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Description

As requested, here’s the guide for my homebrewed FoH Zealot hybrid! Please feel free to leave ideas, feedback or suggestions on how to improve the build or the guide!


What happens when you combine the martial prowess of a Zealot and with the evil-incinerating projectile spam of
Fist of the Heavens
? You get a tanky, high-DPS melee/caster hybrid that can clear all content in the game – including the Ubers!

Gameplay

Much of the time you’ll be using FoH to clear the screen of demons and undead, and
Zeal
to carve up whatever is left.
Holy Bolt
can be weaved in while FoH is on cooldown or used on its own. Alternatively, you can dive straight into melee and use FoH/Holy Bolt as support skills.
Smite
is your boss-killing ability.

In groups, you’ll excel at holding your ground in dangerous situations, giving your teammates an opportunity to retreat behind you and re-engage. Using
Charge
, you’ll also be the one to chase down and eliminate lone monsters who escape your teammates’ kill zones.

Life Tap
is the key to its melee indestructibility. Once it is active, nothing short of a 1-hit-kill should worry you. Crushing blow allows us to take big chunks off a boss's health bar even if our weapon is subpar.

Build Pros
  • Both melee and caster
  • Few problems with immunities; can farm all areas
  • Expert Uber killer
  • Very tanky at endgame
  • Mass clearing of demon/undead crowds when solo
  • FoH is strong without gear; great for ladder start/first character
Build Cons
  • Clear speed is decent - faster than most melee builds, but well short of Javazon / Lightning Sorceress / Mosaic standards
  • Lacks
    Teleport
    , impacting farming speed


No surprises here.
  • Strength: Enough for gear
  • Dexterity: Enough for 75% block with
    Holy Shield
    active
  • Health: All remaining points
  • Energy: Zero


Defensive Auras
1 point in
Salvation
(used only for Ubers)
1 point in
Prayer
(optional)
1 point in
Cleansing
(optional)
1 point in
Defiance
(optional)
1 point in
Vigor
(optional)

Offensive Auras
1 point in Might (prereq)
1 point in
Blessed Aim
(prereq)
1 point in
Concentration
(prereq)
20 points in
Fanaticism


Combat Skills
20 points in
Sacrifice
(synergy)
1+ points in
Zeal
(all spare points go here)
1 point in
Vengeance
(prereq)
1 point in
Conversion
(prereq)
20 points in
Holy Bolt

1 point in
Blessed Hammer
(prereq)
20 points in
Fist of the Heavens

1 point in
Smite

1 point in
Charge

1 point in
Holy Shield


With no optional skills, the core build can be completed by level 80. The optional Defensive Auras are for quality of life and can be skipped if you wish.

Zeal
should be at a minimum level of 4 with +skills in order to have five attacks.
Skill Trees at Level 80 - no optional skills
Skill Trees at Level 80 - no optional skills
Skill Trees at Level 90 - all optional skills
Skill Trees at Level 90 - all optional skills


One of the great things about this build is that
Fist of the Heavens
and
Holy Bolt
need literally no gear to perform fairly well. Skill points are the only thing that affect FoH, and while Faster Cast Rate is nice to have for
Holy Bolt
, you are not dependant on it.

I gear my FoH Zealot to survive and perform well in all situations without any gear swapping. This includes the hardest bosses in the game -
Diablo Clone
and the Ubers. Three fairly easy-to-obtain items form the melee base for our build: Only replace these if you have other gear that give you the same mods (Last Wish comes to mind).

The rest is essentially up to you! Although I’ll be giving some example setups, feel free to mix and match gear from the different lists and add your own favourite items to customise your FoH Zealot. More +Skills will increase FoH and
Holy Bolt
damage. More defense and weapon damage will increase his melee prowess.

Gear Priorities
  • Maxed resistances. This is essential for survival - especially with the Ubers.
For stronger melee:
  • Elite Paladin Shield. You shield base determines your
    Smite
    Damage. All elite Paladin shield produce the same average
    Smite
    damage, with the
    Zakarum Shield
    notable for having zero spread. Higher level shields provide more Defense, but require more Dexterity for maximum Block, leaving fewer points for Vitality/Life.
  • Increased Attack Speed to reach a 4-frame
    Zeal
    . With level 23
    Fanaticism
    and a
    Phase Blade
    , 10% IAS is all you need. For other weapons, use an IAS Calculator to work out how much IAS you’ll need.
  • % Mana Stolen per Hit / % Damage Taken Goes to Mana / +X Mana after each Kill. These will reduce your
    Mana Potion
    usage. More for convenience than a necessity.
For stronger FoH/
Holy Bolt

  • +Skills. This is the only way of increasing
    Holy Bolt
    /FoH damage.
  • Faster Cast Rate. Does not speed up FoH significantly (thanks to its 0.4 second cooldown), but is good for spamming
    Holy Bolt
    . The 48% and 75% breakpoints are achievable with the right gear, but 125% is difficult to attain without making sacrifices.
Faster Cast Rate 9% 18% 30% 48% 75% 125%
Casting Speed 14 frames 13 rames 12 frames 11 frames 10 frames 9 frames

Example Gear Setups:


Gear Example 1: General Gameplay (expensive)

This is a well balanced melee and caster setup.

