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Description

So I’ve been playing a blizzard sorc since launch and I’m starting to get kinda bored with her, and thinking about a new build. I was curious about other builds out there that ppl find fun. Looking for something fairly budget friendly, I have some runes to spend, but not a lot. Any feedback is greatly appreciated.
Description by BillyMaysed
5

Can be used to make Runewords:

7
User avatar

Banjo 138

Sorceress Americas PC
So I’ve been playing a blizzard sorc since launch and I’m starting to get kinda bored with her, and thinking about a new build. I was curious about other builds out there that ppl find fun. Looking for something fairly budget friendly, I have some runes to spend, but not a lot. Any feedback is greatly appreciated.
7
Frenzy
barb would be my reccomendation.

I started as a throwing barb too which was fun. Not great for endgame damage though.

But you can kill
Nihlathak
, trav on a budget.

Chaos too if you
Shout
and
Leap
your way around.

Blizzard sorc was my first character. But I have found waaay more stuff with the
Frenzy
barb. (3
Ber
runes :) )

Use the
Shout
so you dont get surrounded, hunt champion packs and hork their bodies with
Find Item
.

My favorite character. Run fast so you don't need Enigma.

Lionheart armor, gimmersheds and lacerators can get you through most content.

Then once you get geared, you can do ubers.


...my opinion..

-Worth price charged
7
Chickenhawk wrote: 2 years ago
Frenzy
barb would be my reccomendation.

I started as a throwing barb too which was fun. Not great for endgame damage though.

But you can kill
Nihlathak
, trav on a budget.

Chaos too if you
Shout
and
Leap
your way around.

Blizzard sorc was my first character. But I have found waaay more stuff with the
Frenzy
barb. (3
Ber
runes :) )

Use the
Shout
so you dont get surrounded, hunt champion packs and hork their bodies with
Find Item
.

My favorite character. Run fast so you don't need Enigma.

Lionheart armor, gimmersheds and lacerators can get you through most content.

Then once you get geared, you can do ubers.


...my opinion..

-Worth price charged
I second that. Got the runes for Enigma and 2 SOJs with a
Frenzy
barb horking trav.

Had a Dream about getting a
Lo
, and all I found today was a
Wisp Projector
7
User avatar

BillyMaysed 2261Moderator

Sorceress Americas PC
Banjo wrote: 2 years ago
I was curious about other builds out there that ppl find fun
Well what's "fun" to you Banjo? Doing dmg from a distance or up close? Pets or no Pets? Something more of a challenge or something super easy? I personally love to play pretty much every class and build with a few favorites like Javazon, Windy and Summon druids.

Also with patch 2.4 dropping there are A LOT of changes to every class skills as well as mercenaries so a lot more different build will become viable. :D
List of Class Skill Changes in 2.4
(C: Thunderclaww#1932)

Amazon:

Increase on
Inner Sight
radius

Improve
Slow Missiles


Improve the "lockout" of
Dodge
/Avoid/
Evade


Impale
slows on every hit and doesn't rely on Attack Rating

Fend
is faster within the animation

Valkyrie
casting delay is reduced

Adjusting scaling (Damage, Mana cost) of Bow and Arrow skills

Assassin

Martial Arts only consumes one
Charge
at a time (vs three)

Updating some tooltips and duration consistency for Shadow Disciplines

Lightning and Fire Traps are getting improvements in damage/syngeries

Blade
Skills getting a tuning pass

Barbarian

Warcry improved at higher levels

Improving
Find Potion
to incentivize more skill points

Improving
Leap
(and
Leap Attack
) so it could be better

Berserk
syngeries are changing

Pierce
Chance to Throwing skills

Frenzy
synergy with Increase Stamina

Whirlwind
isn't getting any changes

Druid

Fire skills getting better physical scaling

Artic Blast has better scaling, synergies, and targetting

Shapeshift can cast Elemental Buffs

Werewolf
getting better attack rating scaling

Fire Claws
getting synergy updates

Werebear
getting damage scaling

Summons don't have hidden randomized health values anymore

Ravens getting changes

Wolves getting more damage (identity: damage dealers)

