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Hey guys,
I have recently decided to go for Holy Fire Paladin from what I heard its fun to play. But new charms recently kinda changed the game. So I am not sure if paladin is only character which can run it effectively - if yes I will choose pala shield.
I have been thinking about Sorceress running those RWs - I assume Fire Mastery will boost holy aura same as +fire skillers. Infinity on mercenary + new charm removing fire immunes. And it would still give me enough points to run 2nd element (lighting probably or cold).
Pala synergies gives 620% fire dmg compare to +268% ( Fire Mastery lvl 35) seems kinda low. But I would run other element which will have less dmg than dedicated lightsorc and with less FCR and less +skills.
My thoughts are what I will be missing compare to lightsorc. I would get hopefully similar amount of value from Holy Fire aura.
I am not sure if dmg will be even high enough to play it smoothly as p1/2.
Build I am thinking is:
Chain lighting
https://www.icy-veins.com/d2/sorceress- ... *--*-20-&0
or
Nova - due to fcr for lighting/chain lighting I think Nova is way to go.
https://www.icy-veins.com/d2/sorceress- ... *--*-20-&0
or just go pure fire sorc
https://www.icy-veins.com/d2/sorceress- ... 20-*-20-&0
or Hydra and just run around
https://www.icy-veins.com/d2/sorceress- ... -*-20-20&0
pure fire would be easier to get decent resists
I use Memory on my off hand to get armor and Energy Shield - I would have to probably switch it for CtA.
Gear:
Head, body armor, weapon, shield = RW
Boots Infernostride (to help with fire resists) or Sandstorm Trek
Amulet 13+fcr possibly with +2sorc skills
Arachnid Mesh 20fcr
rings 1x 10fcr + SoJ/BK
Magefist 20fcr
thats 63fcr -> 9frames
+8skills (torch + anni + SoJ + Arachnid Mesh + crafter amulet) +3fire from Flickering Flame +2from CtA
Charms: 2x light and fire immune removal and rest skillers with resists
Merc - freeze aura:
Infinity, Andy, Fortitude
What are your thoughts? Do you think new charms will unlock some crazy builds like this one?
Description by The Flash
I have recently decided to go for Holy Fire Paladin from what I heard its fun to play. But new charms recently kinda changed the game. So I am not sure if paladin is only character which can run it effectively - if yes I will choose pala shield.
I have been thinking about Sorceress running those RWs - I assume Fire Mastery will boost holy aura same as +fire skillers. Infinity on mercenary + new charm removing fire immunes. And it would still give me enough points to run 2nd element (lighting probably or cold).
Pala synergies gives 620% fire dmg compare to +268% ( Fire Mastery lvl 35) seems kinda low. But I would run other element which will have less dmg than dedicated lightsorc and with less FCR and less +skills.
My thoughts are what I will be missing compare to lightsorc. I would get hopefully similar amount of value from Holy Fire aura.
I am not sure if dmg will be even high enough to play it smoothly as p1/2.
Build I am thinking is:
Chain lighting
https://www.icy-veins.com/d2/sorceress- ... *--*-20-&0
or
Nova - due to fcr for lighting/chain lighting I think Nova is way to go.
https://www.icy-veins.com/d2/sorceress- ... *--*-20-&0
or just go pure fire sorc
https://www.icy-veins.com/d2/sorceress- ... 20-*-20-&0
or Hydra and just run around
https://www.icy-veins.com/d2/sorceress- ... -*-20-20&0
pure fire would be easier to get decent resists
I use Memory on my off hand to get armor and Energy Shield - I would have to probably switch it for CtA.
Gear:
Head, body armor, weapon, shield = RW
Boots Infernostride (to help with fire resists) or Sandstorm Trek
Amulet 13+fcr possibly with +2sorc skills
Arachnid Mesh 20fcr
rings 1x 10fcr + SoJ/BK
Magefist 20fcr
thats 63fcr -> 9frames
+8skills (torch + anni + SoJ + Arachnid Mesh + crafter amulet) +3fire from Flickering Flame +2from CtA
Charms: 2x light and fire immune removal and rest skillers with resists
Merc - freeze aura:
Infinity, Andy, Fortitude
What are your thoughts? Do you think new charms will unlock some crazy builds like this one?