Zeal
speed: 4 FPS
+Skills: 11
FCR: 55% (80-90% on swap)

Spoiler
Gloves Dracul’s Grasp
Helm
Guillaume's Face
Boots
Gore Rider
Body Fortitude Melee damage AND faster cast rate!
Belt
Arachnid Mesh
+1 All Skills and 20% FCR
Amulet Mara’s Kaleidoscope +2 All Skills and resistances
Ring Ravenfrost Cannot be Frozen
Ring Rare with FCR and resistances Mana Leech as well if you can get it
Weapon Grief
Phase Blade
BiS for most melee builds
Shield Upgraded
Herald Of Zakarum
Among the best Paladin shields available
Weapon Swap Call To Arms If made in a
Caduceus
with
Conviction
automod, your 1 point
Vengeance
will become viable!
Shield Swap Spirit +Skills for
Battle Orders
.
Charms Swap Combat Skills charms for Paladin Aura ones for greater melee damage at the cost of less FoH/
Holy Bolt
damage.

Gear Example 2: Tank (expensive)

Practically lightning immune, and other resistances are over-maxed. Exile shield means exceptional Defense and
Life Tap
procs frequently. Good for Ubers, being the group’s tank and anywhere that has Burning Souls. My favourite setup.

Zeal
speed: 4 FPS
+Skills: 6
FCR: 35% (70% on swap)
Spoiler
Gloves Dracul’s Grasp,
Laying of Hands
or
Steelrend
Because Exile provides
Life Tap
, you can swap Draculs' Grasp for something that increases your damage.
Helm
Guillaume's Face
Boots
Gore Rider
Body Fortitude Melee damage AND faster cast rate!
Belt
Thundergod's Vigor
Grants near Lightning immunity!
Amulet Mara’s Kaleidoscope +2 All Skills and resistances
Ring Ravenfrost Cannot be Frozen
Ring Rare with FCR and resistances Mana Leech as well if you can get it
Weapon Grief
Phase Blade
BiS for most melee builds
Shield Exile in ethereal base with high resists Lots of exceptional mods including
Life Tap
and
Defiance
Aura
Weapon Swap Call To Arms If made in a
Caduceus
with
Conviction
automod, your 1 point
Vengeance
will become viable!
Shield Swap Spirit +Skills for both
Holy Shield
and
Battle Orders
.
Charms Swap Combat Skills charms for Paladin Aura ones for greater melee damage at the cost of less FoH/
Holy Bolt
damage.

Gear Example 3: Caster

This setup prioritises +Skills and FCR for
Fist of the Heavens
and
Holy Bolt
, while still maintaining respectable
Zeal
speed and damage. Your weapon swap can either be the usual self-buffing or a Grief + Shield combo for stronger melee on switch.

Zeal
speed: 4 FPS
+Skills: 16
FCR: 75-85%
Spoiler
Gloves Dracul’s Grasp
Helm
Guillaume's Face
Boots
Gore Rider
Body
Skin of the Vipermagi
socketed with IAS Jewel
+1 All Skills, 30% FCR, Resists. The IAS Jewel is needed for
Astreon's Iron Ward
to reach the final
Zeal
breakpoint.
Belt
Arachnid Mesh
+1 All Skills and 20% FCR
Amulet Mara’s Kaleidoscope +2 All Skills and resistances
Ring
Bul-Kathos' Wedding Band
or
Stone of Jordan
+1 to All Skills
Ring
Bul-Kathos' Wedding Band
or
Stone of Jordan
+1 to All Skills
Weapon
Astreon's Iron Ward
(+4 roll) socketed with
Shael
or IAS Jewel
+4 Paladin Combat Skills. Also decent for Zealing! Swap this with a Heart of the Oak or other caster favourites for 125% FCR if you don't intend to
Zeal
with it.
Shield Spirit in an Elite Paladin Shield base +2 to All Skills, 25-35% FCR
Weapon Swap Call To Arms If made in a
Caduceus
with
Conviction
automod, your 1 point
Vengeance
will become viable!
Shield Swap Spirit +Skills for
Battle Orders
.
Weapon Swap Alternative Grief
Phase Blade
Shield Swap Alternative Upgraded
Herald Of Zakarum
Among the best all-round Paladin shields available
Charms

Gear Example 4: Less Expensive
For a well balanced, Uber-capable FoH Smiter using easier-to-obtain items.
Spoiler
Gloves Dracul’s Grasp
Helm
Guillaume's Face
Boots
Gore Rider
Body
  • Crushing Blow, Open Wounds, Resists
  • +1 All Skills, 30% FCR, Resists
Belt
Credendum
, Immortal King’s Detail,
String of Ears
Or use whatever
Belt
you have that's useful.
Amulet
Ring Ravenfrost Cannot be Frozen
Ring Magic or Rare with Resists and/or Stats
Weapon
Hand of Blessed Light
,
Azurewrath
, whatever gives you the best DPS
Shield Spirit in an Elite Paladin Shield base +2 to All Skills, 25-35% FCR, Resists
Weapon Swap Any sceptre with useful automods such as
Cleansing
,
Meditation
or
Vigor
Shield Swap
Herald Of Zakarum
or Spirit
For buffing
Holy Shield
Charms Swap Combat Skills charms for Paladin Aura ones for greater melee damage at the cost of less FoH/
Holy Bolt
damage.

Gear Example 5: Budget
The goal here is to allow you to tackle act bosses and
Diablo Clone
with easily obtained gear. Prioritise resistances (especially Fire for
Diablo Clone
) and Crushing Blow. I would probably not attempt the Ubers at this stage though.
Spoiler
Gloves
Blood Gloves
Easily crafted with a
Nef
rune
Helm
A socketed Helmet with
Ral
/
Ort
/
Thul
runes for resistances
Boots
Goblin Toe
Crushing Blow on a budget!
Body Smoke Lots of Resists
Belt
Magic/Rare with Stats, Life, Mana or whatever you need Or use whatever
Belt
you have that's useful.
Amulet Magic/Rare with Paladin Skills/Stats/Resists
Ring Magic or Rare with Resists and/or Stats
Ring Magic or Rare with Resists and/or Stats
Weapon Strength runeword, Lightsaber, or whatever you have gives you the best DPS
Shield Paladin Shield with 4 Perfect Diamonds A cheap way to get resists!
Weapon Swap
Wand
with
Life Tap
charges
Lets you manually cast
Life Tap
before your can get Dracul’s Grasp
Shield Swap Anything with high Resists
Charms
  • Annihilus
    . If you don't have one and you're on softcore non-ladder, get a free Anni here.
  • Skills, Resistances, Life... whatever you have.


