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Description by StoBeast
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Schnorki 4818Moderator

RotW PC
human_being wrote: 2 hours ago
[..] I think that's entirely a matter of implementation. [..]
And that's entirely my point. :)
(And the only point I was making here)

Asking for a dedicated charm inventory, purely from a charm usage perspective, is and remains a risky proposition.
It COULD go fine and they COULD just add a "2nd inventory tab", basically giving you the same 10x4 grid to use for charms however you please, just in a separate tab for only charms.
But it COULD also go bad and they COULD add "x grand slots and y large slots and z small slots" which in turn dramatically reduces player flexibility and so on by locking you into an exact number of charms to use for each size, rather than being able to mix and match as you wish and as best suits your build.
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Schnorki wrote: 2 hours ago
human_being wrote: 2 hours ago
[..] I think that's entirely a matter of implementation. [..]
And that's entirely my point. :)
(And the only point I was making here)

Asking for a dedicated charm inventory, purely from a charm usage perspective, is and remains a risky proposition.
It COULD go fine and they COULD just add a "2nd inventory tab", basically giving you the same 10x4 grid to use for charms however you please, just in a separate tab for only charms.
But it COULD also go bad and they COULD add "x grand slots and y large slots and z small slots" which in turn dramatically reduces player flexibility and so on by locking you into an exact number of charms to use for each size, rather than being able to mix and match as you wish and as best suits your build.
Yeah, I was adding an observation to that: that reducing those options isn't a bad thing in itself, either. And that, IMO, the free-est version of the additional inventory might be one of the worse options, even though it's probably the easiest to implement (because you wouldn't need to rework charms), so might be the most likely version.

GMT-3
I only play softcore, non-ladder.

> Free Annihilus <
> Free sunder charms <
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Yeah nah it feels bad to fill loot slots with charms.
I like the idea of a lootable charm inventory item that opens like the cube does, maybe that you can upgrade as you find better ones [the biggest ones are the rarest ones] and that's the only place charms are active. Like a horadric reliquary, or helliquary if you will.
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