Spirit summons getting physical resistance

Spirit Wolves getting Cold Damage on their melee

Spirit Barb getting better
Thorns


Necromancer

Skeletal Mages getting big damage scaling

Blood Golem
and
Fire Golem
getting damage scaling

Iron Golem
Thorns
improved

Bone Skills getting scaling improvements

Bone Armor
damage absorb scaling improved

Weaken
skill getting more damage scaling at higher skill points

No improvements to Summoning at the start of a game

Paladin

Holy Bolt
pierces, better synergy

FoH
Holy Bolt
pierces, less casting delays, improved controls

Better scaling for offensive auras, damage based on range to caster

No planned change to
Conversion


Sorceress

Cold armors diversified

Frost Nova
improved

Some Fire & Lightning skills improved, better synergies

Inferno
improved,
Blaze
improved

Hydra
improved + casting delay removed

Nova
improved scaling, thunderstorm synergy,
Static Field
synergy

Thunderstorm changes in the works, not teaseable currently

Mercenaries

New Runewords made with Mercs in mind

A1 - new ranged skills with aoe damage effectiveness

A2 - auras not difficulty-restricted,
Thorns
improvements/changes

A3 - buffed + new utility skills

A5 - gets
Battle Cry
+ improved hp/def

7
OP
User avatar

Banjo 138

Sorceress Americas PC
Pets sound fun, but I’m not super knowledgeable as to what is viable. I know necromancies skelly mages suck, but that’s about it lol. Also something that can just tank damage with little worry sounds cool.
7
User avatar

BillyMaysed 2261Moderator

Sorceress Americas PC
Banjo wrote: 2 years ago
Pets sound fun, but I’m not super knowledgeable as to what is viable. I know necromancies skelly mages suck, but that’s about it lol. Also something that can just tank damage with little worry sounds cool.
Well the
Valkyrie
for the Amazon can tank anything in the game, even hell
Baal
once like lvl 17 i think. The
Shadow Master
at high level is also really useful for a Trapsin. My personal favorite is the wolf or bear + summon druid. So you get a bit of melee action but also with pets as support. For
Werewolf
you go Fury for high extra damage and
Werebear
you go mostly maul with some shockwave to
Stun
everything.

And patch 2.4 is going to make
Skeleton
mages viable along with better golems too. so exciting! :D

7
I would take a look on tier list here (including some builds and tips): https://d2.maxroll.gg/tierlists/overall-tier-list

So I have started with blizz sorc, like probably most of us. Next choices were characters that I was able to gear up with my drops to make them viable.

Next to the smitter for ubers my choice was Javazone as I have found
Griffon's Eye
and
Eth
Titan's Revenge
(was pretty lucky tho). With my Javazone drops was able to make my Enigma and it opened a lot other choices for me. Javazone got me bored after few days while at the beginning I was pretty sure it is the coolest build I have ever played! (got bored probably because I was to lazy to wait for replanish/repair my Titan's)

Next choices were Hammerdin and Zerker, Zerker got me bored in an hour or even less, I prefer AOE classes much better then single target. Hammerdin although was my favourite build since I was playing d2 over 10 years ago and still seems to be top 1 for me (not clean AOE but if you learn how to play it is fun), without Enigma you can crush
Travincal
runs pretty quick. With sufficient gear you don't need lots of res charms as gear stucks up pretty much of it and you can fill him in with mf charms, so now I got around 500mf there which is cool and still in full control of a lot of farming places!

Last choice was
Poison Nova
Necro, pretty cool too, rocks cows and pits along with Javazone but pretty sure without
Death's Web
it is not that fun. Unfortunately got bored pretty quick as well.

So after all character I was playing got back to my hammerdin and having a lot of fun :) hope you can get something out of it and good luck with Brand new char :)
7
User avatar

EnragedN3wb 208Moderator

XLinux
BillyMaysed wrote: 2 years ago
And patch 2.4 is going to make
Skeleton
mages viable along with better golems too. so exciting! :D
To be fair, skele mages are already pretty viable, you just have to micro-manage the hell out of them. The FIre & Lightning mages are pretty decent, but the poison are completely useless & should be unsummoned immediately, & the Cold are less than desirable for the shatter effect alone(but dmg is a little lower too).

If they brought Poison Mages up to the level of Fire & Lightning they would be in a decent place in my experience.
9

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