Your mercenary choice won't make or break this build, so pick whichever you find most useful.
  • The Act 1 Cold Arrow Rogue Scout is the one that I've had most success with. Her elemental ranged damage is good against both stragglers and nondemon/undead physical immunes. With a Mist bow, she provides incredible crowd control and is tankier than you’d expect.
  • Act 2 Desert Mercenaries are a favourite of many because of the Auras that they provide. The Might aura synergises very well with this build, increasing your melee damage.
  • Act 3 Iron Wolves are the only mercenary that I don't recommend. They are the only one that doesn’t benefit from your
    Fanaticism
    aura.
  • Act 5 Barbarians now have a dual-wield variant, allowing them two use two that provide auras or other abilities; Lawbringer plus Plague is a good combination.


There are two paths you can take:
• Start as a Zealot and become a FoH Zealot later or...
• Start as a
Holy Fire
Paladin (or whatever levelling build you like) and respec to a FoH Paladin at level 30-35.

Levelling as a Zealot

This gets you into the build earlier. Zealots are however very gear dependent so it’s not recommended for a ladder start/first character. It will also struggle in mid-game until you start getting your endgame gear.
Level 2 1 Point into Might
Level 3-11
Level 12-28
Level 29 Leave a spare point for Level 30
Level 30 1 point into
Fanaticism
and
Fist of the Heavens
Level 31+
Late Game Make sure you have a point in
Salvation
before you start fighting the Ubers.
Zeal Level 50 Levelling Trees
Zeal Level 50 Levelling Trees

Levelling as a
Fist of the Heavens
Paladin


FoH isn't available until level 30, so you won’t be able to start with it. I recommend starting with
Holy Fire
and respeccing sometime after level 30. Once you put a few points into FoH, you will love its ability to wipe demons and undead off the screen. You will still need
Zeal
as a backup skill for non-demons/undead.
Level 30
Level 31+
Late Game Make sure you have a point in
Salvation
before you start fighting the Ubers.
FoH Level 50 Levelling Trees
FoH Level 50 Levelling Trees


What’s that one point in
Salvation
for?

It’s to counter Uber Mehpisto’s
Conviction
aura which inflicts a -125% resistance penalty on you. Activating this 1-point wonder negates
Mephisto
's aura almost entirely. This will reduce or eliminate the need to fill your inventory with resistance charms, or
Sacrifice
DPS gear to overstack resistances. Pre-casting
Fade
from Treachery should be enough the keep your resistances maxed.

How do you deal with monsters immune to both physical and
Holy Bolt
?

Thankfully, only a handful of monsters are naturally immune to both physical attacks and
Holy Bolt
, and none of them are particularly strong. Most of the time, your mercenary can deal with them if they have decent elemental damage. In my opinion, the Act 1
Cold Arrow
Rogue Scout is the best at this.

A popular choice is to equip your Desert Mercenary with The Reaper’s Toll whose
Decrepify
curse can break many physical immunities. Similarly, equipping
Atma
’s Scarab will allow you to proc
Amplify Damage
. Keep in mind that either of these curses will overwrite your
Life Tap
. A
Bone Break
charm is another option if you can accept the 10-20% physical damage vulnerability, though I prefer my FoH Zealot to be as tanky as possible.

Finally, if you can get one, a
Caduceus
with the
Conviction
automod will allow your 1 point in
Vengeance
to do respectable damage without any significant downsides. Smart players will know that you can make Call To Arms out of one!

Why only one point in
Smite
?

Because one point is more than enough. We use
Smite
because it never misses, not because of its damage. This is true whether we spend one skill point on it or twenty.

When smiting Ubers or other bosses, most of our damage comes from crushing blow. The actual damage from
Smite
itself only becomes relevant when we get to the last sliver of the enemy’s health, so overall boss kill speed isn’t that far off from a fully maxed
Smite
.

Why is
Zeal
maxed last?

• Each point in
Zeal
add 6% damage and 10% AR.
• Each point in its synergy
Sacrifice
adds 12% damage.
• Each point in
Fanaticism
adds 17% damage, 5% AR and attack speed.
We already have enough AR from
Fanaticism
and our fairly high Dexterity, so more of it provides poorer returns than increasing our damage. And for enemies whose defence is too high for us to
Zeal
, we have
Smite
!

Did you come up with this build on your own?
I did, but a quick internet search will show that others have thought of it long before I did. As far as I'm aware, there have been no build guides for it, though the FoH Smiter is a very similar build.

I’ve been playing Zealots since 1.10 and even wrote a guide on dealing with physical immunes. When patch 2.4 was released, the FoH Paladin was being touted as the new Hammerdin. So naturally I built one… and came away slightly disappointed. That’s when I realised that the strengths and weaknesses of Zealots and FoH Paladins complemented each other almost perfectly.

How does it compare to a pure Zealot?
A pure Zealot will have about 3-4% more DPS and a higher Defense stat due to maxed
Holy Shield
. While the Defense difference is noticeable, it won’t make or break the build. Level difference is a greater factor on whether you are hit or not and at high levels (92+) with good gear, neither build will get hit much by anything at all.

The biggest gameplay difference is that a pure Zealots will have difficulties with large crowds and physical immunes. FoH eliminates this problem entirely for demons and undead.

