Maybe the game name search function will actually start working? That'd be kinda big in the sense that..you know..something actually happens. But nah..wishful thinking..
Big change = Amazon now has 2mm longer hair.
Maybe the game name search function will actually start working? That'd be kinda big in the sense that..you know..something actually happens. But nah..wishful thinking..
Schnorki wrote: 2 years agoMaybe the game name search function will actually start working? That'd be kinda big in the sense that..you know..something actually happens. But nah..wishful thinking..
Big change = Amazon now has 2mm longer hair.
Hey, turning her from Willem Dafoe to Antiope Robin Wright was already a miracle in itself. Princess Buttercup Robin Wright? 2mm longer hair? Activision Blizzard will say that costs extra.
Blizzard wrote:Hi allVery minimal balance/number changes, hmm. Excited to see what the new feature is!
Happy to see some good excitement for the PTR. I do want to level set some expectations with 2.5 and the PTR. The team has been pretty heads down on the new feature so expectations for 2.5 when it comes to balance/number changes should be very minimal. 2.4 was the big hoorah of changes for D2R and was the main focus but 2.5’s main focus was very much this new feature and a good amount of bug fixes.
As for PTR, you should expect more info to hit tomorrow so see you then.
Blizzard wrote:Fixed an issue where Iron Golems summoned through a Charge of the skill (Ex: granted by Metalgrid) would disappear when performing an inventory update.Just put on Metalgrid, summon an Iron Golem from an Insight, replace Metalgrid, and you have a mana battery that stays between games. Or am I missing something?
Fixed an issue where Iron Golems created by a charged skill would not save between games.
Yes i thought of it exactly after i read it. Basically IG for everyone. I think this breaks the balance... Don't do this to my necro, i can't take it...Engelmark wrote: 2 years ago Fixed an issue where Iron Golems created by a charged skill would not save between games.[/blizz]
Just put on Metalgrid, summon an Iron Golem from an Insight, replace Metalgrid, and you have a mana battery that stays between games. Or am I missing something?
Oh, yeah, that's a good point.Necrarch wrote: 2 years ago Indeed, I read it the same way. Metalgrid is rare, sure, but now will completely be crazy ! Having the IG stay for the whole game even if you don't wear Metalgrid any more, why not, but the ability to keep it with you from game to game should be necro only.
Edit : good point made by someone else than me : The IGs in questions will not have Golem Mastery so will be still very weak, so no point putting a HR stuff in it. So Insight, Malice or IK Mauls ?
Would you have to keep wearing Metalgrid during the game to keep the IG, or just put it back before existing in order to keep the summon active between games?
The golem dies the moment you remove the amulet, just saw someone test it live.NinjaPants wrote: 2 years agoWould you have to keep wearing Metalgrid during the game to keep the IG, or just put it back before existing in order to keep the summon active between games?
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