run on PS, accepting tips. Details
I know this is an old post, by IMO Last Wish kinda sucks for a dual Dream pally. Especially since Act1 mercs die super quick in ubers. The only time I ever died in ubers with my dual dreamer was when I used LW. Every other time I just used more or less OPs gear with dracs swapped out, and that was far smoother. This was before the patch that brought us sunders, so maybe some things are differentRomstone wrote: 1 year ago I'm fully agree with marl71, you should toss the Bone Break and try out Act I merc with Faith. With Fanaticism aura from your merc you'll be less dependent on your own IAS, thus will give you more gear options, this is what "more flexible" means, I suppose.
As for the synergies for Holy Shock, you should max out Resist Lightning and Salvation to achieve full potential of your Holy Shock. You can even boost it by using Crescent Moon, actually great option if you wanna go full light damage. And you shouldn't spend points into strength more than you need for gear, you don't benefit that much from phys damage, better throw all the rest into vitality.
And if you want to do Ubers I highly suggest changing your Vipermagi for something more suitable like Forti or CoH, War Travelers for Gore Riders and it might be enough. The best thing IMO you can use is Last Wish, it boosts your survivability pretty damn hard, but it is certainly not mandatory, for most cases Dracul's should be enough, just keep your IAS high.
I personally made my Dreamdin into mf character. Here's my skills:
2015 or something Conviction,
20 Resist Lightning,
20 Salvation,
20 Zeal,
all the rest you might put either into Sacrifice to boost your phys damage, or into Holy Shield. I prefer Holy Shield.
And gear:
Double Dream,
Last Wish,
Enigma,
Mara,
Raven and rare ring with some resists, fcr and strength,
Rare gloves with IAS, mf and resists,
War Traveler,
Arachnid for fcr,
And my inventory is mostly light damage/mf, light damage/fhr, light damage/resists sc.
This way I reach 350+mf, all my resists maxed up, high FHR, high defense, 75% chance of block. Found a lot of great stuff with this little fella.
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jrlafrance
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