Nothing too drastic and nothing that would change core aspects of what Diablo II is.
Here is my list, in no particular order
- Rework level requirements of uniques, most of them are way too high to give them to a new character. It doesn't have to be anything like in classic where there was no level requirement but something reasonable enough to make some the BIS item for characters in normal and nightmare.
- Add level requirements to runewords (besides the rune level), this ties in into the above change. It's ok for runewords to outclass uniques but if they do they shouldn't also be of lower level requirement. For instance Spirit should have something like level 45, not 25 and end game runewords should be around 80.
- Rework the synergy system. Skills with more than one synergy that just add damage do restrict build diversity. If there have to be several make them do something different than just add damage. This could be the speed of a projectile, the possibility of a skill to gain a second damage type or other bonuses like faster cast rate or attack speed.
- Loosen the gear restriction on mercs. Act1 should be able to use crossbows, Act3 should be able to use wands, staves and orbs, Act5 should be able to carry axes and maces.
- Change how mercs use their abilities, Act1 should cast Inner Sight when encountering a new pack after a cooldown, Act 5 should use Taunt when mobs are close to the character.
- Buff physical damage characters, either by increasing the passive skill bonuses or removing physical damage resistances from mobs.
Insomnia
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