Search the database
Search forum topics
Search members
Search for trades
diablo2.io is supported by ads
diablo2.io is supported by ads
4 replies   1501 views
2

Description

1. If a charm, for example, has + to poison damage (or any other element), which character is it useful for?
2. If the charm has a + to the maximum or minimum damage, who will it be useful to?
5

Can be used to make Runewords:

7
1. If a charm, for example, has + to poison damage (or any other element), which character is it useful for?
2. If the charm has a + to the maximum or minimum damage, who will it be useful to?
7
User avatar

Schnorki 3810Moderator

PC
In a very overly simplified response, they are both useful for characters that actually use weapon attacks.

Massive poison damage has traditionally been a fun option for PvP zons.

+min/+max is typically a solid damage boost to all physical-based attack builds, quite often outscaling +skiller alternatives. That is a +10 max grand charm typically adds more dmg for a physical bowzon than a bow skiller does, for example.

Listing all applicable builds and exceptions would blow up this whole post quite hard but just note that there are exceptions and builds where these types of damage may not even work.
Smite
for example, while technically a physical attack, does not benefit from +min/+max dmg (though it does invisibly benefit from flat +dmg like the bonus on Grief, just to make it even more confusing).
Similarly, poison interacts with other poison sources in a sometimes very annoying way, limiting it to the minimum duration, to the point where a Venom assassin for example will gain very little benefit from +poison charms because their duration (and hence damage) is cut down to the 0.4 secs of Venom. So unless you re-apply every 0.4 secs, you lose a ton of your normal poison dmg.
7
OP
Schnorki wrote: 2 years ago
In a very overly simplified response, they are both useful for characters that actually use weapon attacks.

Massive poison damage has traditionally been a fun option for PvP zons.

+min/+max is typically a solid damage boost to all physical-based attack builds, quite often outscaling +skiller alternatives. That is a +10 max grand charm typically adds more dmg for a physical bowzon than a bow skiller does, for example.

Listing all applicable builds and exceptions would blow up this whole post quite hard but just note that there are exceptions and builds where these types of damage may not even work.
Smite
for example, while technically a physical attack, does not benefit from +min/+max dmg (though it does invisibly benefit from flat +dmg like the bonus on Grief, just to make it even more confusing).
Similarly, poison interacts with other poison sources in a sometimes very annoying way, limiting it to the minimum duration, to the point where a Venom assassin for example will gain very little benefit from +poison charms because their duration (and hence damage) is cut down to the 0.4 secs of Venom. So unless you re-apply every 0.4 secs, you lose a ton of your normal poison dmg.
I understand correctly - for fire damage (for example, fire sorceress) is it not working?
7
User avatar

Schnorki 3810Moderator

PC
Moondew wrote: 2 years ago
Schnorki wrote: 2 years ago
In a very overly simplified response, they are both useful for characters that actually use weapon attacks.

Massive poison damage has traditionally been a fun option for PvP zons.

+min/+max is typically a solid damage boost to all physical-based attack builds, quite often outscaling +skiller alternatives. That is a +10 max grand charm typically adds more dmg for a physical bowzon than a bow skiller does, for example.

Listing all applicable builds and exceptions would blow up this whole post quite hard but just note that there are exceptions and builds where these types of damage may not even work.
Smite
for example, while technically a physical attack, does not benefit from +min/+max dmg (though it does invisibly benefit from flat +dmg like the bonus on Grief, just to make it even more confusing).
Similarly, poison interacts with other poison sources in a sometimes very annoying way, limiting it to the minimum duration, to the point where a Venom assassin for example will gain very little benefit from +poison charms because their duration (and hence damage) is cut down to the 0.4 secs of Venom. So unless you re-apply every 0.4 secs, you lose a ton of your normal poison dmg.
I understand correctly - for fire damage (for example, fire sorceress) is it not working?
Correct. If you have say a +fire dmg charm, then it would add that fire damage as elemental damage to weapon attacks but it will not add any damage to fire spells such as
Fireball
or
Fire Wall
. Those only benefit from either +skill to raise the level (and hence the damage), from % increases to fire damage (such as
Fire Mastery
or rainbow facet) or indirectly from -res to fire (also found on rainbow facet for example).
7
OP
Schnorki wrote: 2 years ago
Moondew wrote: 2 years ago
Schnorki wrote: 2 years ago
In a very overly simplified response, they are both useful for characters that actually use weapon attacks.

Massive poison damage has traditionally been a fun option for PvP zons.

+min/+max is typically a solid damage boost to all physical-based attack builds, quite often outscaling +skiller alternatives. That is a +10 max grand charm typically adds more dmg for a physical bowzon than a bow skiller does, for example.

Listing all applicable builds and exceptions would blow up this whole post quite hard but just note that there are exceptions and builds where these types of damage may not even work.
Smite
for example, while technically a physical attack, does not benefit from +min/+max dmg (though it does invisibly benefit from flat +dmg like the bonus on Grief, just to make it even more confusing).
Similarly, poison interacts with other poison sources in a sometimes very annoying way, limiting it to the minimum duration, to the point where a Venom assassin for example will gain very little benefit from +poison charms because their duration (and hence damage) is cut down to the 0.4 secs of Venom. So unless you re-apply every 0.4 secs, you lose a ton of your normal poison dmg.
I understand correctly - for fire damage (for example, fire sorceress) is it not working?
Correct. If you have say a +fire dmg charm, then it would add that fire damage as elemental damage to weapon attacks but it will not add any damage to fire spells such as
Fireball
or
Fire Wall
. Those only benefit from either +skill to raise the level (and hence the damage), from % increases to fire damage (such as
Fire Mastery
or rainbow facet) or indirectly from -res to fire (also found on rainbow facet for example).
Thank you for the detailed answer.
9

Advertisment

Hide ads
999

Greetings stranger!

You don't appear to be logged in...

No matches
 

 

 

 

Value:
Hide ads forever by supporting the site with a donation.

Greetings adblocker...

Warriv asks that you consider disabling your adblocker when using diablo2.io

Ad revenue helps keep the servers going and supports me, the site's creator :)

A one-time donation hides all ads, forever:
Make a donation