LockeDown wrote: 3 years agoThat is my understanding yes and I think cows is great for looking for bases. Ironically I remember finding my first Shako doing Hell cows looking for bases with 0 MF.brekol wrote: 3 years ago What if I am looking for etheral bases for runewords. Should I target 0 (zero) magic find ?
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Description by BillyMaysedCan be used to make Runewords:
Pretty impressive... had a look and a Hell Cow drops Shako 1 in 1.6million times =)
Every guide or mention about Ancient Tunnels I see mentions no COLD IMMUNES can spawn. When I run it I encounter them once in a while. What gives?
Most likely elite monsters rolling resistance/cold enchanted as a modifier. Should be no natural cold immune monsters.Magicos wrote: 3 years ago Every guide or mention about Ancient Tunnels I see mentions no COLD IMMUNES can spawn. When I run it I encounter them once in a while. What gives?
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Magicos wrote: 3 years ago Every guide or mention about Ancient Tunnels I see mentions no COLD IMMUNES can spawn. When I run it I encounter them once in a while. What gives?
^What Trazgoth said.Trazgoth wrote: 3 years ago Most likely elite monsters rolling resistance/cold enchanted as a modifier. Should be no natural cold immune monsters.
For instance with the Fire Wall sorceress, you can farm the council members in Durance lvl 3 right before Mephisto. They are not naturally fire immune, however, an elite CAN spawn with an "immune to fire" modifier. i just skip those specific mobs.
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With Fire Wall sorceress is better to have Frozen Orb and Ice Bold maxed and a point in Cold Mastery. It does wonders. Adding points into Inferno is crap, you only get a measly 20%. Fire Wall with 20 points in Warmth does tons of damage. Any boss except ubers / clone disappears in seconds. Only Baal takes a bit longer. The down side of Firewall is that it takes a lot of time getting used to targeting with it and it takes a long time to cast and adds a large cooldown until you can cast anything again.BillyMaysed wrote: 3 years ago
^What Trazgoth said.
For instance with the Fire Wall sorceress, you can farm the council members in Durance lvl 3 right before Mephisto. They are not naturally fire immune, however, an elite CAN spawn with an "immune to fire" modifier. i just skip those specific mobs.
Yes this is correct.brekol wrote: 3 years ago What if I am looking for etheral bases for runewords. Should I target 0 (zero) magic find ?
Here goes the dilemma, go 400+ mf or just gheeds
Paladin: https://d2.maxroll.gg/d2planner/fw01061h | Sorceress: https://d2.maxroll.gg/d2planner/w50106fs
Thank you very much!! I've been struggling so hard because I couldn't drop any MF charm, but I never thought about the Topaz socketed items! ♥
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ya man theres a lot of cool cheap things that can really boost your MF by a lot, like the Gull dagger you can gamble or find pretty easily for 100 MF, or the angelic set bonus for 50 MF per ring.
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Just a small tip to add to suggested gear (for merc), Insight and a Tal Rasha's Horadric Crest or Vampire Gaze socketed with Ptopaz is a great option, and not too expensive at all. That'll give 47 MF that will add to the character's total if you let the merc deal the killing blow.
BillyMaysed wrote: 3 years agoya man theres a lot of cool cheap things that can really boost your MF by a lot, like the Gull dagger you can gamble or find pretty easily for 100 MF, or the angelic set bonus for 50 MF per ring.
A good way to find Gull (maybe not on your first character) is to gamble with a level 11 character. I think when someone did the maths it was 1 Gull on every 2M spent gambling on avg. So if you have money, want the Dagger and drop rng isn't nice to you. You can always turn to your friendly act 1 vendor Gheed and he'll do the magic.
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There, i added a little Merc gear section based on your suggestions. Thanks man!halflife wrote: 3 years ago Just a small tip to add to suggested gear (for merc), Insight and a Tal Rasha's Horadric Crest or Vampire Gaze socketed with Ptopaz is a great option, and not too expensive at all. That'll give 47 MF that will add to the character's total if you let the merc deal the killing blow.
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Is there anything about more or less / better or worse charms dropping with more or less mf?
Guess I can skip the better/worse part, but what about the more or less?
Guess I can skip the better/worse part, but what about the more or less?
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I'm not exactly sure what you're asking? Maybe ive been smoking too much, but this reads like a riddle. lolKanePortnoy wrote: 3 years ago Is there anything about more or less / better or worse charms dropping with more or less mf?
