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So I’ve been playing a blizzard sorc since launch and I’m starting to get kinda bored with her, and thinking about a new build. I was curious about other builds out there that ppl find fun. Looking for something fairly budget friendly, I have some runes to spend, but not a lot. Any feedback is greatly appreciated.
Description by BillyMaysed
Can be used to make Runewords:
So I’ve been playing a blizzard sorc since launch and I’m starting to get kinda bored with her, and thinking about a new build. I was curious about other builds out there that ppl find fun. Looking for something fairly budget friendly, I have some runes to spend, but not a lot. Any feedback is greatly appreciated.
Frenzy barb would be my reccomendation.
I started as a throwing barb too which was fun. Not great for endgame damage though.
But you can kill Nihlathak , trav on a budget.
Chaos too if you Shout and Leap your way around.
Blizzard sorc was my first character. But I have found waaay more stuff with the Frenzy barb. (3 Ber runes )
Use the Shout so you dont get surrounded, hunt champion packs and hork their bodies with Find Item.
My favorite character. Run fast so you don't need Enigma.
Lionheart armor, gimmersheds and lacerators can get you through most content.
Then once you get geared, you can do ubers.
...my opinion..
-Worth price charged
I started as a throwing barb too which was fun. Not great for endgame damage though.
But you can kill Nihlathak , trav on a budget.
Chaos too if you Shout and Leap your way around.
Blizzard sorc was my first character. But I have found waaay more stuff with the Frenzy barb. (3 Ber runes )
Use the Shout so you dont get surrounded, hunt champion packs and hork their bodies with Find Item.
My favorite character. Run fast so you don't need Enigma.
Lionheart armor, gimmersheds and lacerators can get you through most content.
Then once you get geared, you can do ubers.
...my opinion..
-Worth price charged
I second that. Got the runes for Enigma and 2 SOJs with a Frenzy barb horking trav.Chickenhawk wrote: 2 years ago Frenzy barb would be my reccomendation.
I started as a throwing barb too which was fun. Not great for endgame damage though.
But you can kill Nihlathak , trav on a budget.
Chaos too if you Shout and Leap your way around.
Blizzard sorc was my first character. But I have found waaay more stuff with the Frenzy barb. (3 Ber runes )
Use the Shout so you dont get surrounded, hunt champion packs and hork their bodies with Find Item.
My favorite character. Run fast so you don't need Enigma.
Lionheart armor, gimmersheds and lacerators can get you through most content.
Then once you get geared, you can do ubers.
...my opinion..
-Worth price charged
Well what's "fun" to you Banjo? Doing dmg from a distance or up close? Pets or no Pets? Something more of a challenge or something super easy? I personally love to play pretty much every class and build with a few favorites like Javazon, Windy and Summon druids.
Also with patch 2.4 dropping there are A LOT of changes to every class skills as well as mercenaries so a lot more different build will become viable.
List of Class Skill Changes in 2.4
(C: Thunderclaww#1932)
Amazon:
Increase on Inner Sight radius
Improve Slow Missiles
Improve the "lockout" of Dodge/Avoid/ Evade
Impale slows on every hit and doesn't rely on Attack Rating
Fend is faster within the animation
Valkyrie casting delay is reduced
Adjusting scaling (Damage, Mana cost) of Bow and Arrow skills
Assassin
Martial Arts only consumes one Charge at a time (vs three)
Updating some tooltips and duration consistency for Shadow Disciplines
Lightning and Fire Traps are getting improvements in damage/syngeries
Blade Skills getting a tuning pass
Barbarian
Warcry improved at higher levels
Improving Find Potion to incentivize more skill points
Improving Leap (and Leap Attack) so it could be better
Berserk syngeries are changing
Pierce Chance to Throwing skills
Frenzy synergy with Increase Stamina
Whirlwind isn't getting any changes
Druid
Fire skills getting better physical scaling
Artic Blast has better scaling, synergies, and targetting
Shapeshift can cast Elemental Buffs
Werewolf getting better attack rating scaling
Fire Claws getting synergy updates
Werebear getting damage scaling
