Revive for me. Especially before they patched Iron Maiden it in pre-LOD times, you could create a bunch of revives, cast Iron Maiden on monsters, and they would get destroyed the first time they attacked you, even in 8 player games in Chaos. Such good times.
Also my favorite. But sucks that they nerfed it (ias and dmg) almost immediately and never been the same ever since. I was relieved that they added some attack rating bonus in 2.4.
My favorite types of characters (in all games) have always been summoners, and rangers/archers type of characters. So probably raise skeletons, or multishot.
I also always liked the barb's Frenzy. I always make a Frenzy barb before making other barbs (WW, Berserk, etc).
h4ldol wrote: 2 years agoRevive for me. Especially before they patched Iron Maiden it in pre-LOD times, you could create a bunch of revives, cast Iron Maiden on monsters, and they would get destroyed the first time they attacked you, even in 8 player games in Chaos. Such good times.
The best thing was when Urdars were available so tanky.
Blood Golem was also nice when you could get practical invincibility against melee mobs because Iron Maiden counted towards the damage dealt by it. But then there was still the odd crit fire enhance bug extra fast mob that could one shot you.
Can you imagine the outcry if they gave oblivion knights IM back?
Rather than the animations/looks, I love the various sounds of Paladin aura's and the war cries of Barbs. Imagine if your Sorc or whomever, war cried in their own voices when buffing up with CTA
If we have a trade, just add me to bnet rather than waiting for a delayed forum response please, thank you!
Hands down Strafe is the best for me. I just love the machine gun aspect of the animation. Not and flimsy or random as a blaster...like multishot. A more elegant skill, for a more civilized age.
Plus, 10 Arrows, with 95% chance to hit, plus giant Pierce chance, +5% chance to cast amp damage meant lots of dead (or re-dead in the case of undead) things each click. And that was BEFORE the buffs of 2.4.
Revive. So versatile. With an Insight merc or IG, you can maintain constant max revives that are super tanky and 30+ revives is all you need to flatten every single area in the game. Immunities are nothing before the might of so many summons doing so many damage types.
h4ldol wrote: 2 years agoRevive for me. Especially before they patched Iron Maiden it in pre-LOD times, you could create a bunch of revives, cast Iron Maiden on monsters, and they would get destroyed the first time they attacked you, even in 8 player games in Chaos. Such good times.
I still remember people that had hacked weapons online, usually zons and ww barbs. Bonewall plus Iron Maiden was hilariously effective.
I loved using Frozen Orb prior to 1.10. After 1.10 hmm.... i guess it's Teleport, since D2 is all about killing one boss/clearing A85 5000 times in order to find anything useful
iCount wrote: 2 years agoCorpse Explosion - the skill is great and but the sound effect is awesome. I also enjoyed the splatter back in the day.
I was going to write the same.
This skill, especially paired with Amplify Damage never gets old, LOL. swift sound of casting amp <KABOOOOOOOOOOOM!!!!!>
Tavron wrote: 3 years ago
I think that would be Fist of the Heavens. My only wish is that it was more viable in PvM!
That doesn't mean I'm not going to try though, will be creating an Elemental Templar or some such to see if I can't make it work
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