How does it compare to a pure FoH Paladin?
With the same gear, both builds will produce the same
Holy Bolt
Damage. A fully lightning synergised FoH will one-shot most non-boss monsters affected by your
Conviction
aura. Its casting delay of 0.4s means that defeating multiple non-demon/undead monsters is frustrating though. Lightning immune non-demon/undead monsters are more common than physical immune ones.

How does it compare to the FoH Smiter on Icy-Veins?
This is essentially the same build except for the emphasis on
Smite
instead of
Zeal
. They even play the same way – FoH to open,
Zeal
to clean up,
Smite
on bosses. An FoH Smiter’s defence will be higher as will
Smite
DPS.
Zeal
- your bread and butter for general gameplay - will output less damage.

How does it compare to a Vindicator/Templar or Templar/Vindicator?
These are old terms for PvP builds that use
Smite
and FoH. A V/T emphasises
Smite
damage while a T/V emphasises FoH damage. I don’t PvP so I don’t have an educated opinion on them!

I was tempted to give this build a cool sounding name like “Zealous Templar”, but “templar” has seems to have fallen out of use. Besides, it's immediately underestandable what an "FoH Zealot" is.



Thank you for reading this far! I’d also like to thank kingdryland for The 1pt smiter guide to Uber Tristram that he wrote back in 2006 – it’s what got me to start building Zealots.

Please let me know if you feel that this build or guide can be improved in any way – I’m sure that I will be continually evolving it based on the feedback that I receive.

In the meantime, please enjoy the build and customise it to your liking. I’d love to hear how you have built yours!
FoH Zealot - Boss Killing expert
FoH Zealot - Boss Killing expert
Description by Lanceor
5

Can be used to make Runewords:

7
As requested, here’s the guide for my homebrewed FoH Zealot hybrid! Please feel free to leave ideas, feedback or suggestions on how to improve the build or the guide!


What happens when you combine the martial prowess of a Zealot and with the evil-incinerating projectile spam of
Fist of the Heavens
? You get a tanky, high-DPS melee/caster hybrid that can clear all content in the game – including the Ubers!

Gameplay

Much of the time you’ll be using FoH to clear the screen of demons and undead, and
Zeal
to carve up whatever is left.
Holy Bolt
can be weaved in while FoH is on cooldown or used on its own. Alternatively, you can dive straight into melee and use FoH/Holy Bolt as support skills.
Smite
is your boss-killing ability.

In groups, you’ll excel at holding your ground in dangerous situations, giving your teammates an opportunity to retreat behind you and re-engage. Using
Charge
, you’ll also be the one to chase down and eliminate lone monsters who escape your teammates’ kill zones.

Life Tap
is the key to its melee indestructibility. Once it is active, nothing short of a 1-hit-kill should worry you. Crushing blow allows us to take big chunks off a boss's health bar even if our weapon is subpar.

Build Pros
  • Both melee and caster
  • Few problems with immunities; can farm all areas
  • Expert Uber killer
  • Very tanky at endgame
  • Mass clearing of demon/undead crowds when solo
  • FoH is strong without gear; great for ladder start/first character
Build Cons
  • Clear speed is decent - faster than most melee builds, but well short of Javazon / Lightning Sorceress / Mosaic standards
  • Lacks
    Teleport
    , impacting farming speed


No surprises here.
  • Strength: Enough for gear
  • Dexterity: Enough for 75% block with
    Holy Shield
    active
  • Health: All remaining points
  • Energy: Zero


Defensive Auras
1 point in
Salvation
(used only for Ubers)
1 point in
Prayer
(optional)
1 point in
Cleansing
(optional)
1 point in
Defiance
(optional)
1 point in
Vigor
(optional)

Offensive Auras
1 point in Might (prereq)
1 point in
Blessed Aim
(prereq)
1 point in
Concentration
(prereq)
20 points in
Fanaticism


Combat Skills
20 points in
Sacrifice
(synergy)
1+ points in
Zeal
(all spare points go here)
1 point in
Vengeance
(prereq)
1 point in
Conversion
(prereq)
20 points in
Holy Bolt

1 point in
Blessed Hammer
(prereq)
20 points in
Fist of the Heavens

1 point in
Smite

1 point in
Charge

1 point in
Holy Shield


With no optional skills, the core build can be completed by level 80. The optional Defensive Auras are for quality of life and can be skipped if you wish.

Zeal
should be at a minimum level of 4 with +skills in order to have five attacks.
Skill Trees at Level 80 - no optional skills
Skill Trees at Level 80 - no optional skills
Skill Trees at Level 90 - all optional skills
Skill Trees at Level 90 - all optional skills


One of the great things about this build is that
Fist of the Heavens
and
Holy Bolt
need literally no gear to perform fairly well. Skill points are the only thing that affect FoH, and while Faster Cast Rate is nice to have for
Holy Bolt
, you are not dependant on it.

I gear my FoH Zealot to survive and perform well in all situations without any gear swapping. This includes the hardest bosses in the game -
Diablo Clone
and the Ubers. Three fairly easy-to-obtain items form the melee base for our build: Only replace these if you have other gear that give you the same mods (Last Wish comes to mind).

The rest is essentially up to you! Although I’ll be giving some example setups, feel free to mix and match gear from the different lists and add your own favourite items to customise your FoH Zealot. More +Skills will increase FoH and
Holy Bolt
damage. More defense and weapon damage will increase his melee prowess.

