Description
Have you ever noticed the rune word Passion has +1 Berserk, and though “hmm, anyone can use it eh?” Then also noticed how the Berserk skill puts out crazy magic damage but also lowers your defence to zero and though “I wonder if there’s a way to exploit that?”
Well wonder no more! I present for your consideration: the Berserkeress!
The punchline:
This build is going to turn your sorc on her head. It really leans into the defence going to zero thing, and uses some charges and gear procs to save some skill points, it’s defiantly tight, so you’ll want to be 90+ to try this build. Passion as your main weapon is Key, you’ll need duel dreams in the Helm and shield spot, Fortitude as your armour, definitely will want ravenfrost, soj/bk, but gloves, Boots and belts are flexible. Your merc will need thornes aura, from either himself or Bramble and Infinity, and you’ll need a Demon Limb either on switch or just for pre-buffing. Oh I hear you saying “blah… that’s nearly the same as a Zeal sorc!” Well yes some of the gear is the same, but the play stile is very different. There’s lots of options for gear/stat distribution, we’ll have to do some testing.
When everything’s said and done, once your sorc starts whacking guys with magic and elemental damage (which won’t be a lot, but enough with everything else that’ll be going on), any melee attackers will Thorns themselves to Death thanks to your merc, any ranged attackers will freeze to Death from your synergiezed chilling armour from your fort, and the pulsing lightning damage from your duel dreams will take care of the rest. You shouldn’t be that squishy with a good Energy Shield up too.
Full disclosure I haven’t tested this build out yet, probably still a few things to iron out.
The set-up.
Gear:
Head and shield - Dream (in whatever bases you’d like, I’d stick with low level stuff)
Weapon - Passion in a Phase Blade
Armour - Fortitude, can be whichever base you find the most aesthetically appealing, it’s basically just to get chilling armour, But the +damage, +life and all res is nice too
Amulet - highlords is likely bis here, maras is nice with the extra skills and res, but you need the ias, and Critical Strike
Rings - Raven Frost b/c being frozen sux, even if your whole point is to get hit. Your other ring could either be soj or bk, depending on how hard you want to lean into the whole Energy Shield thing.
Gloves - Laying of Hands is solid, Magefist, Frostburn, or steelrends
Belt - verduno, String of Ears, arachnids mesh, all solid
Boots - probably war Travelers, gore riders, or goblin toes
Charms - anni & torch, then you’ll need to make up on resistances here, not as much +skills needed, but if your res are good I’d probably go with lightning (but there’s a good argument for any sorc branch). I designed this build around no sunder charms, but you could if you’d like, if so probably the lightning one
On swap - cta and Spirit, Demon Limb, maybe a cta staff with + Energy Shield
Merc’s gear:
Weapon - Infinity, needed to break immunities, and lower resists
Armour - Bramble, needed for Thorns aura, sadly there’s not much else going on here, if you go the merc with Thorns, then Fortitude, or Treachery
Helm - Andy’s, or any other +ias and life leach with immunities
Type of merc: might is ok, Blessed Aim is good, cold aura is meh (you want guys to hit you), I think the Prayer might be the best
Stats:
Strength - you could either go bare minimum, or increase your srength to increase your physical/magic damage. I’m inclined to go min, but I haven’t tested it out too much
Dex - should get enough ar from your gear and the Enchant, so minimum to wear gear should be ok. You definitely don’t want to go max block, remember you want to get hit!
Life /mana - depending on how far into Energy Shield you want to go you may want to add some extra points into mana, even so this isn’t an immortal sorc build so definitely a couple hundred points into life
Skills:
This is where it gets tough and there’s some options depending on how you want to play. You should have 101 skills at level 90, here’s my breakdown recommendations
Frozen & chilling armours - if you max these, your chilling armour does some serious damage, especially with Infinity and your Cold Mastery
Cold Mastery - probably just a few points needed with the +skills
Warmth - synergy for Enchant and increase mana recovery for Energy Shield, probably max
Fire Mastery - probably just a few points needed with the +skills
Lightning Mastery - definitely want to get close to max on this
Telekenisis + Energy Shield - we’re not running a full Energy Shield here, but maybe 10 points total here should be good, I also need to confirm if damaged taken to your Energy Shield is reflected by Thorns, if not you definitely don’t want to max this, just enough to spread out the damage
With all the pre-reqs and other 1 point wonder that should be everything. I wanted to work thunderstorm in here, but damn that’s a hard nut to crack.
Play style.
So you pretty much should be good to just pre-buff with cta, Enchant, nrg shield, maybe Fade if you had a Thorns merc and he was wearing Treachery, then just tele-stomp or run around, Berserk the big/lightning immune guys, and have some fun!
A decently equipped Zeal sorc can handle lots of the game on p7, so even if we have to tweek this build a bit, it should be fairly easy to get through most of the game at a respectable players count.
Let me know if you’ve tried this build or something like it and if you have any recommendations!
I look forward to your feedback and good luck!
Can be used to make Runewords:
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