wouldn't it actually be better to go max Salvation for ubers and play the rest of the game with a few points + gear in Conviction? your higher Conviction wouldn't protect you (which I didn't know as I thought umephi's aura got canceled because mine overwrites his) and use Salvation instead to protect yourself and the party?Schnorki wrote: 2 years agoJust in case you're not aware:Necrarch wrote: 2 years ago Thanks ! Will be a party of 3 (with two former colleagues), a sorc, a necro (me) and a pally (fortunately, but an avenger, not a smiter - good news is he has higher Conviction than Meph).
Unless things have changed from way back and from when I last tested this, his Conviction won't help protect you. The aura rule is character based. I.e. any one character/unit may only be affected by one aura of the same type, regardless of that aura being friendly or hostile, and the highest level wins.
Your pally will have 2 convictions applicable to him. His own when active and meph's. Since his is higher, he will be safe.
Mephisto will also have 2 convictions applicable to him. His own and your pally's. Since your pally's aura is higher, meph gets hit and has his res/def reduced. This cancels (or in this case applies) the effect on himself but it does NOT disable meph's own aura radiating outward.
You and the sorc will hence still have meph's aura applicable to you and since your pally's aura won't be applicable to you as it only hits his hostiles, you will take the full hit from meph's aura. The same is true for all of your mercenaries.
Additionally, even your pally is only safe if he has his Conviction up before getting into range of meph's. Or if he hits his aura hotkey again afterwards, oddly enough. Random bugs/intricacies and whatnot...plenty a pally has gotten himself surprise-nuked after switching to a Life Tap Wand and back, only to find that switching back to his Conviction weapon set didn't actually protect him as it happened in-range.
Personally, I always have 1 point in Salvation on a smiter build for exactly that situation. Add a bit of +skill gear and 1 hard point is enough to cancel out most of meph's Conviction. Not quite all..but most. And that will work on the pally, on party members and on all of your mercenaries, allowing even those to survive uber runs without having to bother with silly stuff like Treachery pre-proccing and whatnot.
for the rest of the game Conviction is not as necessary, at least not for a tesladin. even if you have lightning immunes you Bash them in seconds. so this would mainly be relevant for ubers.
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