Gear Priorities
  • Maxed resistances. This is essential for survival - especially with the Ubers.
For stronger melee:
  • Elite Paladin Shield. You shield base determines your
    Smite
    Damage. All elite Paladin shield produce the same average
    Smite
    damage, with the
    Zakarum Shield
    notable for having zero spread. Higher level shields provide more Defense, but require more Dexterity for maximum Block, leaving fewer points for Vitality/Life.
  • Increased Attack Speed to reach a 4-frame
    Zeal
    . With level 23
    Fanaticism
    and a
    Phase Blade
    , 10% IAS is all you need. For other weapons, use an IAS Calculator to work out how much IAS you’ll need.
  • % Mana Stolen per Hit / % Damage Taken Goes to Mana / +X Mana after each Kill. These will reduce your
    Mana Potion
    usage. More for convenience than a necessity.
For stronger FoH/
Holy Bolt

  • +Skills. This is the only way of increasing
    Holy Bolt
    /FoH damage.
  • Faster Cast Rate. Does not speed up FoH significantly (thanks to its 0.4 second cooldown), but is good for spamming
    Holy Bolt
    . The 48% and 75% breakpoints are achievable with the right gear, but 125% is difficult to attain without making sacrifices.
Faster Cast Rate 9% 18% 30% 48% 75% 125%
Casting Speed 14 frames 13 rames 12 frames 11 frames 10 frames 9 frames

Example Gear Setups:


Gear Example 1: General Gameplay (expensive)

This is a well balanced melee and caster setup.

Zeal
speed: 4 FPS
+Skills: 11
FCR: 55% (80-90% on swap)

Spoiler
Gloves Dracul’s Grasp
Helm
Guillaume's Face
Boots
Gore Rider
Body Fortitude Melee damage AND faster cast rate!
Belt
Arachnid Mesh
+1 All Skills and 20% FCR
Amulet Mara’s Kaleidoscope +2 All Skills and resistances
Ring Ravenfrost Cannot be Frozen
Ring Rare with FCR and resistances Mana Leech as well if you can get it
Weapon Grief
Phase Blade
BiS for most melee builds
Shield Upgraded
Herald Of Zakarum
Among the best Paladin shields available
Weapon Swap Call To Arms If made in a
Caduceus
with
Conviction
automod, your 1 point
Vengeance
will become viable!
Shield Swap Spirit +Skills for
Battle Orders
.
Charms Swap Combat Skills charms for Paladin Aura ones for greater melee damage at the cost of less FoH/
Holy Bolt
damage.

Gear Example 2: Tank (expensive)

Practically lightning immune, and other resistances are over-maxed. Exile shield means exceptional Defense and
Life Tap
procs frequently. Good for Ubers, being the group’s tank and anywhere that has Burning Souls. My favourite setup.

Zeal
speed: 4 FPS
+Skills: 6
FCR: 35% (70% on swap)
Spoiler
Gloves Dracul’s Grasp,
Laying of Hands
or
Steelrend
Because Exile provides
Life Tap
, you can swap Draculs' Grasp for something that increases your damage.
Helm
Guillaume's Face
Boots
Gore Rider
Body Fortitude Melee damage AND faster cast rate!
Belt
Thundergod's Vigor
Grants near Lightning immunity!
Amulet Mara’s Kaleidoscope +2 All Skills and resistances
Ring Ravenfrost Cannot be Frozen
Ring Rare with FCR and resistances Mana Leech as well if you can get it
Weapon Grief
Phase Blade
BiS for most melee builds
Shield Exile in ethereal base with high resists Lots of exceptional mods including
Life Tap
and
Defiance
Aura
Weapon Swap Call To Arms If made in a
Caduceus
with
Conviction
automod, your 1 point
Vengeance
will become viable!
Shield Swap Spirit +Skills for both
Holy Shield
and
Battle Orders
.
Charms Swap Combat Skills charms for Paladin Aura ones for greater melee damage at the cost of less FoH/
Holy Bolt
damage.

Gear Example 3: Caster

This setup prioritises +Skills and FCR for
Fist of the Heavens
and
Holy Bolt
, while still maintaining respectable
Zeal
speed and damage. Your weapon swap can either be the usual self-buffing or a Grief + Shield combo for stronger melee on switch.

Zeal
speed: 4 FPS
+Skills: 16
FCR: 75-85%
Spoiler
Gloves Dracul’s Grasp
Helm
Guillaume's Face
Boots
Gore Rider
Body
Skin of the Vipermagi
socketed with IAS Jewel
+1 All Skills, 30% FCR, Resists. The IAS Jewel is needed for
Astreon's Iron Ward
to reach the final
Zeal
breakpoint.
Belt
Arachnid Mesh
+1 All Skills and 20% FCR
Amulet Mara’s Kaleidoscope +2 All Skills and resistances
Ring
Bul-Kathos' Wedding Band
or
Stone of Jordan
+1 to All Skills
Ring
Bul-Kathos' Wedding Band
or
Stone of Jordan
+1 to All Skills
Weapon
Astreon's Iron Ward
(+4 roll) socketed with
Shael
or IAS Jewel
+4 Paladin Combat Skills. Also decent for Zealing! Swap this with a Heart of the Oak or other caster favourites for 125% FCR if you don't intend to
Zeal
with it.
Shield Spirit in an Elite Paladin Shield base +2 to All Skills, 25-35% FCR
Weapon Swap Call To Arms If made in a
Caduceus
with
Conviction
automod, your 1 point
Vengeance
will become viable!
Shield Swap Spirit +Skills for
Battle Orders
.
Weapon Swap Alternative Grief
Phase Blade
Shield Swap Alternative Upgraded
Herald Of Zakarum
Among the best all-round Paladin shields available
Charms

