Any elemental based melee build really. So some druids, Dagger necros if that really becomes a thing. Tesladins..not so much actually because their Conviction is so high that this won't normally make a difference anymore. But where I could see this really shining is a melee sorc: double Dream + Enchant both fully masteried and getting lower res slammed on top? Could be fun...moonlit wrote: 2 years ago Definitely merc-only gear. 20% when struck has extremely niche builds that might benefit I guess? But yea nice for a tanky merc, similar to Reapers Toll in a way, but boosting elemental instead of phys damage with the curse.
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Description by SchnorkiCan be used to make Runewords:
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I think if you get hit enough times as a sorc to proc this reliably, you might be dead.
Maybe not with Energy Shield Builds.moonlit wrote: 2 years ago I think if you get hit enough times as a sorc to proc this reliably, you might be dead.
True, but in general you should be killing fast enough to not get hit much. If you can’t kill fast until after you get hit, that’s a tough play style and prob frustrating sometimes.Darq wrote: 2 years agoMaybe not with Energy Shield Builds.moonlit wrote: 2 years ago I think if you get hit enough times as a sorc to proc this reliably, you might be dead.
Fade procs on Treachery work well because it’s a defensive proc when hit, whereas this new runeword is offensive proc when hit.
If you play Melee Sorceress, you love it a little bit more tough. That being said i think this Runeword is not very good because it is slower and more cumbersome to proc then Infinity. In combination with Infinity there maybe a use case for elemental builds or Builds that rely on Poison like Plaguezon or Rabies Druid. A Poison Necro don't need it because he can use its own curse much more reliable and the freeze could destroy too many bodies.moonlit wrote: 2 years agoTrue, but in general you should be killing fast enough to not get hit much. If you can’t kill fast until after you get hit, that’s a tough play style and prob frustrating sometimes.
Fade procs on Treachery work well because it’s a defensive proc when hit, whereas this new runeword is offensive proc when hit.
OP
Actually, you can build a melee sorc to be pretty much invincible. Then you can just Teleport in the middle of everything, get hit and more likely than not instantly proc lower res every time. 20% each across a solid pack of mobs is nothing to shun at.moonlit wrote: 2 years ago I think if you get hit enough times as a sorc to proc this reliably, you might be dead.
I got a melee sorc with Passion and double Dream and feel soft as hell. Teach me your invincible ways.
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You need a Build with high Energy Shield and Telekinesis, many points in Energy and the Equip Mod Damage to Mana or some absolute DR and MDR/Absorbtion. I don't know the exact math in the moment but that is the way.
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Pretty much that.Darq wrote: 2 years agoYou need a Build with high Energy Shield and Telekinesis, many points in Energy and the Equip Mod Damage to Mana or some absolute DR and MDR/Absorbtion. I don't know the exact math in the moment but that is the way.
Energy Shield doesn't even need to be that terribly high. One hard point and a decent amount of +skill would take care of it. Spending a bit more in Telekinesis to offset the mana loss instead works out better in many a gear setup. That is, if there is a choice that has to be made. With enough skills left, just get both. DR/MDR work wonders to offset the remaining damage, these are really the critical piece. If you add in capped res (not even >75 but just the 75 suffices) and worst case even same %DR, you can pretty much stand in whatever for however long you please.
Back in the day, I went all out and added in some absorb and extra DtM on a 90 all res 50%DR sorc but that was honestly just complete overkill and in no way necessary for anything.
Hell, even my MF sorc (1 pt in ES, Tele at 12 I believe it is now, eventually to be capped as she progresses to 99) is sturdy AF and she has 0 pieces of gear actively aiming to accomplish that. Energy Shield is just pretty baller as is.
The one true danger is mana burn. If that takes you past your shield then you start having problems.
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maybe you could make some assassin Venom based build with this?
With the upcoming Martial Art changes, I really hope this runeword can be done with a claw.
so any fire sorceress can use Plague with her merc also? will this break fire immunes?
goodluck, and may the RNG god be with you.
OP
Depends on the immune. Plague is the same as any other lower res of that lvl. On my mobile atm so too lazy to look up the exact details but generelly a lower res of that lvl may break some immunes but won't break all of them.
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