Can be used to make Runewords:
Hey guys,
I have recently decided to go for Holy Fire Paladin from what I heard its fun to play. But new charms recently kinda changed the game. So I am not sure if paladin is only character which can run it effectively - if yes I will choose pala shield.
I have been thinking about Sorceress running those RWs - I assume Fire Mastery will boost holy aura same as +fire skillers. Infinity on mercenary + new charm removing fire immunes. And it would still give me enough points to run 2nd element (lighting probably or cold).
Pala synergies gives 620% fire dmg compare to +268% ( Fire Mastery lvl 35) seems kinda low. But I would run other element which will have less dmg than dedicated lightsorc and with less FCR and less +skills.
My thoughts are what I will be missing compare to lightsorc. I would get hopefully similar amount of value from Holy Fire aura.
I am not sure if dmg will be even high enough to play it smoothly as p1/2.
Build I am thinking is:
Chain lighting
https://www.icy-veins.com/d2/sorceress- ... *--*-20-&0
or
Nova - due to fcr for lighting/chain lighting I think Nova is way to go.
https://www.icy-veins.com/d2/sorceress- ... *--*-20-&0
or just go pure fire sorc
https://www.icy-veins.com/d2/sorceress- ... 20-*-20-&0
or Hydra and just run around
https://www.icy-veins.com/d2/sorceress- ... -*-20-20&0
pure fire would be easier to get decent resists
I use Memory on my off hand to get armor and Energy Shield - I would have to probably switch it for CtA.
Gear:
Head, body armor, weapon, shield = RW
Boots Infernostride (to help with fire resists) or Sandstorm Trek
Amulet 13+fcr possibly with +2sorc skills
Arachnid Mesh 20fcr
rings 1x 10fcr + SoJ/BK
Magefist 20fcr
thats 63fcr -> 9frames
+8skills (torch + anni + SoJ + Arachnid Mesh + crafter amulet) +3fire from Flickering Flame +2from CtA
Charms: 2x light and fire immune removal and rest skillers with resists
Merc - freeze aura:
Infinity, Andy, Fortitude
What are your thoughts? Do you think new charms will unlock some crazy builds like this one?
I have recently decided to go for Holy Fire Paladin from what I heard its fun to play. But new charms recently kinda changed the game. So I am not sure if paladin is only character which can run it effectively - if yes I will choose pala shield.
I have been thinking about Sorceress running those RWs - I assume Fire Mastery will boost holy aura same as +fire skillers. Infinity on mercenary + new charm removing fire immunes. And it would still give me enough points to run 2nd element (lighting probably or cold).
Pala synergies gives 620% fire dmg compare to +268% ( Fire Mastery lvl 35) seems kinda low. But I would run other element which will have less dmg than dedicated lightsorc and with less FCR and less +skills.
My thoughts are what I will be missing compare to lightsorc. I would get hopefully similar amount of value from Holy Fire aura.
I am not sure if dmg will be even high enough to play it smoothly as p1/2.
Build I am thinking is:
Chain lighting
https://www.icy-veins.com/d2/sorceress- ... *--*-20-&0
or
Nova - due to fcr for lighting/chain lighting I think Nova is way to go.
https://www.icy-veins.com/d2/sorceress- ... *--*-20-&0
or just go pure fire sorc
https://www.icy-veins.com/d2/sorceress- ... 20-*-20-&0
or Hydra and just run around
https://www.icy-veins.com/d2/sorceress- ... -*-20-20&0
pure fire would be easier to get decent resists
I use Memory on my off hand to get armor and Energy Shield - I would have to probably switch it for CtA.