Gear Example 4: Less Expensive
For a well balanced, Uber-capable FoH Smiter using easier-to-obtain items.
Spoiler
Gloves Dracul’s Grasp
Helm
Guillaume's Face
Boots
Gore Rider
Body
  • Crushing Blow, Open Wounds, Resists
  • +1 All Skills, 30% FCR, Resists
Belt
Credendum
, Immortal King’s Detail,
String of Ears
Or use whatever
Belt
you have that's useful.
Amulet
Ring Ravenfrost Cannot be Frozen
Ring Magic or Rare with Resists and/or Stats
Weapon
Hand of Blessed Light
,
Azurewrath
, whatever gives you the best DPS
Shield Spirit in an Elite Paladin Shield base +2 to All Skills, 25-35% FCR, Resists
Weapon Swap Any sceptre with useful automods such as
Cleansing
,
Meditation
or
Vigor
Shield Swap
Herald Of Zakarum
or Spirit
For buffing
Holy Shield
Charms Swap Combat Skills charms for Paladin Aura ones for greater melee damage at the cost of less FoH/
Holy Bolt
damage.

Gear Example 5: Budget
The goal here is to allow you to tackle act bosses and
Diablo Clone
with easily obtained gear. Prioritise resistances (especially Fire for
Diablo Clone
) and Crushing Blow. I would probably not attempt the Ubers at this stage though.
Spoiler
Gloves
Blood Gloves
Easily crafted with a
Nef
rune
Helm
A socketed Helmet with
Ral
/
Ort
/
Thul
runes for resistances
Boots
Goblin Toe
Crushing Blow on a budget!
Body Smoke Lots of Resists
Belt
Magic/Rare with Stats, Life, Mana or whatever you need Or use whatever
Belt
you have that's useful.
Amulet Magic/Rare with Paladin Skills/Stats/Resists
Ring Magic or Rare with Resists and/or Stats
Ring Magic or Rare with Resists and/or Stats
Weapon Strength runeword, Lightsaber, or whatever you have gives you the best DPS
Shield Paladin Shield with 4 Perfect Diamonds A cheap way to get resists!
Weapon Swap
Wand
with
Life Tap
charges
Lets you manually cast
Life Tap
before your can get Dracul’s Grasp
Shield Swap Anything with high Resists
Charms
  • Annihilus
    . If you don't have one and you're on softcore non-ladder, get a free Anni here.
  • Skills, Resistances, Life... whatever you have.


Your mercenary choice won't make or break this build, so pick whichever you find most useful.
  • The Act 1 Cold Arrow Rogue Scout is the one that I've had most success with. Her elemental ranged damage is good against both stragglers and nondemon/undead physical immunes. With a Mist bow, she provides incredible crowd control and is tankier than you’d expect.
  • Act 2 Desert Mercenaries are a favourite of many because of the Auras that they provide. The Might aura synergises very well with this build, increasing your melee damage.
  • Act 3 Iron Wolves are the only mercenary that I don't recommend. They are the only one that doesn’t benefit from your
    Fanaticism
    aura.
  • Act 5 Barbarians now have a dual-wield variant, allowing them two use two that provide auras or other abilities; Lawbringer plus Plague is a good combination.


There are two paths you can take:
• Start as a Zealot and become a FoH Zealot later or...
• Start as a
Holy Fire
Paladin (or whatever levelling build you like) and respec to a FoH Paladin at level 30-35.

Levelling as a Zealot

This gets you into the build earlier. Zealots are however very gear dependent so it’s not recommended for a ladder start/first character. It will also struggle in mid-game until you start getting your endgame gear.
Level 2 1 Point into Might
Level 3-11
Level 12-28
Level 29 Leave a spare point for Level 30
Level 30 1 point into
Fanaticism
and
Fist of the Heavens
Level 31+
Late Game Make sure you have a point in
Salvation
before you start fighting the Ubers.
Zeal Level 50 Levelling Trees
Zeal Level 50 Levelling Trees

Levelling as a
Fist of the Heavens
Paladin


FoH isn't available until level 30, so you won’t be able to start with it. I recommend starting with
Holy Fire
and respeccing sometime after level 30. Once you put a few points into FoH, you will love its ability to wipe demons and undead off the screen. You will still need
Zeal
as a backup skill for non-demons/undead.
Level 30
Level 31+
Late Game Make sure you have a point in
Salvation
before you start fighting the Ubers.
FoH Level 50 Levelling Trees
FoH Level 50 Levelling Trees


What’s that one point in
Salvation
for?

It’s to counter Uber Mehpisto’s
Conviction
aura which inflicts a -125% resistance penalty on you. Activating this 1-point wonder negates
Mephisto
's aura almost entirely. This will reduce or eliminate the need to fill your inventory with resistance charms, or
Sacrifice
DPS gear to overstack resistances. Pre-casting
Fade
from Treachery should be enough the keep your resistances maxed.

How do you deal with monsters immune to both physical and
Holy Bolt
?

Thankfully, only a handful of monsters are naturally immune to both physical attacks and
Holy Bolt
, and none of them are particularly strong. Most of the time, your mercenary can deal with them if they have decent elemental damage. In my opinion, the Act 1
Cold Arrow
Rogue Scout is the best at this.

A popular choice is to equip your Desert Mercenary with The Reaper’s Toll whose
Decrepify
curse can break many physical immunities. Similarly, equipping
Atma
’s Scarab will allow you to proc
Amplify Damage
. Keep in mind that either of these curses will overwrite your
Life Tap
. A
Bone Break
charm is another option if you can accept the 10-20% physical damage vulnerability, though I prefer my FoH Zealot to be as tanky as possible.

Finally, if you can get one, a
Caduceus
with the
Conviction
automod will allow your 1 point in
Vengeance
to do respectable damage without any significant downsides. Smart players will know that you can make Call To Arms out of one!