Guess I can skip the better/worse part, but what about the more or less?
Are you asking about the MF ranges i have on charms? I put the possible ranges that they can drop with based on the D2 affix page. So small charms can drop with 3-7 possible MF, large charms are weirdly less with 1-6. then GCs are 1-12 possible MF.
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Sorry, to specify it down :BillyMaysed wrote: 3 years agoI'm not exactly sure what you're asking? Maybe ive been smoking too much, but this reads like a riddle. lolKanePortnoy wrote: 3 years ago Is there anything about more or less / better or worse charms dropping with more or less mf?
Guess I can skip the better/worse part, but what about the more or less?
Are you asking about the MF ranges i have on charms? I put the possible ranges that they can drop with based on the D2 affix page. So small charms can drop with 3-7 possible MF, large charms are weirdly less with 1-6. then GCs are 1-12 possible MF.
- does MF has an influence in how many charms drop? Or is it with charms as with runes, they drop aside of regular items?
- second part I more or less retracted, as I could answer myself. That was, if the % of MF has impact on the quality of the charms, which due to RNG should not be the case.
Hope that makes it more clear
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Ah okay. Well Magic Find only increases item quality, not the number or type of anything specific dropping. You can consult the Item Finder to find out exactly where certain items drop, but for Charms its pretty random. Typically The Secret Cow Level is the best place simply because you kill lots of mobs.
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2M from a level 11 character? for fresh players that's a tough one especially act 1 mobs drop less than 100 gold loly2kid wrote: 3 years agoBillyMaysed wrote: 3 years agoya man theres a lot of cool cheap things that can really boost your MF by a lot, like the Gull dagger you can gamble or find pretty easily for 100 MF, or the angelic set bonus for 50 MF per ring.
A good way to find Gull (maybe not on your first character) is to gamble with a level 11 character. I think when someone did the maths it was 1 Gull on every 2M spent gambling on avg. So if you have money, want the Dagger and drop rng isn't nice to you. You can always turn to your friendly act 1 vendor Gheed and he'll do the magic.
better off to try their luck with Cold Crow.
Thank you for the awesome guide in the first place. Keep up the good work!BillyMaysed wrote: 3 years agoThere, i added a little Merc gear section based on your suggestions. Thanks man!halflife wrote: 3 years ago Just a small tip to add to suggested gear (for merc), Insight and a Tal Rasha's Horadric Crest or Vampire Gaze socketed with Ptopaz is a great option, and not too expensive at all. That'll give 47 MF that will add to the character's total if you let the merc deal the killing blow.
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Which is exactly why I said probably not on your first char. But also it's all rng in the end and what takes 200 tries for one might take 2 attempts for another. If I want a Gull I'd always spend most of my money when I hit 11 gambling anyway since I don't need gold that early on.annoynimous wrote: 3 years ago2M from a level 11 character? for fresh players that's a tough one especially act 1 mobs drop less than 100 gold loly2kid wrote: 3 years agoBillyMaysed wrote: 3 years ago
ya man theres a lot of cool cheap things that can really boost your MF by a lot, like the Gull dagger you can gamble or find pretty easily for 100 MF, or the angelic set bonus for 50 MF per ring.
A good way to find Gull (maybe not on your first character) is to gamble with a level 11 character. I think when someone did the maths it was 1 Gull on every 2M spent gambling on avg. So if you have money, want the Dagger and drop rng isn't nice to you. You can always turn to your friendly act 1 vendor Gheed and he'll do the magic.
better off to try their luck with Cold Crow.
y2k#2833 on Bnet
y2kid#1811 on Discord
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Ya def a 2nd character thing, the odds on the Gull dagger gamble is what, 1:2000 chance? ive seen people get it in just a few hundred thousand gold, and others taken over 10 million. The odds are around half of what a Shako dropping is. xDy2kid wrote: 3 years ago Which is exactly why I said probably not on your first char. But also it's all rng in the end and what takes 200 tries for one might take 2 attempts for another. If I want a
Gull I'd always spend most of my money when I hit 11 gambling anyway since I don't need gold that early on.
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Runewords & Runes Cheat Sheet (NEW incoming)
Trade Value Guides (Runes, Torches, Keys etc)
All Changes in Diablo 2 Resurrected (+More Soon)
Guides & Resource Links Collection
Runewords & Runes Cheat Sheet (NEW incoming)
Trade Value Guides (Runes, Torches, Keys etc)
All Changes in Diablo 2 Resurrected (+More Soon)
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