Gear:
Head, body armor, weapon, shield = RW
Boots Infernostride (to help with fire resists) or Sandstorm Trek
Amulet 13+fcr possibly with +2sorc skills
Arachnid Mesh 20fcr
rings 1x 10fcr + SoJ/BK
Magefist 20fcr
thats 63fcr -> 9frames
+8skills (torch + anni + SoJ + Arachnid Mesh + crafter amulet) +3fire from Flickering Flame +2from CtA
Charms: 2x light and fire immune removal and rest skillers with resists
Merc - freeze aura:
Infinity, Andy, Fortitude
What are your thoughts? Do you think new charms will unlock some crazy builds like this one?
check my other trades: member/The%20Flash/
my free items: simple t4t is fine with me what you pay is up to you
free anni to my WTS
LF Ral, Nef, keys, pame, pruby, jewel
my free items: simple t4t is fine with me what you pay is up to you
free anni to my WTS
LF Ral, Nef, keys, pame, pruby, jewel
I have a HolyFire Pally.
He can kill what ever not fire immu quite fast.
In P1/3 pulse dmg is high enough so no need to Zeal.
Flickering Flame gives a boost to fire res so Infernostride is not needed.
+fire skillers, +fire gear or even +skill won't boost holy aura.
They could boost indirectly by increasing the lvl of Fire Mastery but they won't increase directly Holy Fire dmg.
He can kill what ever not fire immu quite fast.
In P1/3 pulse dmg is high enough so no need to Zeal.
Flickering Flame gives a boost to fire res so Infernostride is not needed.
+fire skillers, +fire gear or even +skill won't boost holy aura.
They could boost indirectly by increasing the lvl of Fire Mastery but they won't increase directly Holy Fire dmg.
pm me here (d2. Io) for trade
Generally speaking, a sorc's buff to Holy Fire won't be anywhere near what a pally can add. Even a theoretical lvl 60 Fire Mastery still only yields like 2/3rds of the pally synergy bonus. Equally, with Infinity rather than a real Conviction, you won't get the same -res a pally can throw out either.
That having been said...just went ahead and built one, just for the hell of it and to see.
Spoiler alert: It works quite well actually.
Double Dragon, Hand of Justice and Flickering Flame along with full +skill for the rest. Since as a sorc you won't kill stuff instantly in that setup, you do stand around a bit, making FCR less important than +skill (imo) so I just stuck with the 40 from arach + Magefist.
The flickering rolled a crap -10 but hey, at least there's an extra fire skiller still to make up for it a tad (due to no sunder yet).
Considering how much lower a sorc tick is as compared to a pally, you really don't want to rely solely on that. As an addition however, it works quite nicely. Went full Hydra here (still gets to 41+) along with the obligatory point in static.
On P1, you don't even need Hydras tbh just jump in, static and a couple ticks do the rest. On P8, the Holy Fire tick turns into more of a support than primary dmg so jump into larger packs, static 'em down, beyond that hydras do most of the work while Holy Fire adds lower dmg but with a massive AOE range so each mob your hydras pick off starts with less life than the last one, making them all incrementally faster. It adds up quite nicely and seems well worth dropping the few skill points for, if you stick to high mob density areas. Single target...not so much.
What's a bit interesting is that the ticks actually seem significantly higher than they are with double Dream/Dragon/hoj, despite light mastery adding more to those and Holy Shock being significantly higher than the few extra lvls in Holy Fire to begin with.
Clear advantage over a pally is of course the fact that you do still get Teleport without having to drop a Dragon for Enigma (or deal with charges). That obviously speeds things up a fair bit again and counteracts the lower tick dmg in terms of overall performance. And since you're basically looking at a full Hydra build with no extraordinary skills needed for the auras, you still have plenty of points left to keep a solid Energy Shield and remain plenty tanky.
That having been said...just went ahead and built one, just for the hell of it and to see.
Spoiler alert: It works quite well actually.
The flickering rolled a crap -10 but hey, at least there's an extra fire skiller still to make up for it a tad (due to no sunder yet).
