maybe. i was aiming at the best for both kinda mix. you normally don't need to fight much for loot except for on bosses. with the mix you get some fighting for loot. but still also have decent chance on loot from bosses and super unique monsters. for those who have bad ping or other issues that make it difficult to win anything at all.Schnorki wrote: 2 years ago Wouldn't that just be the worst of both worlds? People who hate rolling will hate boss fights. People who hate first come first serve looting will hate drops on the way to the boss. End result: Everyone hates it, those currently going solo due to free for all will still do so, those who would hate the roll would switch to solo because of it.
yeah that would be my preferred option too. this would be great. and maybe add reasons to team up for the other act bosses too. but if blizz can't even fix the in game chat.. probably not much hope for changes like this sadly.Schnorki wrote: 2 years ago Alternate idea (again, if that is to be changed/an option at all):
Make it a host decision. Just add an option to game creation to "roll for loot" that results in any sets, uniques, rares, runes, whatever triggering an automatic roll for everyone in the area (so long as they are not idle and not significantly below the area level aka just leeching/being rushed). Winner of the roll gets say 30 seconds to loot while the loot is dimmed for everyone else. After those 30 seconds, it becomes free for all (so loot doesn't just get wasted because the winner goes afk).
Add a filter to the game lobby at the same time so one can easily limit which games to join based on loot mechanics.
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