Why only one point in
Smite
?

Because one point is more than enough. We use
Smite
because it never misses, not because of its damage. This is true whether we spend one skill point on it or twenty.

When smiting Ubers or other bosses, most of our damage comes from crushing blow. The actual damage from
Smite
itself only becomes relevant when we get to the last sliver of the enemy’s health, so overall boss kill speed isn’t that far off from a fully maxed
Smite
.

Why is
Zeal
maxed last?

• Each point in
Zeal
add 6% damage and 10% AR.
• Each point in its synergy
Sacrifice
adds 12% damage.
• Each point in
Fanaticism
adds 17% damage, 5% AR and attack speed.
We already have enough AR from
Fanaticism
and our fairly high Dexterity, so more of it provides poorer returns than increasing our damage. And for enemies whose defence is too high for us to
Zeal
, we have
Smite
!

Did you come up with this build on your own?
I did, but a quick internet search will show that others have thought of it long before I did. As far as I'm aware, there have been no build guides for it, though the FoH Smiter is a very similar build.

I’ve been playing Zealots since 1.10 and even wrote a guide on dealing with physical immunes. When patch 2.4 was released, the FoH Paladin was being touted as the new Hammerdin. So naturally I built one… and came away slightly disappointed. That’s when I realised that the strengths and weaknesses of Zealots and FoH Paladins complemented each other almost perfectly.

How does it compare to a pure Zealot?
A pure Zealot will have about 3-4% more DPS and a higher Defense stat due to maxed
Holy Shield
. While the Defense difference is noticeable, it won’t make or break the build. Level difference is a greater factor on whether you are hit or not and at high levels (92+) with good gear, neither build will get hit much by anything at all.

The biggest gameplay difference is that a pure Zealots will have difficulties with large crowds and physical immunes. FoH eliminates this problem entirely for demons and undead.

How does it compare to a pure FoH Paladin?
With the same gear, both builds will produce the same
Holy Bolt
Damage. A fully lightning synergised FoH will one-shot most non-boss monsters affected by your
Conviction
aura. Its casting delay of 0.4s means that defeating multiple non-demon/undead monsters is frustrating though. Lightning immune non-demon/undead monsters are more common than physical immune ones.

How does it compare to the FoH Smiter on Icy-Veins?
This is essentially the same build except for the emphasis on
Smite
instead of
Zeal
. They even play the same way – FoH to open,
Zeal
to clean up,
Smite
on bosses. An FoH Smiter’s defence will be higher as will
Smite
DPS.
Zeal
- your bread and butter for general gameplay - will output less damage.

How does it compare to a Vindicator/Templar or Templar/Vindicator?
These are old terms for PvP builds that use
Smite
and FoH. A V/T emphasises
Smite
damage while a T/V emphasises FoH damage. I don’t PvP so I don’t have an educated opinion on them!

I was tempted to give this build a cool sounding name like “Zealous Templar”, but “templar” has seems to have fallen out of use. Besides, it's immediately underestandable what an "FoH Zealot" is.



Thank you for reading this far! I’d also like to thank kingdryland for The 1pt smiter guide to Uber Tristram that he wrote back in 2006 – it’s what got me to start building Zealots.

Please let me know if you feel that this build or guide can be improved in any way – I’m sure that I will be continually evolving it based on the feedback that I receive.

In the meantime, please enjoy the build and customise it to your liking. I’d love to hear how you have built yours!
FoH Zealot - Boss Killing expert
FoH Zealot - Boss Killing expert

Lanceor's FoH Zealot Guide
Farm everything. Wreck Ubers.
■ Often online all day, but I'm on call so I may have to leave in a hurry.
■ Sydney timezone: UTC +10.

7
OP
Reserved

Lanceor's FoH Zealot Guide
Farm everything. Wreck Ubers.
■ Often online all day, but I'm on call so I may have to leave in a hurry.
■ Sydney timezone: UTC +10.

7
User avatar

Schnorki 3182Moderator

PC
Lanceor wrote: 1 month ago
What’s that one point in
Salvation
for?

It’s to counter Uber Mehpisto’s
Conviction
aura which inflicts a -100% resistance penalty on you.
-125% actually
(his
Conviction
is lvl 20)
7
My first ladder class choice for all ladders since they made the changes to FoH.

only deviation i did for mine is 20 into
Smite
instead of
Zeal
since i never use it.

:edit: If anyone wants a stab at this i have some starter kit that can act as hand me downs. Just PM me.

Offer if price not stated
Mines wrote: 2 years ago
If you like health,
String of Ears
is much better option. 8% Life Stolen Per Hit loved it on my hamerdian. Spiral hammer on large group of enemies you fully healed.
7
OP
Schnorki wrote: 1 month ago
Lanceor wrote: 1 month ago
What’s that one point in
Salvation
for?

It’s to counter Uber Mehpisto’s
Conviction
aura which inflicts a -100% resistance penalty on you.
-125% actually
(his
Conviction
is lvl 20)
Corrected. Thank you!

Lanceor's FoH Zealot Guide
Farm everything. Wreck Ubers.
■ Often online all day, but I'm on call so I may have to leave in a hurry.
■ Sydney timezone: UTC +10.

7
Perfect! I have one humble advice, though: For gear example 2, you can change
Dracul's Grasp
with any other convenient option, since Exile provides good
Life Tap
proc.

Image
Image
* I trade both ladder and non-ladder, please check before asking.
* All my trades are for runes, keys (especially KoT and KoH) and essences!
7
OP
basicnecromancy wrote: 1 month ago
Perfect! I have one humble advice, though: For gear example 2, you can change
Dracul's Grasp
with any other convenient option, since Exile provides good
Life Tap
proc.
You're absolutely right! In fact, I recently traded for a pair of Steelrends (enhanced damage and crushing blow)... then realised that I don't have enough strength to wear them. :D I'll definitely note it as an alternative though.