Considering how much lower a sorc tick is as compared to a pally, you really don't want to rely solely on that. As an addition however, it works quite nicely. Went full Hydra here (still gets to 41+) along with the obligatory point in static.
On P1, you don't even need Hydras tbh just jump in, static and a couple ticks do the rest. On P8, the Holy Fire tick turns into more of a support than primary dmg so jump into larger packs, static 'em down, beyond that hydras do most of the work while Holy Fire adds lower dmg but with a massive AOE range so each mob your hydras pick off starts with less life than the last one, making them all incrementally faster. It adds up quite nicely and seems well worth dropping the few skill points for, if you stick to high mob density areas. Single target...not so much.
What's a bit interesting is that the ticks actually seem significantly higher than they are with double Dream/Dragon/hoj, despite light mastery adding more to those and Holy Shock being significantly higher than the few extra lvls in Holy Fire to begin with.
Clear advantage over a pally is of course the fact that you do still get Teleport without having to drop a Dragon for Enigma (or deal with charges). That obviously speeds things up a fair bit again and counteracts the lower tick dmg in terms of overall performance. And since you're basically looking at a full Hydra build with no extraordinary skills needed for the auras, you still have plenty of points left to keep a solid Energy Shield and remain plenty tanky.
I tested my my fire combo as well with the pally... it doesn't convince me yet. Dream somehow rocks a lot more, although having a lvl44 Holy Fire... it is interesting tho that lightning "feels" so much stronger than fire.
will test when I have a sunder charm.
will test when I have a sunder charm.
Can anyone confirm or refute the information that can be found online, that all instances of a single aura stack for higher level higher damage aura but at the same time each such instance deals the full stacked damage?
ie. Double Dream hits twice per pulse as lvl30 Holy Shock? Or is that a relic in some past d2 version, or maybe it was never true?
Just asking this since lvl44 Holy Fire damaging thrice per pulse after sunder charm and Conviction sounds...dangerous.
ie. Double Dream hits twice per pulse as lvl30 Holy Shock? Or is that a relic in some past d2 version, or maybe it was never true?
Just asking this since lvl44 Holy Fire damaging thrice per pulse after sunder charm and Conviction sounds...dangerous.
If you get a PM offer, post it in the trade. Promote healthy competition instead of settling for less.
yeah i also didn't know auras of same skill - stack.
I heard they pick up the highest one.
I heard they pick up the highest one.
goodluck, and may the RNG god be with you.
the pulse hits once only with the damage stacked and it pulses around once a second with Dream. you always get one pulse per second.Queegon wrote: 2 years ago Can anyone confirm or refute the information that can be found online, that all instances of a single aura stack for higher level higher damage aura but at the same time each such instance deals the full stacked damage?
ie. Double Dream hits twice per pulse as lvl30 Holy Shock? Or is that a relic in some past d2 version, or maybe it was never true?
Just asking this since lvl44 Holy Fire damaging thrice per pulse after sunder charm and Conviction sounds...dangerous.
it hits with a lvl30 Holy Shock + synergies and no point in Holy Shock.
also pulses once per second with Holy Fire + synergies for the pally. just feels not as strong imho.
they pick the highest one if you have two separate sources.rikus wrote: 2 years ago yeah i also didn't know auras of same skill - stack.
I heard they pick up the highest one.
if your merc has a level 10 Conviction on his gear and your char has a level 12 Conviction on as a pally aura or on gear, the lvl12 will always get picked and the lvl10 is "turned off" i. e. useless.
if your merc has a lvl10 and a lvl12 on his gear he will have a lvl22 aura running.
same for your char.
Two.
So suppose you’re using 2 auras as a palli by using a skill and same one with said runewords, they’ll stack? For example level 20 Holy Fire+ 12 from runewords=lvl32?