Summons don't have hidden randomized health values anymore
Ravens getting changes
Wolves getting more damage (identity: damage dealers)
Spirit summons getting physical resistance
Spirit Wolves getting Cold Damage on their melee
Spirit Barb getting better Thorns
Necromancer
Skeletal Mages getting big damage scaling
Blood Golem and Fire Golem getting damage scaling
Iron Golem Thorns improved
Bone Skills getting scaling improvements
Bone Armor damage absorb scaling improved
Weaken skill getting more damage scaling at higher skill points
No improvements to Summoning at the start of a game
Paladin
Holy Bolt pierces, better synergy
FoH Holy Bolt pierces, less casting delays, improved controls
Better scaling for offensive auras, damage based on range to caster
No planned change to Conversion
Sorceress
Cold armors diversified
Frost Nova improved
Some Fire & Lightning skills improved, better synergies
Inferno improved, Blaze improved
Hydra improved + casting delay removed
Nova improved scaling, thunderstorm synergy, Static Field synergy
Thunderstorm changes in the works, not teaseable currently
Mercenaries
New Runewords made with Mercs in mind
A1 - new ranged skills with aoe damage effectiveness
A2 - auras not difficulty-restricted, Thorns improvements/changes
A3 - buffed + new utility skills
A5 - gets Battle Cry + improved hp/def
Amazon:
Increase on Inner Sight radius
Improve Slow Missiles
Improve the "lockout" of Dodge/Avoid/ Evade
Impale slows on every hit and doesn't rely on Attack Rating
Fend is faster within the animation
Valkyrie casting delay is reduced
Adjusting scaling (Damage, Mana cost) of Bow and Arrow skills
Assassin
Martial Arts only consumes one Charge at a time (vs three)
Updating some tooltips and duration consistency for Shadow Disciplines
Lightning and Fire Traps are getting improvements in damage/syngeries
Blade Skills getting a tuning pass
Barbarian
Warcry improved at higher levels
Improving Find Potion to incentivize more skill points
Improving Leap (and Leap Attack) so it could be better
Berserk syngeries are changing
Pierce Chance to Throwing skills
Frenzy synergy with Increase Stamina
Whirlwind isn't getting any changes
Druid
Fire skills getting better physical scaling
Artic Blast has better scaling, synergies, and targetting
Shapeshift can cast Elemental Buffs
Werewolf getting better attack rating scaling
Fire Claws getting synergy updates
Werebear getting damage scaling
Summons don't have hidden randomized health values anymore
Ravens getting changes
Wolves getting more damage (identity: damage dealers)
Spirit summons getting physical resistance
Spirit Wolves getting Cold Damage on their melee
Spirit Barb getting better Thorns
Necromancer
Skeletal Mages getting big damage scaling
Blood Golem and Fire Golem getting damage scaling
Iron Golem Thorns improved
Bone Skills getting scaling improvements
Bone Armor damage absorb scaling improved
Weaken skill getting more damage scaling at higher skill points
No improvements to Summoning at the start of a game
Paladin
Holy Bolt pierces, better synergy
FoH Holy Bolt pierces, less casting delays, improved controls
Better scaling for offensive auras, damage based on range to caster
No planned change to Conversion
Sorceress
Cold armors diversified
Frost Nova improved
Some Fire & Lightning skills improved, better synergies
Inferno improved, Blaze improved
Hydra improved + casting delay removed
Nova improved scaling, thunderstorm synergy, Static Field synergy
Thunderstorm changes in the works, not teaseable currently
Mercenaries
New Runewords made with Mercs in mind
A1 - new ranged skills with aoe damage effectiveness
A2 - auras not difficulty-restricted, Thorns improvements/changes
A3 - buffed + new utility skills
A5 - gets Battle Cry + improved hp/def
Diablo 2 New Player Guide (24 Key Topics)
Runewords & Runes Cheat Sheet (NEW incoming)
Trade Value Guides (Runes, Torches, Keys etc)
All Changes in Diablo 2 Resurrected (+More Soon)
Guides & Resource Links Collection
Runewords & Runes Cheat Sheet (NEW incoming)
Trade Value Guides (Runes, Torches, Keys etc)
All Changes in Diablo 2 Resurrected (+More Soon)
Guides & Resource Links Collection
OP
Pets sound fun, but I’m not super knowledgeable as to what is viable. I know necromancies skelly mages suck, but that’s about it lol. Also something that can just tank damage with little worry sounds cool.