Lanceor's FoH Zealot Guide
Farm everything. Wreck Ubers.
■ Often online all day, but I'm on call so I may have to leave in a hurry.
■ Sydney timezone: UTC +10.

7
Thanks for the guide!

I've recently decided I want to come back and play some D2R again. I came across your build and it looks like fun, but I do have one question.

I'll be playing online, non-ladder on PS5, so the trading is basically non-existent. The starting gear in your guide seems pretty reasonable, especially since the Strength runeword isn't hard to make and provides CB (since I'd have to farm my own Goblin Toes). I guess what I'm wondering is do you think it is realistic to play your build, long term, as basically SSF?

If you have any suggestions on gear that I could maybe substitute or work towards that are easier to obtain, that would be super helpful.
7
Boki wrote: 2 weeks ago
Thanks for the guide!

I've recently decided I want to come back and play some D2R again. I came across your build and it looks like fun, but I do have one question.

I'll be playing online, non-ladder on PS5, so the trading is basically non-existent. The starting gear in your guide seems pretty reasonable, especially since the Strength runeword isn't hard to make and provides CB (since I'd have to farm my own Goblin Toes). I guess what I'm wondering is do you think it is realistic to play your build, long term, as basically SSF?

If you have any suggestions on gear that I could maybe substitute or work towards that are easier to obtain, that would be super helpful.
Luckily for you we have some very nice and reliable folks who can transfer items between PC and console.
Janet the Java can transfer between PC/PS/Switch
trade/cross-platform-trades-t1268736.html

Also
Perfect Gems
are very valuable and are relatively easy to obtain! 20 perfect random gems will sell for an
Ist
all day long. However Rubies, Amethysts, and Skulls are worth more than the rest. Perfect Rubies sell for 2 Random gems, Perfect Amethysts sell for 4-5, and Perfect skulls are worth 2.

Good luck and welcome back to D2!

All trades can be accomplished via PC or xbox. All reasonable offers will be considered and probably accepted.
7
Knappogue wrote: 2 weeks ago
Boki wrote: 2 weeks ago
Thanks for the guide!

I've recently decided I want to come back and play some D2R again. I came across your build and it looks like fun, but I do have one question.

I'll be playing online, non-ladder on PS5, so the trading is basically non-existent. The starting gear in your guide seems pretty reasonable, especially since the Strength runeword isn't hard to make and provides CB (since I'd have to farm my own Goblin Toes). I guess what I'm wondering is do you think it is realistic to play your build, long term, as basically SSF?

If you have any suggestions on gear that I could maybe substitute or work towards that are easier to obtain, that would be super helpful.
Luckily for you we have some very nice and reliable folks who can transfer items between PC and console.
Janet the Java can transfer between PC/PS/Switch
trade/cross-platform-trades-t1268736.html

Also
Perfect Gems
are very valuable and are relatively easy to obtain! 20 perfect random gems will sell for an
Ist
all day long. However Rubies, Amethysts, and Skulls are worth more than the rest. Perfect Rubies sell for 2 Random gems, Perfect Amethysts sell for 4-5, and Perfect skulls are worth 2.

Good luck and welcome back to D2!
Appreciate the tips; the cross trading is something I'll definitely look into!
7
OP
Boki wrote: 2 weeks ago
Thanks for the guide!

I've recently decided I want to come back and play some D2R again. I came across your build and it looks like fun, but I do have one question.

I'll be playing online, non-ladder on PS5, so the trading is basically non-existent. The starting gear in your guide seems pretty reasonable, especially since the Strength runeword isn't hard to make and provides CB (since I'd have to farm my own Goblin Toes). I guess what I'm wondering is do you think it is realistic to play your build, long term, as basically SSF?

If you have any suggestions on gear that I could maybe substitute or work towards that are easier to obtain, that would be super helpful.
With SSF, it's often more a case of "what do I have?" than "what do I need?" I've suggested some really easy-to-get items to build up the melee component, but once you get into it, you'll find that
Fist of the Heavens
will be doing most of clearing for you until you're well geared up. Did I mention that FoH is strong even without gear? :D

Here are some more budget items I was considering for the guide but didn't make the final cut:

WEAPONS HELM
BODY
  • Guardian Angel
    - increases you max resists, great if you have enough resistances from other gear.
  • Arkaine's Valor
    +2 Skills and a helluva lot of defense... but lacks resists.
  • Principle: +2 Skills. The 100% to cast
    Holy Bolt
    is quite entertaining, but doesn't do a great deal of damage even when fully synergised. Not worth a
    Gul
    IMHO, unless you have nothing better.
  • Que-Hegan's Wisdom
    - Has FCR and +1 Skills. More of a caster armour.
SHIELD Overall, this build is great for SSF, though probably not /players8. It doesn't require anything fancy like Infinity or Sunder charms to be able to clear everything, and once you can get some
Life Tap
, bosses will be a breeze.

Zeal
won't be super strong until you get a good weapon, but it will be more than sufficient as a backup to FoH (much better than
Jab
for example).

As an anecdote, my first characters when I restarted D2 were a Javazon and a pure FoH Paladin. They were very powerful in the right conditions, but would hit a brick wall whenever they encountered immunities. The FoH Zealot was what broke me out of the lack of gear = unable to finish farming run vicious cycle. :)

Lanceor's FoH Zealot Guide
Farm everything. Wreck Ubers.
■ Often online all day, but I'm on call so I may have to leave in a hurry.
■ Sydney timezone: UTC +10.

9

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