Care to put up a source?
goodluck, and may the RNG god be with you.
as a dreamer, you don't put points in Holy Fire for Dragon or Holy Shock for lightning, because the aura is provided by gear and you can use another aura of your choice.
unforatunately, I am at work and can post hardly any gaming site since anything gaming related is blocked by IT. sorry about that.
what works is this one: https://diablo.fandom.com/wiki/Auradin? ... h#Tesladin
it works exactly how it's described in this guide.
I would appreciate if someone could put up a source for aura stacking as I cannot at the moment.
as for your question, you can stack the pally aura further by gear. you usually don't do it because you take the synergy and another aura (tesladin usually Conviction) because you don't have enough points for another aura otherwise. you would have to put the aura on then, which means you lose another aura and points.
also, you would waste points AND you would have to have the aura selected.
Pretty sure it's a pulse every 2 secondsCrispin wrote: 2 years ago the pulse hits once only with the damage stacked and it pulses around once a second with Dream. you always get one pulse per second.
it hits with a lvl30 Holy Shock + synergies and no point in Holy Shock.
also pulses once per second with Holy Fire + synergies for the pally. just feels not as strong imho.
yeah, might be a little slower. I didn't time it.
OP
I kinda wasnt expecting anyone to make RW and try it. Thanks man. This actually wants me to rather run "worse" sorc than pala to be honest just for fun - when i join public games I see same builds over and over again. I play mostly P1 or with friend. So P8 doesnt really matter to me. So I will have to find 3os normal shield.Schnorki wrote: 2 years ago That having been said...just went ahead and built one, just for the hell of it and to see.
Spoiler alert: It works quite well actually.
I assume you made that screenshot with cow health after 1 pulse?
What do u mean indirectly? Like added fire dmg on melee hit and not Holy Fire pulse dmg? So if i decided to go with other element than fire I can just skip entire fire skill tree? I am aware of +3fire skills on Flickering Flame wound be kinda waste of +skills if i went other element.mockingbirdreal wrote: 2 years ago +fire skillers, +fire gear or even +skill won't boost holy aura.
They could boost indirectly by increasing the lvl of Fire Mastery but they won't increase directly Holy Fire dmg.
check my other trades: member/The%20Flash/
my free items: simple t4t is fine with me what you pay is up to you
free anni to my WTS
LF Ral, Nef, keys, pame, pruby, jewel
my free items: simple t4t is fine with me what you pay is up to you
free anni to my WTS
LF Ral, Nef, keys, pame, pruby, jewel
The +skill gear means higher lvl of Fire Mastery.The Flash wrote: 2 years ago What do u mean indirectly? Like added fire dmg on melee hit and not
Holy Fire pulse dmg? So if i decided to go with other element than fire I can just skip entire fire skill tree? I am aware of +3fire skills on Flickering Flame wound be kinda waste of +skills if i went other element.
Higher lvl of Fire Mastery means higher boost to Holy Fire (both melee hit and pulse dmg)
pm me here (d2. Io) for trade
OP
so fire sorc is the way to go. thx for clarificationmockingbirdreal wrote: 2 years ago The +skill gear means higher lvl of
Fire Mastery.
Higher lvl of
Fire Mastery means higher boost to
Holy Fire (both melee hit and pulse dmg)
check my other trades: member/The%20Flash/
my free items: simple t4t is fine with me what you pay is up to you
free anni to my WTS
LF Ral, Nef, keys, pame, pruby, jewel
my free items: simple t4t is fine with me what you pay is up to you
free anni to my WTS
LF Ral, Nef, keys, pame, pruby, jewel
Well, Fire Mastery has no pre-reqs. So other than the 20 pts in that, you don't need to go fire. That leaves plenty of skill points to go for other builds as well. Fire would merely be advantageous because it allows you to go for full fire skillers, fully boosting both, your Holy Fire and your active skills. The same goes for Flickering Flame. Equally, you only need one sunder charm and don't need to worry about another one for your active element (except perhaps for static but I'd consider that optional) so one more skiller.The Flash wrote: 2 years agoso fire sorc is the way to go. thx for clarificationmockingbirdreal wrote: 2 years ago The +skill gear means higher lvl of
Fire Mastery.
