Description
I present for your consideration: THE REAVER!
The Reaver is late game and very expensive build, but if you can put it together you’ll be rewarded with (I believe) the strongest merc possible! Your merc will be stronger than 95% of player characters out there! Crazy gear with might, Concentration, Fanaticism auras with a Heart of Wolverine, and a barbarian’s maxed Battle Orders, your looking at crazy health and over +1200%ed (someone do the math and correct my estimate). That’s not all, you’ll still have amazing secondary summons: Valkyrie, Iron Golem and a bear. We won’t get any additional summons - although we could - but less is more. The build is primarily focused on gear that only a barb can fully wield. Finally, other than maxing out Battle Orders, there is a lot of flexibility to focus on either Frenzy, Berserk, horking, shape shifting, warcries, or even Whirlwind.
Full disclosure: this build is theoretical at this point, I don’t have the Wealth required to put it together, so if anyone can, or can hero edit to test please let us know how it works out!
The gear you’ll need:
For the act 5 merc:
Last Wish in Phase Blade - needs to be in a 1 handed weapon to be equipped by an act 5 merc
Lawbringer in Eth Conquest Sword - can be Phase Blade or Cryptic Sword if you don’t like Conquest Sword, there’s are higher damage options, but Lawbringer procs decrep to break physical immunes
Eth arreat’s face with either 40/15 or Cham - depending on how much you value cbf or attack speed
Eth Fortitude or Treachery - Idk if the 45 ias is more important than 300 off weapon Ed or not, but with the rest of the build I’d recommend fort, the goal for your merc is to 1 shot everything up to p7
For your Iron Golem:
Pride - The build requires a Concentration aura which is given by a Pride Iron Golem (hereafter called IG). I told you this build is expensive and it’s going to get worse...
Player character:
Pre-buff:
Peace armour - gives you a chance to proc a level 15 Valkyrie, which isn’t insanely strong, but is still a tank and hits with decent damage, the kicker is that once Valk is proc’d you can swap out the armour for Enigma, or another armour. So each game you’d put this armour on, go somewhere you’d get hit until Valk procs then switch it out - it’s actually not that big a deal.
Playing gear:
Helm - either socketed arreats face or wolf Howl, depending on how you customize your build, you could also run a +skills barb Circlet with tele charges if you don’t have/want Enigma.
Armour - definitely Enigma is your best option, you need to tele if your IG (weakest and also most high value summon) gets at risk of lethal damage.
Weapons:
Berzerker Axe Beast - for the Fanaticism, bear charges and +to shape shifting skills
Berzerker Axe Oath - as a min you just need one to maintain your IG, and it also allows you to cast Heart of Wolverine (HOW), which is the 4th damage buff to you and your army. Ideally you’ll have a non Eth one on switch so you can recast HOW if the Spirit dies and keep an Eth Oath for normal use (if going Frenzy version).
Amulets:
Metalgrid - you need one, the thing about the persistent IG is that every game the IG is cast at the currently equipped skill level, so if you have a Metalgrid equipped when you load your game it’s at level 21, if you have an Oath equipped, it’s at level 17. In the play style you’ll want to pre-equip your Metalgrid so it’ll be as strong as possible. Then once you load - and have an Oath equipped - you can swap Metalgrid out for something else like maras, or highlords, or a crazy rare/crafted Ammy.
Rings, gloves, Belt, Boots and charms - whichever is best for your custom build, lots of options for customization here.
Level requirement: I wouldn’t try this build less than level 90, but you wouldn’t be able to put this together with a char less than that anyway. All that to say the higher the better.
Skill distribution: you need to max out bo to buff everyone, everything else is the barb 1 point wonders. Other than that you could let your summons kill everything and hork, you could Battle Cry stuff, you could Frenzy (not with all synergies maxed, but you know, still a good amount of damage), you could also berzerk the physical immunes if you want your merc to forego Lawbringer.
Stat distribution - this also depend on how you want to play it, you could max life, you could max strength & damage, your smart enough to figure this out!
Play style:
Character start-up - this’ll be a respec char, you can’t play it from the start, so once you have the min gear to fully equip your char and respec make sure you have enough strength and dex to wear everything.
Now that your semi-committed you’ll want to equip your Metalgrid (putting any oaths in your stash), then comes the most stressful part of this build. Toss your Pride in the floor and cast Iron Golem. Now equip your Oath(s). You can now safely unequip Metalgrid and the IG will remain as long as you keep an Oath equipped. As noted above, when you load into d2r each game the highest level of Charge/skill designates the level of IG - so you can get away with a level 17 IG just from Oath, but if you want to maximize its life you’d have to pre-load, equip Metalgrid and reload. (Hope that makes sense)
Ok next summon is the Valkyrie, equip your Peace armour, go out and get hit until a Valkyrie is proc’d, sure you won’t really be able to maximize it, but crapy level 15 Valk is still enough to solo he’ll on p1, plus she’ll get like 1200% Ed before it’s all over. So once there’s a Valk switch out Peace to Enigma.
Now you can cast a bear from Beast ... Um ... that’s about it. A level 13 bear is still worth it. What a tank!
Now cast your Heart of Wolverine from Oath, this adds a whole bunch of damage for everyone.
Ok, you’ve summoned everyone needed, now everyone needs to be buff’d with Shout, bo and Battle Command. With bo max’d Everyone’s going to have double health and increased armour. Obviously you’ll need to reapply the warcries as necessary. I honestly don’t know what everyone’s damage is, but your merc is at least going to be like >10k, likely much more, which is crazy!
Now you and your raiding team is up and running, to maximize this build you’ll want to do the most farming each game, so I recommend each time you do a run with this char you complete the following (this reduces the amount of re login in and pre-buffing needed):
-countess
-the pit
-summoner in Arcane Sanctuary
-LK
-meph
- Chaos Sanctuary
- Nihlathak
-Eldridge and shank
-Worldstone keep
Can do other lvl 85 areas as you’d prefer.
With everyone’s Crazy damage and extra life from maxed bo, you should be able to clear higher level difficulties than just p1! I’m hoping up to p7 if you go the Frenzy route and clear next to all your summons.
I hope this has been at least an interesting read, and maybe even inspiration to try the build!
I’d be very interested in your feedback and recommendations - right now this is still just a theory build!
You all rock
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