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Have a Fire/
Holy Shock
Paladin. What's the best way to increase the damage by the auras? Besides the points in synergies, is it just +skills in general? Does anything else effect it? Offensive/Defensive Aura GCs?
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Have a Fire/
Holy Shock
Paladin. What's the best way to increase the damage by the auras? Besides the points in synergies, is it just +skills in general? Does anything else effect it? Offensive/Defensive Aura GCs?
7
starfox3002 wrote: 2 years ago
Have a Fire/
Holy Shock
Paladin. What's the best way to increase the damage by the auras? Besides the points in synergies, is it just +skills in general? Does anything else effect it? Offensive/Defensive Aura GCs?
GC's do not work for auras granted from equipment.

are you running auradin with hoj/Dragon/Dream/Dream? with
Conviction
as your main skill?

are you looking to kill with auras or do some physical dmg?

If you swap to only one element facets will increase your damage, I have "dragondin" running Hand of Justice/Dragon/Dragon 3faceted
Diadem
with 100 life, ravenfrost, bk, maras, treks,
Laying of Hands
, torch, anni, and some random res scs and it does pretty good up to p3 then gets progressively worse along with an a5 merc running Last Wish, Grief, Fortitude, arreats face who ends up killing anything with fire immunes...

if you use Dream, Dream, 15 light orbus with a light facet, and either a Crescent Moon weapon or multifaceted
War Scepter
or runemaster (5 facet runemaster makes it so you don't need
Raven Frost
but faceted warscepter with
Conviction
has good resale) you will get decent damage there.
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starfox3002 wrote: 2 years ago
Have a Fire/
Holy Shock
Paladin. What's the best way to increase the damage by the auras? Besides the points in synergies, is it just +skills in general? Does anything else effect it? Offensive/Defensive Aura GCs?
If I understood correctly, you're running these auras with hard points. +Skills, synergies, -enemy resistance and +% elemental damage will all work.

The advice posted by azer applies if your auras come from items like Dream.
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Auradin doesn't have any meaningful way of upping damage further. You are capped by equipping Dragon armor, Dream shield, Dream helmet, Hand of Justice and having full synergies. Your physical damage output is next to non-existent.
There are only 2 options for the rest of the gear - 40 IAS in hands+amulet to reach the fastest breakpoint on
Zeal
or Faith on act 1 mercenary. I'm running with the latter for physical+cold damage on top of my fire+light. Your boot/glove/
Belt
/amulet/ring slots can have absolutely anything as long as you are happy with it.

Pure Dragon paladin with Hand of Justice and
Dragon Shield
+ Dragon armor has 3 sockets in his headgear left for 3x facet, like Azer posted. The rest is capped in the same way like in Auradin's case.

Tesladin can bump his physical damage output by most any gear and having a Pride+might act 2 mercenary. The IAS gear increases physical damage even further (
Highlord's Wrath
and
Laying of Hands
which are otherwise wasted on auradin - they only increase the physical damage). Tesladin is the only paladin benefitting from p. combat skillers.

With 2.4 and the buffs to
Holy Fire
, Tesladin is kind of on-par with Auradin now. The damage is capped, yes, but very high nonetheless + you get two auras instead of one for crowds. Most enemies in hell also have physical resistances too.

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