Higher lvl of
Fire Mastery means higher boost to
Holy Fire (both melee hit and pulse dmg)
I raised such pala in s4, and tested 2 setups:
1) pure firedin - double Dragon + hoj + 2x faceted coa (max fireresist+salv sinergies). Pulse is rather large, hits harder. Pala has 30% phys dr with dungo and coa, so he isn't afraid of zealin mobs if needs to. Rather strong roaster, but sunder is quite helpful addition here. By default, i like that setup more.
2) tesla hybrid - Dragon + hoj + dual Dream, maxed fireres+lightres+some Salvation.
Pros: versatility - you nn sunders, either flame or shock is doin the job. And some extra res and mf from dreams, which is helpful, especially with good roll.
Cons: less pulse coverage, and lower damage overall. Still enough on lower ppl, but may be less fun on higher (5 or above).
Neither setup is mistake, but both will end up boring some time later (just run around n Zeal em occasionally).
1) pure firedin - double Dragon + hoj + 2x faceted coa (max fireresist+salv sinergies). Pulse is rather large, hits harder. Pala has 30% phys dr with dungo and coa, so he isn't afraid of zealin mobs if needs to. Rather strong roaster, but sunder is quite helpful addition here. By default, i like that setup more.
2) tesla hybrid - Dragon + hoj + dual Dream, maxed fireres+lightres+some Salvation.
Pros: versatility - you nn sunders, either flame or shock is doin the job. And some extra res and mf from dreams, which is helpful, especially with good roll.
Cons: less pulse coverage, and lower damage overall. Still enough on lower ppl, but may be less fun on higher (5 or above).
Neither setup is mistake, but both will end up boring some time later (just run around n Zeal em occasionally).
I‘be been playing around with this concept recently too, as a console player i don’t have the accuracy of a mouse, only a vague direction to cast spells light tele, blizzard, etc. and while you’d think a controller can be more precise for skill use, anything more than 2 or 3 buttons per second ends up just a big mash… I’d love my fire Druid if it wasn’t for the ‘layering of effects’, in the end I’m probably only getting about 2/3rds what i should be…
Anyways while it’s been proven the better Dream character is the sorc, and the better fire-adin is the paladin, I’ve always wanted to make thunderstorm work, trying making controller use even easier.
So i did that: sorc, dual dreams, Crescent Moon, Infinity merc, maxed out thunderstorm and the synergies, as well as Energy Shield and synergies… not much left over. The CTA is in a +3 Energy Shield +1 chilling armour. + 1 Enchant staff. With a pack full of charms and the standard gear (no FCR needed), it actually performs fairly well. You static everything, holy lightning does good tic damage, you can either Nova the rest or even bonk them with your Crescent Moon. She can clear p7 content, just not as fast as a pure Nova sorc - which is sutil the controller golden standard IMAO
I also tried a 4x lighting faceted armour vs a coh: the 4x facets wins as long as there’s no incoming elemental damage (Cows), other than that Coh is the way to go
Anyways while it’s been proven the better Dream character is the sorc, and the better fire-adin is the paladin, I’ve always wanted to make thunderstorm work, trying making controller use even easier.
So i did that: sorc, dual dreams, Crescent Moon, Infinity merc, maxed out thunderstorm and the synergies, as well as Energy Shield and synergies… not much left over. The CTA is in a +3 Energy Shield +1 chilling armour. + 1 Enchant staff. With a pack full of charms and the standard gear (no FCR needed), it actually performs fairly well. You static everything, holy lightning does good tic damage, you can either Nova the rest or even bonk them with your Crescent Moon. She can clear p7 content, just not as fast as a pure Nova sorc - which is sutil the controller golden standard IMAO
I also tried a 4x lighting faceted armour vs a coh: the 4x facets wins as long as there’s no incoming elemental damage (Cows), other than that Coh is the way to go
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The Flash
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