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1. If a charm, for example, has + to poison damage (or any other element), which character is it useful for?
2. If the charm has a + to the maximum or minimum damage, who will it be useful to?
2. If the charm has a + to the maximum or minimum damage, who will it be useful to?
Can be used to make Runewords:
1. If a charm, for example, has + to poison damage (or any other element), which character is it useful for?
2. If the charm has a + to the maximum or minimum damage, who will it be useful to?
2. If the charm has a + to the maximum or minimum damage, who will it be useful to?
In a very overly simplified response, they are both useful for characters that actually use weapon attacks.
Massive poison damage has traditionally been a fun option for PvP zons.
+min/+max is typically a solid damage boost to all physical-based attack builds, quite often outscaling +skiller alternatives. That is a +10 max grand charm typically adds more dmg for a physical bowzon than a bow skiller does, for example.
Listing all applicable builds and exceptions would blow up this whole post quite hard but just note that there are exceptions and builds where these types of damage may not even work.
Smite for example, while technically a physical attack, does not benefit from +min/+max dmg (though it does invisibly benefit from flat +dmg like the bonus on Grief, just to make it even more confusing).
Similarly, poison interacts with other poison sources in a sometimes very annoying way, limiting it to the minimum duration, to the point where a Venom assassin for example will gain very little benefit from +poison charms because their duration (and hence damage) is cut down to the 0.4 secs of Venom. So unless you re-apply every 0.4 secs, you lose a ton of your normal poison dmg.
Massive poison damage has traditionally been a fun option for PvP zons.
+min/+max is typically a solid damage boost to all physical-based attack builds, quite often outscaling +skiller alternatives. That is a +10 max grand charm typically adds more dmg for a physical bowzon than a bow skiller does, for example.
Listing all applicable builds and exceptions would blow up this whole post quite hard but just note that there are exceptions and builds where these types of damage may not even work.
Smite for example, while technically a physical attack, does not benefit from +min/+max dmg (though it does invisibly benefit from flat +dmg like the bonus on Grief, just to make it even more confusing).
Similarly, poison interacts with other poison sources in a sometimes very annoying way, limiting it to the minimum duration, to the point where a Venom assassin for example will gain very little benefit from +poison charms because their duration (and hence damage) is cut down to the 0.4 secs of Venom. So unless you re-apply every 0.4 secs, you lose a ton of your normal poison dmg.
OP
I understand correctly - for fire damage (for example, fire sorceress) is it not working?Schnorki wrote: 2 years ago In a very overly simplified response, they are both useful for characters that actually use weapon attacks.
Massive poison damage has traditionally been a fun option for PvP zons.
+min/+max is typically a solid damage boost to all physical-based attack builds, quite often outscaling +skiller alternatives. That is a +10 max grand charm typically adds more dmg for a physical bowzon than a bow skiller does, for example.
Listing all applicable builds and exceptions would blow up this whole post quite hard but just note that there are exceptions and builds where these types of damage may not even work.
Smite for example, while technically a physical attack, does not benefit from +min/+max dmg (though it does invisibly benefit from flat +dmg like the bonus on Grief, just to make it even more confusing).
Similarly, poison interacts with other poison sources in a sometimes very annoying way, limiting it to the minimum duration, to the point where a Venom assassin for example will gain very little benefit from +poison charms because their duration (and hence damage) is cut down to the 0.4 secs of Venom. So unless you re-apply every 0.4 secs, you lose a ton of your normal poison dmg.
Correct. If you have say a +fire dmg charm, then it would add that fire damage as elemental damage to weapon attacks but it will not add any damage to fire spells such as Fireball or Fire Wall. Those only benefit from either +skill to raise the level (and hence the damage), from % increases to fire damage (such as Fire Mastery or rainbow facet) or indirectly from -res to fire (also found on rainbow facet for example).Moondew wrote: 2 years agoI understand correctly - for fire damage (for example, fire sorceress) is it not working?Schnorki wrote: 2 years ago In a very overly simplified response, they are both useful for characters that actually use weapon attacks.
Massive poison damage has traditionally been a fun option for PvP zons.
+min/+max is typically a solid damage boost to all physical-based attack builds, quite often outscaling +skiller alternatives. That is a +10 max grand charm typically adds more dmg for a physical bowzon than a bow skiller does, for example.
Listing all applicable builds and exceptions would blow up this whole post quite hard but just note that there are exceptions and builds where these types of damage may not even work.
Smite for example, while technically a physical attack, does not benefit from +min/+max dmg (though it does invisibly benefit from flat +dmg like the bonus on Grief, just to make it even more confusing).
Similarly, poison interacts with other poison sources in a sometimes very annoying way, limiting it to the minimum duration, to the point where a Venom assassin for example will gain very little benefit from +poison charms because their duration (and hence damage) is cut down to the 0.4 secs of Venom. So unless you re-apply every 0.4 secs, you lose a ton of your normal poison dmg.
OP
Thank you for the detailed answer.Schnorki wrote: 2 years agoCorrect. If you have say a +fire dmg charm, then it would add that fire damage as elemental damage to weapon attacks but it will not add any damage to fire spells such as Fireball or Fire Wall. Those only benefit from either +skill to raise the level (and hence the damage), from % increases to fire damage (such as Fire Mastery or rainbow facet) or indirectly from -res to fire (also found on rainbow facet for example).Moondew wrote: 2 years agoI understand correctly - for fire damage (for example, fire sorceress) is it not working?Schnorki wrote: 2 years ago In a very overly simplified response, they are both useful for characters that actually use weapon attacks.
Massive poison damage has traditionally been a fun option for PvP zons.
+min/+max is typically a solid damage boost to all physical-based attack builds, quite often outscaling +skiller alternatives. That is a +10 max grand charm typically adds more dmg for a physical bowzon than a bow skiller does, for example.
Listing all applicable builds and exceptions would blow up this whole post quite hard but just note that there are exceptions and builds where these types of damage may not even work.
Smite for example, while technically a physical attack, does not benefit from +min/+max dmg (though it does invisibly benefit from flat +dmg like the bonus on Grief, just to make it even more confusing).
Similarly, poison interacts with other poison sources in a sometimes very annoying way, limiting it to the minimum duration, to the point where a Venom assassin for example will gain very little benefit from +poison charms because their duration (and hence damage) is cut down to the 0.4 secs of Venom. So unless you re-apply every 0.4 secs, you lose a ton of your normal poison dmg.
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