Well the Valkyrie for the Amazon can tank anything in the game, even hell Baal once like lvl 17 i think. The Shadow Master at high level is also really useful for a Trapsin. My personal favorite is the wolf or bear + summon druid. So you get a bit of melee action but also with pets as support. For Werewolf you go Fury for high extra damage and Werebear you go mostly maul with some shockwave to Stun everything.Banjo wrote: 2 years ago Pets sound fun, but I’m not super knowledgeable as to what is viable. I know necromancies skelly mages suck, but that’s about it lol. Also something that can just tank damage with little worry sounds cool.
And patch 2.4 is going to make Skeleton mages viable along with better golems too. so exciting!
Diablo 2 New Player Guide (24 Key Topics)
Runewords & Runes Cheat Sheet (NEW incoming)
Trade Value Guides (Runes, Torches, Keys etc)
All Changes in Diablo 2 Resurrected (+More Soon)
Guides & Resource Links Collection
Runewords & Runes Cheat Sheet (NEW incoming)
Trade Value Guides (Runes, Torches, Keys etc)
All Changes in Diablo 2 Resurrected (+More Soon)
Guides & Resource Links Collection
I would take a look on tier list here (including some builds and tips): https://d2.maxroll.gg/tierlists/overall-tier-list
So I have started with blizz sorc, like probably most of us. Next choices were characters that I was able to gear up with my drops to make them viable.
Next to the smitter for ubers my choice was Javazone as I have found Griffon's Eye and Eth Titan's Revenge (was pretty lucky tho). With my Javazone drops was able to make my Enigma and it opened a lot other choices for me. Javazone got me bored after few days while at the beginning I was pretty sure it is the coolest build I have ever played! (got bored probably because I was to lazy to wait for replanish/repair my Titan's)
Next choices were Hammerdin and Zerker, Zerker got me bored in an hour or even less, I prefer AOE classes much better then single target. Hammerdin although was my favourite build since I was playing d2 over 10 years ago and still seems to be top 1 for me (not clean AOE but if you learn how to play it is fun), without Enigma you can crush Travincal runs pretty quick. With sufficient gear you don't need lots of res charms as gear stucks up pretty much of it and you can fill him in with mf charms, so now I got around 500mf there which is cool and still in full control of a lot of farming places!
Last choice was Poison Nova Necro, pretty cool too, rocks cows and pits along with Javazone but pretty sure without Death's Web it is not that fun. Unfortunately got bored pretty quick as well.
So after all character I was playing got back to my hammerdin and having a lot of fun hope you can get something out of it and good luck with Brand new char
So I have started with blizz sorc, like probably most of us. Next choices were characters that I was able to gear up with my drops to make them viable.
Next to the smitter for ubers my choice was Javazone as I have found Griffon's Eye and Eth Titan's Revenge (was pretty lucky tho). With my Javazone drops was able to make my Enigma and it opened a lot other choices for me. Javazone got me bored after few days while at the beginning I was pretty sure it is the coolest build I have ever played! (got bored probably because I was to lazy to wait for replanish/repair my Titan's)
Next choices were Hammerdin and Zerker, Zerker got me bored in an hour or even less, I prefer AOE classes much better then single target. Hammerdin although was my favourite build since I was playing d2 over 10 years ago and still seems to be top 1 for me (not clean AOE but if you learn how to play it is fun), without Enigma you can crush Travincal runs pretty quick. With sufficient gear you don't need lots of res charms as gear stucks up pretty much of it and you can fill him in with mf charms, so now I got around 500mf there which is cool and still in full control of a lot of farming places!
Last choice was Poison Nova Necro, pretty cool too, rocks cows and pits along with Javazone but pretty sure without Death's Web it is not that fun. Unfortunately got bored pretty quick as well.
So after all character I was playing got back to my hammerdin and having a lot of fun hope you can get something out of it and good luck with Brand new char
To be fair, skele mages are already pretty viable, you just have to micro-manage the hell out of them. The FIre & Lightning mages are pretty decent, but the poison are completely useless & should be unsummoned immediately, & the Cold are less than desirable for the shatter effect alone(but dmg is a little lower too).BillyMaysed wrote: 2 years ago And patch 2.4 is going to make Skeleton mages viable along with better golems too. so exciting!
If they brought Poison Mages up to the level of Fire & Lightning they would be in a decent place in my experience.
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